Does Diablo 2 Resurrected have controller support?
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Yes. More precise movements within one square are possible, and by the look of things there is dedicated controller UI.
Blizzard wrote:
There's a lot of paths we could have taken with controller support. Obviously for controllers on console which we're coming out on, but allowing you to just plug the controller in for accessibility reasons.
But it's a PC-first experience. For example there's still an inventory grid, there's still inventory tetris. That's core to what Diablo 2 is. Taking that away? it starts to become something different.
Sorceress running through Lut Gholein on controller.
Blizzard wrote:
To say it wasn't a challenge would be a bold lie... there's a couple of things:
For the most part how the game thinks you're still using a keyboard and mouse with a controller. That was almost a rule we kept that helped keep us on the rails. Because we didn't want to be sacrificing that authentic experience. But we did want to make it more accessible, bring it to a modern audience.
There are people who were born after this game came out who we want to enjoy it and play it and a lot of those people are used to just more modern titles that could use a controller. Two big things - one is you're changing the way you play the game from being an eye in the sky and telling your hero what to do by clicking on areas, to actually being your character and directing them.
Blizzard wrote:
So pathfinding is gone (on controller) because you're doing the path finding, which creates interesting things. For example the Sorceress' Teleport is suppose to Teleport to wherever you click.
So in that area, when you're playing on the console, we will have a default distance that you will Teleport to. Whereas on the PC you can click wherever you want. Same with Barbarian's Leap, although that one's interesting because it levels.
Yes. More precise movements within one square are possible, and by the look of things there is dedicated controller UI.
Blizzard wrote:
There's a lot of paths we could have taken with controller support. Obviously for controllers on console which we're coming out on, but allowing you to just plug the controller in for accessibility reasons.
But it's a PC-first experience. For example there's still an inventory grid, there's still inventory tetris. That's core to what Diablo 2 is. Taking that away? it starts to become something different.
Sorceress running through Lut Gholein on controller.
Blizzard wrote:
To say it wasn't a challenge would be a bold lie... there's a couple of things:
For the most part how the game thinks you're still using a keyboard and mouse with a controller. That was almost a rule we kept that helped keep us on the rails. Because we didn't want to be sacrificing that authentic experience. But we did want to make it more accessible, bring it to a modern audience.
There are people who were born after this game came out who we want to enjoy it and play it and a lot of those people are used to just more modern titles that could use a controller. Two big things - one is you're changing the way you play the game from being an eye in the sky and telling your hero what to do by clicking on areas, to actually being your character and directing them.
Blizzard wrote:
So pathfinding is gone (on controller) because you're doing the path finding, which creates interesting things. For example the Sorceress' Teleport is suppose to Teleport to wherever you click.
So in that area, when you're playing on the console, we will have a default distance that you will Teleport to. Whereas on the PC you can click wherever you want. Same with Barbarian's Leap, although that one's interesting because it levels.
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