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Description
I tried a Hammerdin a long time ago and hated it. I respected a level 65 Paladin into Hammerdin to try it again, and still it doesn't seem to make much sense.
The hammers just swirl around and are basically impossible to aim. It seems you just run around creating clouds of Destruction. But there are many cases when this doesn't seem to work well. For one, archers in rooms that won't chase you. For example, in The Countess Tower there are many archers and if I know they are in a room there is no way to really bring them to me (like Taunt), I can't shoot into the room as I would with other ranged classes, and I can't really attack them quickly like with Zeal.
The hammers are powerful but they can be slow to find targets and get the job done. And sometimes I've got a single mob I'm trying to kill and I can't hit it. Are there any secrets to using these things, or is it just, run around and hope hammers hit stuff? Ranged attackers really seem to be difficult to deal with as are fast moving swarms with Mana Burn.
The hammers just swirl around and are basically impossible to aim. It seems you just run around creating clouds of Destruction. But there are many cases when this doesn't seem to work well. For one, archers in rooms that won't chase you. For example, in The Countess Tower there are many archers and if I know they are in a room there is no way to really bring them to me (like Taunt), I can't shoot into the room as I would with other ranged classes, and I can't really attack them quickly like with Zeal.
The hammers are powerful but they can be slow to find targets and get the job done. And sometimes I've got a single mob I'm trying to kill and I can't hit it. Are there any secrets to using these things, or is it just, run around and hope hammers hit stuff? Ranged attackers really seem to be difficult to deal with as are fast moving swarms with Mana Burn.
Can be used to make Runewords:
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