Patch 2.3 Highlights:
1. Skill Hotbar added for Keyboard & Mouse quick casting
2. Tomb Vipers psn cloud dmg fixed
3. Broken IAS frames fixed
4. Pathing for Summons improved
5. Summons and Mercenaries Teleport to your location if too far away
6. Glitching A2 Merc fixed due to #5
7. Fire Wall dmg no longer stacks
8. Telekinesis no longer requires line of sight to interact with a target
9. Force Move added as option in controls
10. Right-click Block users in Lobby
11. Shift-click to show item in chat showing previous item fixed
12. New players joining games no longer cancels trades
13. Chat window no longer blocks casting
Blizzard wrote:SOURCEPATCH NOTES
A new patch is now available for Windows® PC.
To share your feedback, please post in the Diablo II: Resurrected forum 50.
To report a PC bug, visit our Bug Report forum 5.
For troubleshooting assistance, visit our Technical Support forum.
GAMEPLAY
Players now have a “Game Difficulty Scale” available in the options menu for offline games, which provides the same function as the /players debug command
Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters
Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI
Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.
ACCESSIBILITY & GRAPHICAL IMPROVEMENTS
GAMEPLAY
A visual indicator has been added to show when a character’s attack misses an opponent in PvP (please reference the options menu to enable “Miss Text”)
Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character
Pathing has been improved for player summons
CHAT & SOCIAL
Players can now use the TAB Key to cycle through all channels in-game and in lobby
The text color for Whispers now shows as a different color than system messages
Battle.net Real ID friends now show the Real ID names on your friends list in-game
LOBBY MENU
A visual indicator has been added to represent PC lobby characters who are muted or ignored players
A visual indicator has been added to show character level and expansion type to PC lobby characters
GRAPHICS
NVIDIA DLSS (Deep Learning Super Sampling) is now supported. To enable, please reference your options menu.
MISCELLANEOUS
Added proper error messaging in cases where the game couldn’t retrieve online characters from the server
Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character
BUG FIXES
ART | ENEMIES
Fixed an issue where NPC Talic, Korlic, and Madawc’s VFX may not always play
Fixed an issue that caused Hell Swarm enemies to appear as White when they spawned for a short amount of time before changing to their correct color
Fixed an issue preventing the Abyss Knight from receiving full color tinting on frozen or poison effects
Fixed an issue preventing the Imp monster deaths from being correctly tinted to match the monster’s color variant
Fixed an issue preventing the Amazon’s Valkyrie skill from showing as the correct color
Fixed an issue preventing part of the Willowisps from receiving the correct color tinting
ART | WORLD
Fixed an issue where the exploding cow could reappear unexploded
Fixed issues where in certain areas, players could partially fall into the floor or float above the Ground
Fixed issues where secret objects were incorrectly highlighting
Fixed issues where some assets could disappear incorrectly while on-screen
Fixed issues where some assets on lower detail levels had distorted geometry
Adjusted red light intensity in Throne of Destruction
Fixed various texture issues and graphical bugs
ART | PLAYERS
Fixed an issue affecting the Necromancer where the Dim Vision VFX could stretch when teleporting
Fixed an issue where animation stutters could occur when continually casting Inferno or Arctic Blast
Fixed an issue affecting the Assassin’s Phoenix Strike VFX which could remain on screen for other players after the charges had been used
Fixed an issue affecting the Necromancers Fire Golem Death VFX appearing offset from the corpse
Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming
AUDIO
Fixed an issue preventing audio from properly playing in the Options menu when using a controller
Fixed an issue preventing the audio of auto-filling the Belt from playing when pressing R3 on a controller
Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character
Fixed an issue causing music to start over while toggling in and out of the Legacy Mode
Fixed an issue in Act 3 where some quest items would not play audio when picking them up
CRASH & STUCK FIXES
Fixed a crash that could occur if the Act 2 Mercenary uses Jab while transformed with the Delirium Rune Word
Fixed a crash that could occur if you max out your channel name length and select that channel in the dropdown menu
Fixed a rare issue where a player could become stuck in the Join Game state after failing to create an Online game
Miscellaneous Crash Fixes
GAMEPLAY
Online
Fixed an issue in multiplayer sessions where if one player smashed another player’s Soulstone on The Hellforge, that player would be unable to interact with their inventory
Fixed an issue in online games where waypoints could become unselectable when surrounded by monsters
Fixed an issue in online games with Korlic’s Leap Attack
Fixed an issue where entering a Town Portal of another player could cause you to load into the next area, before teleporting your character back into town
Fixed an issue with client to server synchronization when using Holy Shield
Fixed an issue where when attempting to trade a player who was either in their stash or hovering their cursor over an item would flash the trade prompt
Improved synchronization of ability and attack animations in online games
Fixed an issue where your trade with another player could close if another player joins the game session
Fixed an issue where other players’ corpses wouldn’t appear until they chose to respawn
Fixed an issue where player attack and skills would not always stay in sync between client and server
Player Abilities
Fixed an issue where going hostile with a Druid character could show their summons at 1/3 of their actual health
Fixed an issue where using Telekinesis on the Altar of Ancients wouldn’t activate the Ancients
Fixed an issue where way pointing in Legacy mode while the Hurricane skill is active could cause a long loading screen
Fixed an issue with the Assassin’s Dragon Talon skill animation playing an extra kick
Fixed an issue where the Druid’s Fury skill was not properly animating as many hits as it throws when using the Werewolf and Werebear form
Telekinesis no longer requires line of sight to interact with a target
The Throw skill can now be equipped even if you aren’t holding a throwable weapon
Fixed an issue where overlapping Fire Wall or Blaze missiles could cause increased damage
Fixed an issue where a player would use Telekinesis on the Orifice in Act 2 that would cause an interface screen to become stuck on screen
Fixed an issue where if you are in town and cast Enchant on another player it could initiate a trade
Fixed an issue where Paladin characters couldn’t interact with their stash if they had certain abilities mapped to specific controller buttons
Fixed an issue where auras could toggle off and on briefly while performing inventory functions
Fixed an issue where the Paladin could begin rubber banding when his mana was depleted while holding down the Charge skill
Fixed an issue where you couldn’t equip Conviction if you were using a bow or Crossbow
Fixed an issue where Shadow Master would not Teleport when using the Dragon Flight ability
Fixed an issue where on occasion, monsters revived by the Necromancer couldn’t be unsummoned
Controller
/nopickup now works properly for controllers on PC
Fixed an issue on controller where binding an oskill to a button and then binding a common skill would cause the incorrect tooltip to display
Fixed an issue where other party members Death could cause vibration on other players’ controllers
Fixed an issue where quick moving items between stash and inventory could fail
Fixed an issue where the toggle “run” UI would display the wrong button if Swap Sticks option was enabled
Fixed an issue where if you accept a trade and then loot your corpse before the other player accepts, the trade would look like it was successful but was not
Fixed an issue where navigation past either end of the channel list would cause the user to be unable to navigate the channels again
Fixed an issue where players could not use UI buttons or pick up items when imbuing
Fixed an issue where using “R3” to autofill your Belt would occasionally fail part way through
Fixed an issue where typing a message in game chat while on the quest panel would remove the quest UI
Fixed an issue where a Key bind for run/walk toggle would interfere with Paladin auras
Fixed an issue where having a trade initiated while in the skill bind menu would cause players to lose controller capability
Fixed an issue where if the emote wheel was on-screen and a trade was initiated, the emote wheel interface screen would overlap the trade interface screen
Mercenaries
Dead Mercenaries will no longer appear in town
Fixed an issue where a player with a dead mercenary joining another player’s game could cause the dead mercenary to appear in an idle animation
Fixed an issue where an Act 2 Mercenary could display the incorrect Aura
Fixed an issue where Mercenaries would not always Teleport with the player
Enemies
Fixed an issue where stunned Grotesques were not targetable
Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage
Fixed an issue where some of Baal’s projectiles and attacks could display different VFX for different players in the session
Fixed an issue where Death Lords’ Frenzy attacks wouldn’t animate correctly
World
Fixed an issue where hatched cocoons could reset and become unhatched
Stash
Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all
PERFORMANCE
ABILITIES
Optimized various player abilities
ENEMIES
Optimized various boss encounters and monsters
LOCALIZATION
Corrected audio translation on Greiz’s voice over for “Who goes there?” when playing in Chinese
Corrected audio translation on Kashya’s voice over for Act 1, Quest 5 when playing in Chinese
Corrected issues where some text in some languages could align improperly with the UI bounds
Removed the gender prefixes for the speaker’s name in non-English translations
Fixed an issue where in certain languages the voice lines were not translated in chat after defeating Baal for the first time
USER INTERFACE
GENERAL
Fixed an issue where the player hostility tooltip would be difficult to click to display in Online mode
CONTROLLER
Fixed an issue where a red screen flash would appear when unequipping items that give life bonus or dropping specific items
Fixed an issue where the skill icon for Town Portals on controllers wouldn’t turn red when it should
Fixed an issue where a player’s cursor could get stuck on the potion Belt if they had a Sash equipped and used the directional pad while hovering over Belt slots
Fixed an issue on controller where the join game button in the Lobby would unselect and go back to the lobby list if another person joins the game
Fixed an issue where the player could not navigate to buttons below the game creation options panel when using a controller
Fixed an issue where Baal’s health bar while using a controller would be improperly sized
MERCENARIES
Fixed an issue where Mercenary skills would be displayed in the incorrect order when using a controller
CHAT
Fixed an issue where if the chat channel list was large enough to create a scroll bar, and then channels are left, the player could have difficulty scrolling back to top of the channel list
Fixed an issue on where longer chat messages could be getting cut off by the chat window
Fixed an issue when clicking on a linked item, the game could incorrectly display the previously clicked linked item
Fixed an issue with the Chat window on blocking the player from casting
Using the /whois chat command without a username will no longer cause the game response to display twice
LOBBY
Fixed issues where certain button highlights would be misaligned
Fixed an issue where clicking and dragging to highlight text didn’t display until the player let go of the mouse
Addressed inconsistencies with text highlight behavior
AUTOMAP
Fixed an issue with the automap not showing explored areas when entering a new area from a portal until the player moves around
Fixed an issue where level exits wouldn’t always load on the Minimap when rapidly teleporting
INVENTORY
Fixed an issue where the button highlight is improperly sized on the “Imbue” and “Add Sockets” button when using a controller on PC
FRONT END
Fixed an issue where indestructible items weren’t visible on your character in the menus
Added error messaging for when a player attempts to create a channel with a name longer than 15 characters
Fixed an issue in the credits where music could stop playing
Fixed an issue where holding the “Escape” button caused the exit screen to keep popping up repeatedly
Fixed an issue where the players lobby character would be cut off if the player had an equipped helmet that was too tall
Fixed an issue where newly created characters were not selected or sorted properly upon returning to the front-end
Weapons, armor, and shields with no durability remaining will no longer appear on your character in the front end
SETTINGS
Fixed issues where certain button highlights would be misaligned
Fixed an issue where the player could lose controller input when switching between Controller and Keyboard & Mouse on the HDR calibration screen
PANELS & HUD
Fixed issues where certain button highlights would be misaligned
Fixed an issue where the Necromancer class text in the Party Menu would get cut off in Large Font Mode
Fixed an issue when swapping in and out of Legacy mode that was causing certain tooltips to shrink
Using a traversal skill while the waypoint menu is active will now correctly dismiss the waypoint menu
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