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25 replies   6552 views
2

Description

Description by DerTwo
5

Can be used to make Runewords:

7
mockingbirdreal wrote: 2 years ago
ShadowHeart wrote: 2 years ago
The idea is take advantage of the inherit -X to enemy lightning resistance of the Infinity
IMO
Crescent Moon
+ Head Hunter with 3 facets do the same job.
You get -(45-55) with Infinity.
Crescent Moon
+ Head Hunter with 3 facets give -50 and +15
But missing the
Conviction
effect?

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* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
7
basicnecromancy wrote: 2 years ago
But missing the
Conviction
effect?
Infinity for merc.

pm me here (d2.
Io
) for trade
7
User avatar

ShadowHeart 3275Moderator

Paladin Europe PC Playstation
Yeah, if you wield the
Crescent Moon
you naturally give the Infinity to the Merc instead. With self wielded Infinity you give the merc another weapon, like an Insight or Obedience.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
DerTwo wrote: 2 years ago
Chaos run finally paid off and dropped a
Ber
for me. Now I have 2
Ber
for Infinity.

Now I have a problem, which base I should use for the Infinity:
1. I've got a superior
Mancatcher
(11 ed, 12 max dura), non-
Eth
. I can build a spearazon around it, or run it in merc hands for my lightning sorc.
2. I've got a +3
Matriarchal Spear
, too. It is perfect for the spearzon, but my merc cannot use it.
3. I've got a
Eth
sup
Colossus Voulge
(11ed, 14 max dura). I can
Larzuk
it, and create a Infinity for my merc, but I cannot build a spearzon anymore.
4. I can also shop a
Eth
Mancatcher
for my merc.

My priority is to build a character who is capable to crash through
Baal
. (I haven't got a
Griffon's Eye
yet). And also try a 2.4 character like
Nova
sorc or spearazon.

Which way I should go?
The way I figure it is to look up the items that I want on the
Arreat Summit
Blizzard site, if you notice, your
Colossus Voulge
requires 210 strength. Unless you put some gear that gives strength, and Act II merc will not naturally have the strength until level 97, you would need an
Andariel's Visage
to drop that down to level 83. The second link has the mercenary strength requirements calculator.

http://classic.battle.net/diablo2exp/it ... arms.shtml

http://www.lurkerlounge.com/spirea/Hire ... tats.shtml

Colossus Voulge
does the most damage, but a
Thresher
or
Giant Thresher
require less strength and are much faster. An
Eth
Thresher
you can start using at lvl 63 as the merc has the strength already without any gear. I feel it is better to start using it earlier than waiting for the perfect deal later.

I dont think any of your options are that great, not for the cost of the runes.
7
OP
Dimefox wrote: 2 years ago
DerTwo wrote: 2 years ago
Chaos run finally paid off and dropped a
Ber
for me. Now I have 2
Ber
for Infinity.

Now I have a problem, which base I should use for the Infinity:
1. I've got a superior
Mancatcher
(11 ed, 12 max dura), non-
Eth
. I can build a spearazon around it, or run it in merc hands for my lightning sorc.
2. I've got a +3
Matriarchal Spear
, too. It is perfect for the spearzon, but my merc cannot use it.
3. I've got a
Eth
sup
Colossus Voulge
(11ed, 14 max dura). I can
Larzuk
it, and create a Infinity for my merc, but I cannot build a spearzon anymore.
4. I can also shop a
Eth
Mancatcher
for my merc.

My priority is to build a character who is capable to crash through
Baal
. (I haven't got a
Griffon's Eye
yet). And also try a 2.4 character like
Nova
sorc or spearazon.

Which way I should go?
The way I figure it is to look up the items that I want on the
Arreat Summit
Blizzard site, if you notice, your
Colossus Voulge
requires 210 strength. Unless you put some gear that gives strength, and Act II merc will not naturally have the strength until level 97, you would need an
Andariel's Visage
to drop that down to level 83. The second link has the mercenary strength requirements calculator.

http://classic.battle.net/diablo2exp/it ... arms.shtml

http://www.lurkerlounge.com/spirea/Hire ... tats.shtml

Colossus Voulge
does the most damage, but a
Thresher
or
Giant Thresher
require less strength and are much faster. An
Eth
Thresher
you can start using at lvl 63 as the merc has the strength already without any gear. I feel it is better to start using it earlier than waiting for the perfect deal later.

I dont think any of your options are that great, not for the cost of the runes.
Mancatcher
helps hit higher ias breakpoint which result in much better survivalbility. I agree
Giant Thresher
provide higher damage but my merc already one shot every light immune with
Mancatcher
7
Honestly, the base for Infinity doesn't really matter.
You will kill yourself 90% of monsters or more.
You can't farm effectively if you need your merc to kill 20% of monsters.

But since the runes required are so expensive, people don't want to make/buy an Infinity in "ugly"
Battle Scythe
.

pm me here (d2.
Io
) for trade
9

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