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1

D2R - PC Patch Notes 2.3 [Hotbar, Vipers dmg, IAS frames, Minion pathing, Fire Wall nerf]

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2

Description

Patch 2.3 Highlights:
1. Skill Hotbar added for Keyboard & Mouse quick casting
2. Tomb Vipers psn cloud dmg fixed
3. Broken IAS frames fixed
4. Pathing for Summons improved
5. Summons and Mercenaries
Teleport
to your location if too far away
6. Glitching A2 Merc fixed due to #5
7.
Fire Wall
dmg no longer stacks
8.
Telekinesis
no longer requires line of sight to interact with a target
9. Force Move added as option in controls
10. Right-click Block users in Lobby
11. Shift-click to show item in chat showing previous item fixed
12. New players joining games no longer cancels trades
13. Chat window no longer blocks casting
Blizzard wrote:

PATCH NOTES


A new patch is now available for Windows® PC.

To share your feedback, please post in the Diablo II: Resurrected forum 50.

To report a PC bug, visit our Bug Report forum 5.

For troubleshooting assistance, visit our Technical Support forum.

GAMEPLAY

Players now have a “Game Difficulty Scale” available in the options menu for offline games, which provides the same function as the /players debug command

Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters

Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI

Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.

ACCESSIBILITY & GRAPHICAL IMPROVEMENTS

GAMEPLAY

A visual indicator has been added to show when a character’s attack misses an opponent in PvP (please reference the options menu to enable “Miss Text”)

Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character

Pathing has been improved for player summons

CHAT & SOCIAL

Players can now use the TAB
Key
to cycle through all channels in-game and in lobby

The text color for Whispers now shows as a different color than system messages

Battle.net Real ID friends now show the Real ID names on your friends list in-game

LOBBY MENU

A visual indicator has been added to represent PC lobby characters who are muted or ignored players

A visual indicator has been added to show character level and expansion type to PC lobby characters

GRAPHICS

NVIDIA DLSS (Deep Learning Super Sampling) is now supported. To enable, please reference your options menu.

MISCELLANEOUS

Added proper error messaging in cases where the game couldn’t retrieve online characters from the server

Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character

BUG FIXES

ART | ENEMIES

Fixed an issue where NPC
Talic
,
Korlic
, and
Madawc
’s VFX may not always play

Fixed an issue that caused Hell
Swarm
enemies to appear as White when they spawned for a short amount of time before changing to their correct color

Fixed an issue preventing the Abyss Knight from receiving full color tinting on frozen or poison effects

Fixed an issue preventing the Imp monster deaths from being correctly tinted to match the monster’s color variant

Fixed an issue preventing the Amazon’s
Valkyrie
skill from showing as the correct color

Fixed an issue preventing part of the Willowisps from receiving the correct color tinting

ART | WORLD

Fixed an issue where the exploding cow could reappear unexploded

Fixed issues where in certain areas, players could partially fall into the floor or float above the Ground

Fixed issues where secret objects were incorrectly highlighting

Fixed issues where some assets could disappear incorrectly while on-screen

Fixed issues where some assets on lower detail levels had distorted geometry

Adjusted red light intensity in
Throne of Destruction


Fixed various texture issues and graphical bugs

ART | PLAYERS

Fixed an issue affecting the Necromancer where the
Dim Vision
VFX could stretch when teleporting

Fixed an issue where animation stutters could occur when continually casting
Inferno
or
Arctic Blast


Fixed an issue affecting the Assassin’s
Phoenix Strike
VFX which could remain on screen for other players after the charges had been used

Fixed an issue affecting the Necromancers
Fire Golem
Death VFX appearing offset from the corpse

Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming

AUDIO

Fixed an issue preventing audio from properly playing in the Options menu when using a controller

Fixed an issue preventing the audio of auto-filling the
Belt
from playing when pressing R3 on a controller

Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character

Fixed an issue causing music to start over while toggling in and out of the Legacy Mode

Fixed an issue in Act 3 where some quest items would not play audio when picking them up

CRASH & STUCK FIXES

Fixed a crash that could occur if the Act 2 Mercenary uses
Jab
while transformed with the Delirium Rune Word

Fixed a crash that could occur if you max out your channel name length and select that channel in the dropdown menu

Fixed a rare issue where a player could become stuck in the Join Game state after failing to create an Online game

Miscellaneous Crash Fixes

GAMEPLAY

Online

Fixed an issue in multiplayer sessions where if one player smashed another player’s Soulstone on
The Hellforge
, that player would be unable to interact with their inventory

Fixed an issue in online games where waypoints could become unselectable when surrounded by monsters

Fixed an issue in online games with
Korlic
’s
Leap Attack


Fixed an issue where entering a Town Portal of another player could cause you to load into the next area, before teleporting your character back into town

Fixed an issue with client to server synchronization when using
Holy Shield


Fixed an issue where when attempting to trade a player who was either in their stash or hovering their cursor over an item would flash the trade prompt

Improved synchronization of ability and attack animations in online games

Fixed an issue where your trade with another player could close if another player joins the game session

Fixed an issue where other players’ corpses wouldn’t appear until they chose to respawn

Fixed an issue where player attack and skills would not always stay in sync between client and server

Player Abilities

Fixed an issue where going hostile with a Druid character could show their summons at 1/3 of their actual health

Fixed an issue where using
Telekinesis
on the Altar of Ancients wouldn’t activate the Ancients

Fixed an issue where way pointing in Legacy mode while the
Hurricane
skill is active could cause a long loading screen

Fixed an issue with the Assassin’s
Dragon Talon
skill animation playing an extra kick

Fixed an issue where the Druid’s Fury skill was not properly animating as many hits as it throws when using the
Werewolf
and
Werebear
form

Telekinesis
no longer requires line of sight to interact with a target

The Throw skill can now be equipped even if you aren’t holding a throwable weapon

Fixed an issue where overlapping
Fire Wall
or
Blaze
missiles could cause increased damage

Fixed an issue where a player would use
Telekinesis
on the Orifice in Act 2 that would cause an interface screen to become stuck on screen

Fixed an issue where if you are in town and cast
Enchant
on another player it could initiate a trade

Fixed an issue where Paladin characters couldn’t interact with their stash if they had certain abilities mapped to specific controller buttons

Fixed an issue where auras could toggle off and on briefly while performing inventory functions

Fixed an issue where the Paladin could begin rubber banding when his mana was depleted while holding down the
Charge
skill

Fixed an issue where you couldn’t equip
Conviction
if you were using a bow or
Crossbow


Fixed an issue where
Shadow Master
would not
Teleport
when using the
Dragon Flight
ability

Fixed an issue where on occasion, monsters revived by the Necromancer couldn’t be unsummoned

Controller

/nopickup now works properly for controllers on PC

Fixed an issue on controller where binding an oskill to a button and then binding a common skill would cause the incorrect tooltip to display

Fixed an issue where other party members Death could cause vibration on other players’ controllers

Fixed an issue where quick moving items between stash and inventory could fail

Fixed an issue where the toggle “run” UI would display the wrong button if Swap Sticks option was enabled

Fixed an issue where if you accept a trade and then loot your corpse before the other player accepts, the trade would look like it was successful but was not

Fixed an issue where navigation past either end of the channel list would cause the user to be unable to navigate the channels again

Fixed an issue where players could not use UI buttons or pick up items when imbuing

Fixed an issue where using “R3” to autofill your
Belt
would occasionally fail part way through

Fixed an issue where typing a message in game chat while on the quest panel would remove the quest UI

Fixed an issue where a
Key
bind for run/walk toggle would interfere with Paladin auras

Fixed an issue where having a trade initiated while in the skill bind menu would cause players to lose controller capability

Fixed an issue where if the emote wheel was on-screen and a trade was initiated, the emote wheel interface screen would overlap the trade interface screen

Mercenaries

Dead Mercenaries will no longer appear in town

Fixed an issue where a player with a dead mercenary joining another player’s game could cause the dead mercenary to appear in an idle animation

Fixed an issue where an Act 2 Mercenary could display the incorrect Aura

Fixed an issue where Mercenaries would not always
Teleport
with the player

Enemies

Fixed an issue where stunned Grotesques were not targetable

Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage

Fixed an issue where some of
Baal
’s projectiles and attacks could display different VFX for different players in the session

Fixed an issue where Death Lords’
Frenzy
attacks wouldn’t animate correctly

World

Fixed an issue where hatched cocoons could reset and become unhatched

Stash

Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all

PERFORMANCE

ABILITIES

Optimized various player abilities

ENEMIES

Optimized various boss encounters and monsters

LOCALIZATION

Corrected audio translation on
Greiz
’s voice over for “Who goes there?” when playing in Chinese

Corrected audio translation on
Kashya
’s voice over for Act 1, Quest 5 when playing in Chinese

Corrected issues where some text in some languages could align improperly with the UI bounds

Removed the gender prefixes for the speaker’s name in non-English translations

Fixed an issue where in certain languages the voice lines were not translated in chat after defeating
Baal
for the first time

USER INTERFACE

GENERAL

Fixed an issue where the player hostility tooltip would be difficult to click to display in Online mode

CONTROLLER

Fixed an issue where a red screen flash would appear when unequipping items that give life bonus or dropping specific items

Fixed an issue where the skill icon for Town Portals on controllers wouldn’t turn red when it should

Fixed an issue where a player’s cursor could get stuck on the potion
Belt
if they had a
Sash
equipped and used the directional pad while hovering over
Belt
slots

Fixed an issue on controller where the join game button in the Lobby would unselect and go back to the lobby list if another person joins the game

Fixed an issue where the player could not navigate to buttons below the game creation options panel when using a controller

Fixed an issue where
Baal
’s health bar while using a controller would be improperly sized

MERCENARIES

Fixed an issue where Mercenary skills would be displayed in the incorrect order when using a controller

CHAT

Fixed an issue where if the chat channel list was large enough to create a scroll bar, and then channels are left, the player could have difficulty scrolling back to top of the channel list

Fixed an issue on where longer chat messages could be getting cut off by the chat window

Fixed an issue when clicking on a linked item, the game could incorrectly display the previously clicked linked item

Fixed an issue with the Chat window on blocking the player from casting

Using the /whois chat command without a username will no longer cause the game response to display twice

LOBBY

Fixed issues where certain button highlights would be misaligned

Fixed an issue where clicking and dragging to highlight text didn’t display until the player let go of the mouse

Addressed inconsistencies with text highlight behavior

AUTOMAP

Fixed an issue with the automap not showing explored areas when entering a new area from a portal until the player moves around

Fixed an issue where level exits wouldn’t always load on the Minimap when rapidly teleporting

INVENTORY

Fixed an issue where the button highlight is improperly sized on the “Imbue” and “Add Sockets” button when using a controller on PC

FRONT END

Fixed an issue where indestructible items weren’t visible on your character in the menus

Added error messaging for when a player attempts to create a channel with a name longer than 15 characters

Fixed an issue in the credits where music could stop playing

Fixed an issue where holding the “Escape” button caused the exit screen to keep popping up repeatedly

Fixed an issue where the players lobby character would be cut off if the player had an equipped helmet that was too tall

Fixed an issue where newly created characters were not selected or sorted properly upon returning to the front-end

Weapons, armor, and shields with no durability remaining will no longer appear on your character in the front end

SETTINGS

Fixed issues where certain button highlights would be misaligned

Fixed an issue where the player could lose controller input when switching between Controller and Keyboard & Mouse on the HDR calibration screen

PANELS & HUD

Fixed issues where certain button highlights would be misaligned

Fixed an issue where the Necromancer class text in the Party Menu would get cut off in Large Font Mode

Fixed an issue when swapping in and out of Legacy mode that was causing certain tooltips to shrink

Using a traversal skill while the waypoint menu is active will now correctly dismiss the waypoint menu
SOURCE
Description by BillyMaysed
5

Can be used to make Runewords:

7
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
Patch 2.3 Highlights:
1. Skill Hotbar added for Keyboard & Mouse quick casting
2. Tomb Vipers psn cloud dmg fixed
3. Broken IAS frames fixed
4. Pathing for Summons improved
5. Summons and Mercenaries
Teleport
to your location if too far away
6. Glitching A2 Merc fixed due to #5
7.
Fire Wall
dmg no longer stacks
8.
Telekinesis
no longer requires line of sight to interact with a target
9. Force Move added as option in controls
10. Right-click Block users in Lobby
11. Shift-click to show item in chat showing previous item fixed
12. New players joining games no longer cancels trades
13. Chat window no longer blocks casting
Blizzard wrote:

PATCH NOTES


A new patch is now available for Windows® PC.

To share your feedback, please post in the Diablo II: Resurrected forum 50.

To report a PC bug, visit our Bug Report forum 5.

For troubleshooting assistance, visit our Technical Support forum.

GAMEPLAY

Players now have a “Game Difficulty Scale” available in the options menu for offline games, which provides the same function as the /players debug command

Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters

Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI

Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.

ACCESSIBILITY & GRAPHICAL IMPROVEMENTS

GAMEPLAY

A visual indicator has been added to show when a character’s attack misses an opponent in PvP (please reference the options menu to enable “Miss Text”)

Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character

Pathing has been improved for player summons

CHAT & SOCIAL

Players can now use the TAB
Key
to cycle through all channels in-game and in lobby

The text color for Whispers now shows as a different color than system messages

Battle.net Real ID friends now show the Real ID names on your friends list in-game

LOBBY MENU

A visual indicator has been added to represent PC lobby characters who are muted or ignored players

A visual indicator has been added to show character level and expansion type to PC lobby characters

GRAPHICS

NVIDIA DLSS (Deep Learning Super Sampling) is now supported. To enable, please reference your options menu.

MISCELLANEOUS

Added proper error messaging in cases where the game couldn’t retrieve online characters from the server

Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character

BUG FIXES

ART | ENEMIES

Fixed an issue where NPC
Talic
,
Korlic
, and
Madawc
’s VFX may not always play

Fixed an issue that caused Hell
Swarm
enemies to appear as White when they spawned for a short amount of time before changing to their correct color

Fixed an issue preventing the Abyss Knight from receiving full color tinting on frozen or poison effects

Fixed an issue preventing the Imp monster deaths from being correctly tinted to match the monster’s color variant

Fixed an issue preventing the Amazon’s
Valkyrie
skill from showing as the correct color

Fixed an issue preventing part of the Willowisps from receiving the correct color tinting

ART | WORLD

Fixed an issue where the exploding cow could reappear unexploded

Fixed issues where in certain areas, players could partially fall into the floor or float above the Ground

Fixed issues where secret objects were incorrectly highlighting

Fixed issues where some assets could disappear incorrectly while on-screen

Fixed issues where some assets on lower detail levels had distorted geometry

Adjusted red light intensity in
Throne of Destruction


Fixed various texture issues and graphical bugs

ART | PLAYERS

Fixed an issue affecting the Necromancer where the
Dim Vision
VFX could stretch when teleporting

Fixed an issue where animation stutters could occur when continually casting
Inferno
or
Arctic Blast


Fixed an issue affecting the Assassin’s
Phoenix Strike
VFX which could remain on screen for other players after the charges had been used

Fixed an issue affecting the Necromancers
Fire Golem
Death VFX appearing offset from the corpse

Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming

AUDIO

Fixed an issue preventing audio from properly playing in the Options menu when using a controller

Fixed an issue preventing the audio of auto-filling the
Belt
from playing when pressing R3 on a controller

Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character

Fixed an issue causing music to start over while toggling in and out of the Legacy Mode

Fixed an issue in Act 3 where some quest items would not play audio when picking them up

CRASH & STUCK FIXES

Fixed a crash that could occur if the Act 2 Mercenary uses
Jab
while transformed with the Delirium Rune Word

Fixed a crash that could occur if you max out your channel name length and select that channel in the dropdown menu

Fixed a rare issue where a player could become stuck in the Join Game state after failing to create an Online game

Miscellaneous Crash Fixes

GAMEPLAY

Online

Fixed an issue in multiplayer sessions where if one player smashed another player’s Soulstone on
The Hellforge
, that player would be unable to interact with their inventory

Fixed an issue in online games where waypoints could become unselectable when surrounded by monsters

Fixed an issue in online games with
Korlic
’s
Leap Attack


Fixed an issue where entering a Town Portal of another player could cause you to load into the next area, before teleporting your character back into town

Fixed an issue with client to server synchronization when using
Holy Shield


Fixed an issue where when attempting to trade a player who was either in their stash or hovering their cursor over an item would flash the trade prompt

Improved synchronization of ability and attack animations in online games

Fixed an issue where your trade with another player could close if another player joins the game session

Fixed an issue where other players’ corpses wouldn’t appear until they chose to respawn

Fixed an issue where player attack and skills would not always stay in sync between client and server

Player Abilities

Fixed an issue where going hostile with a Druid character could show their summons at 1/3 of their actual health

Fixed an issue where using
Telekinesis
on the Altar of Ancients wouldn’t activate the Ancients

Fixed an issue where way pointing in Legacy mode while the
Hurricane
skill is active could cause a long loading screen

Fixed an issue with the Assassin’s
Dragon Talon
skill animation playing an extra kick

Fixed an issue where the Druid’s Fury skill was not properly animating as many hits as it throws when using the
Werewolf
and
Werebear
form

Telekinesis
no longer requires line of sight to interact with a target

The Throw skill can now be equipped even if you aren’t holding a throwable weapon

Fixed an issue where overlapping
Fire Wall
or
Blaze
missiles could cause increased damage

Fixed an issue where a player would use
Telekinesis
on the Orifice in Act 2 that would cause an interface screen to become stuck on screen

Fixed an issue where if you are in town and cast
Enchant
on another player it could initiate a trade

Fixed an issue where Paladin characters couldn’t interact with their stash if they had certain abilities mapped to specific controller buttons

Fixed an issue where auras could toggle off and on briefly while performing inventory functions

Fixed an issue where the Paladin could begin rubber banding when his mana was depleted while holding down the
Charge
skill

Fixed an issue where you couldn’t equip
Conviction
if you were using a bow or
Crossbow


Fixed an issue where
Shadow Master
would not
Teleport
when using the
Dragon Flight
ability

Fixed an issue where on occasion, monsters revived by the Necromancer couldn’t be unsummoned

Controller

/nopickup now works properly for controllers on PC

Fixed an issue on controller where binding an oskill to a button and then binding a common skill would cause the incorrect tooltip to display

Fixed an issue where other party members Death could cause vibration on other players’ controllers

Fixed an issue where quick moving items between stash and inventory could fail

Fixed an issue where the toggle “run” UI would display the wrong button if Swap Sticks option was enabled

Fixed an issue where if you accept a trade and then loot your corpse before the other player accepts, the trade would look like it was successful but was not

Fixed an issue where navigation past either end of the channel list would cause the user to be unable to navigate the channels again

Fixed an issue where players could not use UI buttons or pick up items when imbuing

Fixed an issue where using “R3” to autofill your
Belt
would occasionally fail part way through

Fixed an issue where typing a message in game chat while on the quest panel would remove the quest UI

Fixed an issue where a
Key
bind for run/walk toggle would interfere with Paladin auras

Fixed an issue where having a trade initiated while in the skill bind menu would cause players to lose controller capability

Fixed an issue where if the emote wheel was on-screen and a trade was initiated, the emote wheel interface screen would overlap the trade interface screen

Mercenaries

Dead Mercenaries will no longer appear in town

Fixed an issue where a player with a dead mercenary joining another player’s game could cause the dead mercenary to appear in an idle animation

Fixed an issue where an Act 2 Mercenary could display the incorrect Aura

Fixed an issue where Mercenaries would not always
Teleport
with the player

Enemies

Fixed an issue where stunned Grotesques were not targetable

Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage

Fixed an issue where some of
Baal
’s projectiles and attacks could display different VFX for different players in the session

Fixed an issue where Death Lords’
Frenzy
attacks wouldn’t animate correctly

World

Fixed an issue where hatched cocoons could reset and become unhatched

Stash

Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all

PERFORMANCE

ABILITIES

Optimized various player abilities

ENEMIES

Optimized various boss encounters and monsters

LOCALIZATION

Corrected audio translation on
Greiz
’s voice over for “Who goes there?” when playing in Chinese

Corrected audio translation on
Kashya
’s voice over for Act 1, Quest 5 when playing in Chinese

Corrected issues where some text in some languages could align improperly with the UI bounds

Removed the gender prefixes for the speaker’s name in non-English translations

Fixed an issue where in certain languages the voice lines were not translated in chat after defeating
Baal
for the first time

USER INTERFACE

GENERAL

Fixed an issue where the player hostility tooltip would be difficult to click to display in Online mode

CONTROLLER

Fixed an issue where a red screen flash would appear when unequipping items that give life bonus or dropping specific items

Fixed an issue where the skill icon for Town Portals on controllers wouldn’t turn red when it should

Fixed an issue where a player’s cursor could get stuck on the potion
Belt
if they had a
Sash
equipped and used the directional pad while hovering over
Belt
slots

Fixed an issue on controller where the join game button in the Lobby would unselect and go back to the lobby list if another person joins the game

Fixed an issue where the player could not navigate to buttons below the game creation options panel when using a controller

Fixed an issue where
Baal
’s health bar while using a controller would be improperly sized

MERCENARIES

Fixed an issue where Mercenary skills would be displayed in the incorrect order when using a controller

CHAT

Fixed an issue where if the chat channel list was large enough to create a scroll bar, and then channels are left, the player could have difficulty scrolling back to top of the channel list

Fixed an issue on where longer chat messages could be getting cut off by the chat window

Fixed an issue when clicking on a linked item, the game could incorrectly display the previously clicked linked item

Fixed an issue with the Chat window on blocking the player from casting

Using the /whois chat command without a username will no longer cause the game response to display twice

LOBBY

Fixed issues where certain button highlights would be misaligned

Fixed an issue where clicking and dragging to highlight text didn’t display until the player let go of the mouse

Addressed inconsistencies with text highlight behavior

AUTOMAP

Fixed an issue with the automap not showing explored areas when entering a new area from a portal until the player moves around

Fixed an issue where level exits wouldn’t always load on the Minimap when rapidly teleporting

INVENTORY

Fixed an issue where the button highlight is improperly sized on the “Imbue” and “Add Sockets” button when using a controller on PC

FRONT END

Fixed an issue where indestructible items weren’t visible on your character in the menus

Added error messaging for when a player attempts to create a channel with a name longer than 15 characters

Fixed an issue in the credits where music could stop playing

Fixed an issue where holding the “Escape” button caused the exit screen to keep popping up repeatedly

Fixed an issue where the players lobby character would be cut off if the player had an equipped helmet that was too tall

Fixed an issue where newly created characters were not selected or sorted properly upon returning to the front-end

Weapons, armor, and shields with no durability remaining will no longer appear on your character in the front end

SETTINGS

Fixed issues where certain button highlights would be misaligned

Fixed an issue where the player could lose controller input when switching between Controller and Keyboard & Mouse on the HDR calibration screen

PANELS & HUD

Fixed issues where certain button highlights would be misaligned

Fixed an issue where the Necromancer class text in the Party Menu would get cut off in Large Font Mode

Fixed an issue when swapping in and out of Legacy mode that was causing certain tooltips to shrink

Using a traversal skill while the waypoint menu is active will now correctly dismiss the waypoint menu
SOURCE

7
I'm playing
Werewolf
druid, and even though it doesn't say, I can swear that something changed and I hit slower. Feels really off when using
Feral Rage
now. Any of the other 7 druid players in the game notice anything?
7
OP
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
Fedoratipper wrote: 2 years ago
I'm playing
Werewolf
druid, and even though it doesn't say, I can swear that something changed and I hit slower. Feels really off when using
Feral Rage
now
Oh shit... did they actually fix the new broken IAS frames? NOOOOOOOOOOO
PS Just tested it... yep, broken IAS frames have been fixed. RIP melee again

7
BillyMaysed wrote: 2 years ago
Fedoratipper wrote: 2 years ago
I'm playing
Werewolf
druid, and even though it doesn't say, I can swear that something changed and I hit slower. Feels really off when using
Feral Rage
now
Oh shit... did they actually fix the new broken IAS frames? NOOOOOOOOOOOplease no.gif


PS Just tested it... yep, broken IAS frames have been fixed. RIP melee again
fuck man..... cba playing this class then. That's what made it somewhat fun to play. Hate this fucking game. Why nerf the only thing that made playing melee somewhat relevant. Yay, more sorcerers....
7
OP
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
Fedoratipper wrote: 2 years ago
fuck man..... cba playing this class then. That's what made it somewhat fun to play. Hate this fucking game. Why nerf the only thing that made playing melee somewhat relevant. Yay, more sorcerers....
Yep i am genuinely mad over this change because it made melee and some other skills, like using fireblast on the assassin, way more viable to use.

7
BillyMaysed wrote: 2 years ago
Fedoratipper wrote: 2 years ago
fuck man..... cba playing this class then. That's what made it somewhat fun to play. Hate this fucking game. Why nerf the only thing that made playing melee somewhat relevant. Yay, more sorcerers....
Yep i am genuinely mad over this change because it made melee and some other skills, like using fireblast on the assassin, way more viable to use.
Im actually going ape over this... what a dogshit change. But don't nerf paladin or sorc which accounts for the vast majority of characters.
7
User avatar

Zelym 123

Paladin Europe PC
BillyMaysed wrote: 2 years ago
Oh shit... did they actually fix the new broken IAS frames? NOOOOOOOOOOOplease no.gif


PS Just tested it... yep, broken IAS frames have been fixed. RIP melee again
Can confirm, they fixed it... Goodbye kicksin, it was fun ='(
I'm bitter.
7
OP
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
Fedoratipper wrote: 2 years ago
Im actually going ape over this... what a dogshit change. But don't nerf paladin or sorc which accounts for the vast majority of characters.
Zelym wrote: 2 years ago
Can confirm, they fixed it... Goodbye kicksin, it was fun ='(

7
Now all those 15% IAS jewes with +30% res, that I spent a small fortune of high runes on, are useless. My assassin has the same attack speed with 0% IAS than with them all equipped.

Laying traps now is unbelievably slow; sucks the fun out of it when the sorcs have already killed everything while I'm still in the trap laying animation.
7
Image

Hold me bois :'(
7
Well it sure makes me happy I sold my 8+ 15IAS jewels haha
sold one 15IAS 37 ED for
Ohm
which was underpriced, but now is way overpriced.

I'm always buying! Add me in game to fast trade :)

P
Amethyst
= 25->
Ist

P
Skull
= 50->
Ist

P
Ruby
= 90-­>
Ist

P Gem = 90->
Ist

Ral
= 50->
Ist

Junk Jewel = 200->
Ist
7
Anyone else getting smoked by Gloams/Souls ? Ya they hurt before, now they are one shotting me it seems like.
7
Oh, thats why my orb/wall Sorc is weaker now, lol. Incredible.
7
What about "force move"? How do u enable it?
7
OP
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
holydonk wrote: 2 years ago
Oh, thats why my orb/wall Sorc is weaker now, lol. Incredible.
Fire Wall
no longer stacks ;(. super sad for my FW sorc. going back to blizz. le sigh

7
User avatar

Darbon 119

Paladin Europe PC
BillyMaysed wrote: 2 years ago
holydonk wrote: 2 years ago
Oh, thats why my orb/wall Sorc is weaker now, lol. Incredible.
Fire Wall
no longer stacks ;(. super sad for my FW sorc. going back to blizz. le sigh
It still stacks, played a few hours on players x lobbys but the area of effect is smaller so if they move slightly, it takes way less damage

7
OP
User avatar

BillyMaysed 2170Moderator

Sorceress Americas PC
Darbon wrote: 2 years ago
It still stacks, played a few hours on players x lobbys but the area of effect is smaller so if they move slightly, it takes way less damage
I just tested it on
Mephisto
without him moving and it doesnt stack. Unless you have a video showing otherwise?

7
Yes no line of sight with
Telekinesis
. That one really bugged me.
7
Sorry what's the IAS frame issues?

Mad that melee builds got dumped on, with all the cool on-hit uniques out there.
9

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