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Didn't find any post about Brand runeword specifically (apart from the "Tales from a Bowmancer"), so I was wondering could that rw be utilized somehow but also not necessarily bound by Necro only? I was actually having a lot of fun with Guided Arrow on both my Bowadin (cold ranger Paladin) and just leveling up Physical Bowazon (which ended up using Windforce mainly with Strafe and occasionally with Multi Shot but rarely GA even tho it's usually part of that build as well). I was playing a lot with Widowmaker and it's "magical arrow basic attack" is a lot of fun alone, plus when you mix GA on top of that it's super fun and lot less stressful about proper positioning and whatnot.
I would assume that having Brand yields more actual dmg than just using Widowmaker, right?
Now my main question is... If I was to use the Brand, how would it behave in combination with other skills since it has that 100% proc of Bone Spear? Like for example with Multi Shot? -And since it has a basic explosive arrows, does that means when you fire 1 shot with Multi Shot only your middle arrow is followed by a single Bone Spear which then explodes on impact mimicking explosive shot but you also get a lot of physical arrows or you it just fills your whole screen with a bunch of Bone Spears or how in the actual hell does that work? Also how does it behave in combination with, for other example, Guided Arrow's auto-targeting? The basic idea was to make a full Magic-based Bowzon (maybe a Magic CBowzon? who knows) and see how it goes.
Also would it be smart to build it in a non-Amazon specific bow so other class(es) can use it too, for example, I have another thing in mind and that is to make a Bow Necro but using Brand exclusively (maybe in combination with something less often used like Bone Spirit). On that second note, having fully synergized Bone Spear should significantly improve it's proc dmg, right?
Your opinions, suggestions and experience will be essential for tailoring my path.
P.S. I know Nate ended up using Faith for his RA and he said it made his Necro be "on a different level" than with the Brand, but I really want to try out Brand as a rw and see how it behaves. However I'm not that eager in jumping into that adventure absolutely blindly since I'm kinda low on all HRs and my Offline characters need some serious bases (offline grind became very meh for me).
Description by TheDoo
I would assume that having Brand yields more actual dmg than just using Widowmaker, right?
Now my main question is... If I was to use the Brand, how would it behave in combination with other skills since it has that 100% proc of Bone Spear? Like for example with Multi Shot? -And since it has a basic explosive arrows, does that means when you fire 1 shot with Multi Shot only your middle arrow is followed by a single Bone Spear which then explodes on impact mimicking explosive shot but you also get a lot of physical arrows or you it just fills your whole screen with a bunch of Bone Spears or how in the actual hell does that work? Also how does it behave in combination with, for other example, Guided Arrow's auto-targeting? The basic idea was to make a full Magic-based Bowzon (maybe a Magic CBowzon? who knows) and see how it goes.
Also would it be smart to build it in a non-Amazon specific bow so other class(es) can use it too, for example, I have another thing in mind and that is to make a Bow Necro but using Brand exclusively (maybe in combination with something less often used like Bone Spirit). On that second note, having fully synergized Bone Spear should significantly improve it's proc dmg, right?
Your opinions, suggestions and experience will be essential for tailoring my path.
P.S. I know Nate ended up using Faith for his RA and he said it made his Necro be "on a different level" than with the Brand, but I really want to try out Brand as a rw and see how it behaves. However I'm not that eager in jumping into that adventure absolutely blindly since I'm kinda low on all HRs and my Offline characters need some serious bases (offline grind became very meh for me).
Can be used to make Runewords:
Didn't find any post about Brand runeword specifically (apart from the "Tales from a Bowmancer"), so I was wondering could that rw be utilized somehow but also not necessarily bound by Necro only? I was actually having a lot of fun with Guided Arrow on both my Bowadin (cold ranger Paladin) and just leveling up Physical Bowazon (which ended up using Windforce mainly with Strafe and occasionally with Multi Shot but rarely GA even tho it's usually part of that build as well). I was playing a lot with Widowmaker and it's "magical arrow basic attack" is a lot of fun alone, plus when you mix GA on top of that it's super fun and lot less stressful about proper positioning and whatnot.
I would assume that having Brand yields more actual dmg than just using Widowmaker, right?
Now my main question is... If I was to use the Brand, how would it behave in combination with other skills since it has that 100% proc of Bone Spear? Like for example with Multi Shot? -And since it has a basic explosive arrows, does that means when you fire 1 shot with Multi Shot only your middle arrow is followed by a single Bone Spear which then explodes on impact mimicking explosive shot but you also get a lot of physical arrows or you it just fills your whole screen with a bunch of Bone Spears or how in the actual hell does that work? Also how does it behave in combination with, for other example, Guided Arrow's auto-targeting? The basic idea was to make a full Magic-based Bowzon (maybe a Magic CBowzon? who knows) and see how it goes.
Also would it be smart to build it in a non-Amazon specific bow so other class(es) can use it too, for example, I have another thing in mind and that is to make a Bow Necro but using Brand exclusively (maybe in combination with something less often used like Bone Spirit). On that second note, having fully synergized Bone Spear should significantly improve it's proc dmg, right?
Your opinions, suggestions and experience will be essential for tailoring my path.
P.S. I know Nate ended up using Faith for his RA and he said it made his Necro be "on a different level" than with the Brand, but I really want to try out Brand as a rw and see how it behaves. However I'm not that eager in jumping into that adventure absolutely blindly since I'm kinda low on all HRs and my Offline characters need some serious bases (offline grind became very meh for me).
I would assume that having Brand yields more actual dmg than just using Widowmaker, right?
Now my main question is... If I was to use the Brand, how would it behave in combination with other skills since it has that 100% proc of Bone Spear? Like for example with Multi Shot? -And since it has a basic explosive arrows, does that means when you fire 1 shot with Multi Shot only your middle arrow is followed by a single Bone Spear which then explodes on impact mimicking explosive shot but you also get a lot of physical arrows or you it just fills your whole screen with a bunch of Bone Spears or how in the actual hell does that work? Also how does it behave in combination with, for other example, Guided Arrow's auto-targeting? The basic idea was to make a full Magic-based Bowzon (maybe a Magic CBowzon? who knows) and see how it goes.
Also would it be smart to build it in a non-Amazon specific bow so other class(es) can use it too, for example, I have another thing in mind and that is to make a Bow Necro but using Brand exclusively (maybe in combination with something less often used like Bone Spirit). On that second note, having fully synergized Bone Spear should significantly improve it's proc dmg, right?
Your opinions, suggestions and experience will be essential for tailoring my path.
P.S. I know Nate ended up using Faith for his RA and he said it made his Necro be "on a different level" than with the Brand, but I really want to try out Brand as a rw and see how it behaves. However I'm not that eager in jumping into that adventure absolutely blindly since I'm kinda low on all HRs and my Offline characters need some serious bases (offline grind became very meh for me).
Answeredby Schnorki • 7 months ago•Go to post
That's a lot of summoning...
Rewriting this because my browser decided to randomly close itself right as I got done. -.-
The amp proc is great and would happen quite a bit as 35% is really not bad at all. The problem being, it is 'when struck', meaning you actually have to get hit and (to maximize getting hit) would turn into a melee zon to make it happen. That comes with the obvious downside of actually taking damage but also less obvious downsides such as wasting time to get into melee range, losing a lot of the benefit of multishot fanning due to crap positioning and so on and so forth. Nice in theory, not so much in practice.
Would be a lot more interesting for a shifter druid potentially as they can actually melee with a bow, meaning you do get a real use out of it without massively sacrificing on other fronts (though it probably still isn't the ideal weapon choice there either).
Bone spear, fun as it sounds, is a bit (read: a lot) terrible without synergies. Additionally, you will never get a full screen of multishot bone spears, sadly. Firstly because despite being 100%, it is 'on striking', meaning you do need a successful hit to actually land in order to proc it. Additionally, multishot only checks 'on striking' on the original 2 arrows, not the countless arrows beyond those. So even if every arrow lands, you'd still only get 2 procs in the center of your MS fan and no procs from there towards the sides of it.
This is your typical MS outcome (0-2 procs at a time):
Rewriting this because my browser decided to randomly close itself right as I got done. -.-
The amp proc is great and would happen quite a bit as 35% is really not bad at all. The problem being, it is 'when struck', meaning you actually have to get hit and (to maximize getting hit) would turn into a melee zon to make it happen. That comes with the obvious downside of actually taking damage but also less obvious downsides such as wasting time to get into melee range, losing a lot of the benefit of multishot fanning due to crap positioning and so on and so forth. Nice in theory, not so much in practice.
Would be a lot more interesting for a shifter druid potentially as they can actually melee with a bow, meaning you do get a real use out of it without massively sacrificing on other fronts (though it probably still isn't the ideal weapon choice there either).
Bone spear, fun as it sounds, is a bit (read: a lot) terrible without synergies. Additionally, you will never get a full screen of multishot bone spears, sadly. Firstly because despite being 100%, it is 'on striking', meaning you do need a successful hit to actually land in order to proc it. Additionally, multishot only checks 'on striking' on the original 2 arrows, not the countless arrows beyond those. So even if every arrow lands, you'd still only get 2 procs in the center of your MS fan and no procs from there towards the sides of it.
This is your typical MS outcome (0-2 procs at a time):
image.png
Now strafe on the other hand gives you a metric boatload of spears reliably:
image.png
image.png
image.png
Even with strafe though, it is imo a visual gimmick more than anything else. Not something I would ever use for actual performance (sadly).Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
I've been tempted to try a Brand Zon build. The 35% chance to cast a level 14 Amplify Damage which increases it's area of effect and gives it a 47 second duration alone makes it tempting. With a Strafe zon amplify would be almost always proc'd. That along with 100% chance to cast lvl 18 Bone Spear, ignore target defense, 20% deadly strike, and prevent monster heal makes it an interesting consideration.
I seem to recall that Schnorki either tried or considered it?
I seem to recall that Schnorki either tried or considered it?
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
OP
*Sigh* Can you summon 1 Schnorki for me please? xd
Thanks for the input, yeah, on paper it looks very appealing.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
I've done Hell Chaos runs in under 5 minutes just using a Witchwild String because of its amplify, and this bow should easily top it. It won't be a killer like Windforce or Faith but it will make for an interesting build.
Okay, now for the summoning. Abracadabra Schnorki appear!!! It might take a while.
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
Sorry to be the bringer of bad news... but Brand gives 35% Chance To Cast Level 14 Amplify Damage When Struck
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Since you point it out. I am actually curious about the wording of these terms, on striking, when struck...Lanceor wrote: 7 months ago Sorry to be the bringer of bad news... but Brand gives 35% Chance To Cast Level 14 Amplify Damage When Struck
On striking, does this only mean as long as you cast a spell / attack?
When struck, this means the spell / attack lands on target, right? Or it means the char is being hit?
"On striking" means you hit something, "when struck" means something hits youFlyhorse wrote: 7 months agoSince you point it out. I am actually curious about the wording of these terms, on striking, when struck...Lanceor wrote: 7 months ago Sorry to be the bringer of bad news... but Brand gives 35% Chance To Cast Level 14 Amplify Damage When Struck
On striking, does this only mean as long as you cast a spell / attack?
When struck, this means the spell / attack lands on target, right? Or it means the char is being hit?
OP
...and "on attack" means whenever you attack (don't need to hit) AFAIK but you need to actually use it, not like cast a spell with it in your hands.Dromar186 wrote: 7 months ago"On striking" means you hit something, "when struck" means something hits youFlyhorse wrote: 7 months agoSince you point it out. I am actually curious about the wording of these terms, on striking, when struck...Lanceor wrote: 7 months ago Sorry to be the bringer of bad news... but Brand gives 35% Chance To Cast Level 14 Amplify Damage When Struck
On striking, does this only mean as long as you cast a spell / attack?
When struck, this means the spell / attack lands on target, right? Or it means the char is being hit?
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
I've got an Enchant sorc that uses Demon Machine for the "fire explosive Bolts". I just realized Brand also fire explosive Arrows. Did you just inadvertently inform me of an upgrade to Demon Machine???
All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
OP
Just have in mind that Demon Machine has a lot bigger IAS, Pierce (kinda important for the explosion part) and base dmg. Brand in a bow can achieve as high as -10, I think and about half a normal dmg. Don't also forget that Demon Machine can be socketed with something, like for example, IAS jewel thus achieve the 2nd (or was it 3rd?) min. possible frames?Knappogue wrote: 7 months ago I've got an Enchant sorc that uses Demon Machine for the "fire explosive Bolts". I just realized Brand also fire explosive Arrows. Did you just inadvertently inform me of an upgrade to Demon Machine???
Now, theoretically, you could build a Brand inside of a Demon Crossbow which has -60 att speed, which leads me to original question, is it maybe better to try that path instead of classical bow one?
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
I considered making one once for an act 1 merc, boosting damage for a singer barb. But someone warned me that they tested it and it didn't work. Which makes sense, because everything around you is stunned, so your merc doesn't take hits to proc amp damage very often
Edit: my point being that you could use it on a merc for any physical damage build. You would want Shaftstop and vamp gaze, lowest possible defense
Edit: my point being that you could use it on a merc for any physical damage build. You would want Shaftstop and vamp gaze, lowest possible defense
OP
This part is not true tho have to correct myself (sorry for the double post), I just put it into maxroll and it says the lowest rolled Brand in Blade Bow has about the same (if not a tiny bit more) dmg than Demon Machine. However, the DPS is a lot lower. BUT, if you indeed use a Demon Crossbow as a base, you do need 1 source of additional IAS to achieve the lowest possible frames, but the total DPS is actually higher than with DM. You do lose a big chunk of Pierce and AR for much higher lvl explosive shots + other things ( Bone Spear proc, ITD, Knockback, Deadly Strike). Options are basically down to do you switch Magefist for some IAS gloves (LoH are very decent here) or do you use Highlord's instead of Mara's (or whatever else you are using, maybe like +3 fire skills magic amu).
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
Oooo, I didn't even think of the Pierce or the IAS...hmmmmm. I have the Jah to waste, I might try a Brand for fun and see. I currently have a 5/5 fire facet in the upped Demon Machine. In your maxroll, did you happen to compare with an upped version?TheDoo wrote: 7 months ago Just have in mind that Demon Machine has a lot bigger IAS, Pierce (kinda important for the explosion part) and base dmg.
According to Warren's IAS calculator I only need 8 IAS with my sorc using Demon Machine to reach max attack frames. I use some crafted 10 IAS, dual leech, knockback gloves.
Sorry to distract from your original post, it just got me thinking lol
All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
@Schnorki, I summon thee, your attention has been requestedTheDoo wrote: 7 months ago *Sigh* Can you summon 1 Schnorki for me please? xd
Thanks for the input, yeah, on paper it looks very appealing.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
That's a lot of summoning...
Rewriting this because my browser decided to randomly close itself right as I got done. -.-
The amp proc is great and would happen quite a bit as 35% is really not bad at all. The problem being, it is 'when struck', meaning you actually have to get hit and (to maximize getting hit) would turn into a melee zon to make it happen. That comes with the obvious downside of actually taking damage but also less obvious downsides such as wasting time to get into melee range, losing a lot of the benefit of multishot fanning due to crap positioning and so on and so forth. Nice in theory, not so much in practice.
Would be a lot more interesting for a shifter druid potentially as they can actually melee with a bow, meaning you do get a real use out of it without massively sacrificing on other fronts (though it probably still isn't the ideal weapon choice there either).
Bone Spear, fun as it sounds, is a bit (read: a lot) terrible without synergies. Additionally, you will never get a full screen of multishot Bone spears, sadly. Firstly because despite being 100%, it is 'on striking', meaning you do need a successful hit to actually land in order to proc it. Additionally, multishot only checks 'on striking' on the original 2 Arrows, not the countless Arrows beyond those. So even if every arrow lands, you'd still only get 2 procs in the center of your MS fan and no procs from there towards the sides of it.
This is your typical MS outcome (0-2 procs at a time):
Now Strafe on the other hand gives you a metric boatload of spears reliably:
Even with Strafe though, it is imo a visual gimmick more than anything else. Not something I would ever use for actual performance (sadly).
This post was marked as the best answer.Rewriting this because my browser decided to randomly close itself right as I got done. -.-
The amp proc is great and would happen quite a bit as 35% is really not bad at all. The problem being, it is 'when struck', meaning you actually have to get hit and (to maximize getting hit) would turn into a melee zon to make it happen. That comes with the obvious downside of actually taking damage but also less obvious downsides such as wasting time to get into melee range, losing a lot of the benefit of multishot fanning due to crap positioning and so on and so forth. Nice in theory, not so much in practice.
Would be a lot more interesting for a shifter druid potentially as they can actually melee with a bow, meaning you do get a real use out of it without massively sacrificing on other fronts (though it probably still isn't the ideal weapon choice there either).
Bone Spear, fun as it sounds, is a bit (read: a lot) terrible without synergies. Additionally, you will never get a full screen of multishot Bone spears, sadly. Firstly because despite being 100%, it is 'on striking', meaning you do need a successful hit to actually land in order to proc it. Additionally, multishot only checks 'on striking' on the original 2 Arrows, not the countless Arrows beyond those. So even if every arrow lands, you'd still only get 2 procs in the center of your MS fan and no procs from there towards the sides of it.
This is your typical MS outcome (0-2 procs at a time):
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Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
Yea, I seemed to have overlooked that little fact.Lanceor wrote: 7 months ago Sorry to be the bringer of bad news... but Brand gives 35% Chance To Cast Level 14 Amplify Damage When Struck
Please post offer in item trade before adding me on Bnet, I'm in EST time zone (E Coast U.S)
Just as a random fun exercise:
Assuming that were a thing and considering that you could just run around with a Beast IG, you could probably get pretty solid Strafe speed on a necro. Assuming further (just for the hell of it) you could actually push such a fana necro to an ideal 4/2/6 Strafe, you'd...actually still be surprisingly bad.
Or more specifically, highjacking some quick Maxroll numbers as a base:
At the same time, you wouldn't be in a perfect paper world. Sure, your actual dmg would move up a bit due to the physical component and potentially a bit of Pierce (if that'd be affordable without losing too much IAS) but at the same time, you'd also drop again (significantly) due to lack of AR (at least on mobs where the ITD doesn't kick in) and esp. on single targets even more so due to the NHD on Strafe that would inherently also impose the same NHD on the BS procs.
Would probably be just good enough to be a fun side build but most likely no more than that. Certainly nothing game breaking..
Not 100% on this, but do believe that my golem was triggering the 35% Chance to cast Amplify Damage
This effect occurred often and pretty sure it wasn't me getting hit each time
Cow runs was a good example as I'd always avoid being hit, but sure enough there was plenty of Amp to go around
That's what made Bowmancer interesting. no need for Curses or CE. Just lots and lots of Arrows
Also like to add, my A1 Merc carried the Faith so still gained the benefits of Fanaticism, but am curious what Nate used for his Merc
This effect occurred often and pretty sure it wasn't me getting hit each time
Cow runs was a good example as I'd always avoid being hit, but sure enough there was plenty of Amp to go around
That's what made Bowmancer interesting. no need for Curses or CE. Just lots and lots of Arrows
Also like to add, my A1 Merc carried the Faith so still gained the benefits of Fanaticism, but am curious what Nate used for his Merc
All Trades are Negotiable. Long Live Nihlathak
Upon further investigation... Strafe Brand necro is indeed kinda fun!
Completely broken since necros have neither a sound nor an animation for Strafe so you get the zon voice with no animation lock (but still frozen in place so...running man, basically) and as expected (see above) nowhere near the performance of a full Bone necro but definitely good enough to clean house on lower and mid player counts at a decent pace.
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