- Your attack rating (AR)
- The target's defense rating (TDR)
- Your level (Alvl)
- The target's level (Tlvl)
This means in mid until high levels (88+), farming things like Terror zones, Chaos sanc, and Baal run's can cause accuracy issues normally due to the level difference alone. There is nothing that we can do short of over leveling an area in order to affect the second half of this equation, so for the purpose of this thread, I am going to ignore it and instead focus on the first two points, Attack Rating, and Target Defense Rating.Chance to hit = 200% * {AR / (AR + TDR)} * {Alvl / (Alvl + Tlvl)}
The second hurdle we have to overcome is Physical Immunities. This is typically done on guides by using an a2 merc with Reaper's Toll, though I believe there is a better option.
My solution -
Mercenary - Using an A3 Enchant Merc and changing up our gear a little bit. Enchant gives us a huge boost to AR as well as some fire damage which helps with physical immunes and general clear speed.
Primary Weapons - Grief PB + Lawbringer PB - This gives us raw damage from Grief, as well as Decrepify. Decrepify allows us to deal more damage, breaks physical immunities, and gives us a better chance to hit. The knockback is barely noticeable with our increased move speed.
Swap - Death Eth Runic Sword + Crescent Moon PB - A large source of crushing blows, as well as static for bosses (or ubers). This does remove +6 to our BO, but we have plenty of life to begin with.
tldr:
Use A3 Enchant Merc, and Lawbringer in offhand until at least level 90.
UnjustJester
37