Or at least some sort of visual delimiter like that. This would allow people to add in the given resistances of said monster or boss for each difficulty, as well as item drop facts, and tactics. All of which are clearly different, or could be different, across act difficulties.
An example of this is Diablo in Hell difficulty having his electric/physical fire hose ability having increased range, however there is a bug to this where it no longer strikes you if you're right in front of him, because when the devs made the beam longer, they also stretched out the starting coordinates of it.
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Or at least some sort of visual delimiter like that. This would allow people to add in the given resistances of said monster or boss for each difficulty, as well as item drop facts, and tactics. All of which are clearly different, or could be different, across act difficulties.
An example of this is Diablo in Hell difficulty having his electric/physical fire hose ability having increased range, however there is a bug to this where it no longer strikes you if you're right in front of him, because when the devs made the beam longer, they also stretched out the starting coordinates of it.
An example of this is Diablo in Hell difficulty having his electric/physical fire hose ability having increased range, however there is a bug to this where it no longer strikes you if you're right in front of him, because when the devs made the beam longer, they also stretched out the starting coordinates of it.
Can be used to make Runewords:
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Krythic
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