Description
'Bundles' or 'packs' of Junk Jewels are sought after for their use in crafting cube recipes. They are widely available to beginner players/traders, and are used often in exchanges for low to mid-tier items on the marketplace. Collecting Junk Jewels of the same type in large quantities is a good way to increase your liquidity early on.
Can be used to make Runewords:
On the trade market
Active trades (latest 20, 3h cache):
Take all for Mal (or Um + Pul)
Smaller batches are also welcome:
- 15 Jewels = Lem
- 25 Jewels = Pul
- 40 Jewels = Um
[No Keys / No Essences please]
80 Junk Jewels for Mal or Um + Pul
50 Junk Jewels for Um or Pul + Lem or 30 Perfect Gems
25 Junk Jewels for Pul or 2 Lem or 10 Hel or 15 Perfect Gems
Or 40x jewels for 1x Um
Or 1x Pul per 20x jewels
Or 1x Lem per 10x jewels
160x available
hardcore non-ladder
i sell:
50 for 1 Ist
3 for 1 Perfect gems
3 for 1 Ral
10 for 1 Hel
Lv 0
8 perfect skull per jewel
Due to recent ist value rise, this is what ist worth now.
I did 1 trade in tradie about 140 jewel....
Fire/Light Resist 25+
um
-req 15
All Resist 15
vex
-req 15
All Resist 12-14
3 perfect amethyst
30%ED
8 Min Damage
13% Lightning Res
LF Runes
Prices and Demand
Sold for: (last 10, 3d lag, 1d cache)
Sales volume (last 18m, 3d cache):
'Bundles' or 'packs' of Junk Jewels are sought after for their use in crafting cube recipes. They are widely available to beginner players/traders, and are used often in exchanges for low to mid-tier items on the marketplace. Collecting Junk Jewels of the same type in large quantities is a good way to increase your liquidity early on.
According to him, the most valuable jewel out there is the "30/60/9/9" rare jewel. It has +30% enhanced damage, +60 attack rating, +9 strength, and +9 dexterity. There are plenty of other jewels that have high value, though, both magic and rare.
Magic only:
- Ruby-: 31-40% Enhanced Damage
- Scintillating-: 11-15% to All Resistances
- -of Fervor: 15% Increased Attack Speed
- 21-30% Enhanced Damage
- 6-9 Maximum Damage
- 6-9 Minimum Damage
- 5-10% to All Resistances
- 16-30% to any one Resistance
- 6-9 to Strength, Dexterity, or Energy
Advertisment
Hide ads
Teebling Admin