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Can be used to make Runewords:
Either Trapsin, Hydra sorc or some sort of pala.
Hybrid Kicksin with max Tiger Strike & max Dragon Tail (yes tail, not talon) and Death Sentry max (synergies as high as possible).
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That sounds really fun. More about big blows to kick off Death Sentry right away, less about fast procs.iCount wrote: 2 years ago Hybrid Kicksin with max Tiger Strike & max Dragon Tail (yes tail, not talon) and Death Sentry max (synergies as high as possible).
bladesin all the way through this time, I had fun with it on the ptr so I want to give it a go for a full playthrough.
Yeah. In theory (and with the right Boots) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good Death Sentry will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no Shadow Master.moonlit wrote: 2 years agoThat sounds really fun. More about big blows to kick off Death Sentry right away, less about fast procs.iCount wrote: 2 years ago Hybrid Kicksin with max Tiger Strike & max Dragon Tail (yes tail, not talon) and Death Sentry max (synergies as high as possible).
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from Tiger Strike to the finisher and placing some traps inbetween and maybe Dragon Flight to a good position. Its not getting boring though. Feels a little like D3.
I was thinking about Nova/ Frozen Orb, but I may have to go Frozen Orb/ Fireball/ Meteor again before my gear gets good enough to telestomp enemies with Nova. That said, Blizzard/ Hydra or Frozen Orb/ Hydra may also be viable.
The interesting thing about Frozen Orb/ Nova is that you can actually max out Nova and all its synergies, max out Frozen Orb with a few points into Cold Mastery and Ice Bolt, and still have a few skill points left over to get 1 point into Firewall (and 1 pt into Fire Mastery if not using Tal's set).
The interesting thing about Frozen Orb/ Nova is that you can actually max out Nova and all its synergies, max out Frozen Orb with a few points into Cold Mastery and Ice Bolt, and still have a few skill points left over to get 1 point into Firewall (and 1 pt into Fire Mastery if not using Tal's set).
OP
I love active builds like that. I wonder if Reapers Toll would be the best merc weapon for that. Decrep sounds really nice since Assassin is a bit squishier than Barb and Paladin, plus it boosts your Corpse Explosion dmg sky high since half physical. It breaks some immunes of course, and notably takes Burning Soul from 80% phys res down to 30%!!iCount wrote: 2 years agoYeah. In theory (and with the right Boots) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good Death Sentry will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no Shadow Master.moonlit wrote: 2 years agoThat sounds really fun. More about big blows to kick off Death Sentry right away, less about fast procs.iCount wrote: 2 years ago Hybrid Kicksin with max Tiger Strike & max Dragon Tail (yes tail, not talon) and Death Sentry max (synergies as high as possible).
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from Tiger Strike to the finisher and placing some traps inbetween and maybe Dragon Flight to a good position. Its not getting boring though. Feels a little like D3.
I haven't thought about reapers toll! Thats a great idea with good synergetic effects and affordable, too. I guess in combination with frost merc the slowing effect will balance out the fact that one can not use Shadow Master.moonlit wrote: 2 years agoI love active builds like that. I wonder if Reapers Toll would be the best merc weapon for that. Decrep sounds really nice since Assassin is a bit squishier than Barb and Paladin, plus it boosts your Corpse Explosion dmg sky high since half physical. It breaks some immunes of course, and notably takes Burning Soul from 80% phys res down to 30%!!iCount wrote: 2 years agoYeah. In theory (and with the right Boots) that build should have enough damage to kill both mobs and bosses just fine except those fire & physical immunes. Probably not suitable for travi. I have to see how good Death Sentry will be on its own (with only 8 or 9 shots at level 90-ish) handling those immunes. Another downside is no Shadow Master.moonlit wrote: 2 years ago
That sounds really fun. More about big blows to kick off Death Sentry right away, less about fast procs.
But it is a fun build I used to play back in the day. You have to have some fast fingers switching from Tiger Strike to the finisher and placing some traps inbetween and maybe Dragon Flight to a good position. Its not getting boring though. Feels a little like D3.
Another good thing about this build is that besides good Boots one can basically use any weapon or claw. You only need to hit your target and do it fast in order to get three Tiger Strike charges. The damage on the weapon isn't that important. The AR bonus to Claws make them very attractive but one could also use lets say a wizzard spike, The Diggler or even something like Angelic Sickle, Angelic Halo and Angelic Wings.
If I understand the 2.4 changes correctly Dragon Tail will still automatically hit the target if you have ONE Charge of Tiger Strike active and will only use up ONE Charge per cast (!?!). So you can Charge up to three times, hit Dragon Tail, Charge one time and hit again aso ...? Sounds very good to me.
I am still undecided if I want to go for double claw and utilize Weapon Block or if I want to use a shield. Since this build need lots of strength for the Boots it is a bit stat hungry and getting into maxblock range will Sacrifice a lot of health.
My go to Boots were upped gore riders. They even have lower strength requirement than shadow dancers. But tbh I am not sure about the interaction of deadly strike and crushing blow with Dragon Tail. A nice rare ( Charsi Quest!) pair of Myrmidon Greaves with 30fms and 1-2 30-ish resists might be even better.
i'll go with my favorite og builds for nostalgia sake. Start ladder with Nova sorc then bowzon. After that i'll see maybe try summon druid, never really played with druid.
While I try to avoid always going the META, I am going all in out of the gate in Hardcore with FoH. The buffing and changes are significant. Testing in even P8 Chaos the AoE clearing is one of the best. P1 - P3 was even easier in many key areas. Only downside on the pure FOH is that Holy Bolts cannot hurt animals, but that is why eventually I would go a Templar T/V ( Smite + FoH), and or more ideal FoH + Auradin (Flickering Flame A3) merc setup.
Big modification to FoH in 2.4:
- Better lock on mechanics
- Shorter delay (casting latency) ~.4 seconds
- Holy Bolts now 100% pierce
- Now Damages now just Undead, but now Demons!
Excited to run this framework over the standard Hammerdin. Also considering a CS/ Strafe Zone given the significant buffs - friend tried Fend with also its modifications and it was legit in P8.
Big modification to FoH in 2.4:
- Better lock on mechanics
- Shorter delay (casting latency) ~.4 seconds
- Holy Bolts now 100% pierce
- Now Damages now just Undead, but now Demons!
Excited to run this framework over the standard Hammerdin. Also considering a CS/ Strafe Zone given the significant buffs - friend tried Fend with also its modifications and it was legit in P8.
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