Often overlooked for weapons like Breath of the Dying or Death, Doom has a niche with the use of Cold Rupture: a potentially massive amount of -Enemy cold resistance for cold sorceresses.
It also can be used by Zeal paladins looking for additional utility, freezing nearby enemies with its Holy Freeze aura and granting additional skills and decent enhanced damage.
Often overlooked for weapons like Breath of the Dying or Death, Doom has a niche with the use of Cold Rupture: a potentially massive amount of -Enemy cold resistance for cold sorceresses.
It also can be used by Zeal paladins looking for additional utility, freezing nearby enemies with its Holy Freeze aura and granting additional skills and decent enhanced damage.
The Runeword Doom is one of the three ways to obtain the Holy Freeze aura. The other options are the Runeword Ice for range weapons and the Desert Mercenary (Defensive, Nightmare). Due to the slowdown effect of Holy Freeze and the bonus to attack speed, Doom provides a good balance between offense and defense. Noteworthy is the attribute "Prevent Monster Heal".
Since it is available for polearms, it can be used by a Desert Mercenary. This allows a combination of Holy Freeze aura and Might aura (Offensive, Nightmare) or Defiance aura (Defensive, Normal). The first setup can improve a Bowazon's survivability and damage output. The latter may increase the defensive properties of a Hammerdin. The bonus to skills also applies to the Jab attack and the Might / Defiance aura. To achieve something similar the Runeword Pride can be used (Concentration aura and a Holy Freeze aura).
A suitable base weapon is the fast-attacking Giant Thresher, as the requirements are greatly reduced.
BIS weapon for a Blizzard Sorceress, since Blizzard has cool-down time and FCR isn't that significant. With enough Cold Mastery, Doom could make enemy cold resistance really close to zero.
If you are still wondering if you should run with it as a cold sorc, stop thinking just go for it. With a Cold Rupture everything in the game behaves as there is no cold resist affix. Previously cold immunes die the same as everything else around. No1 can argue the power of the Death phantom but not losing time in the previously cold immunes-high cold resist mobs in the game makes it seriously worth your time.
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