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Telekinesis

Sorceress Skill

Requires level: 6
Skill tree: Lightning Spells

Allows you to pick up items, trigger objects, and attack others at a distance.

View skill stats
2

Description

Uses the power of your mind to pick up items, use objects and knockback enemies.

Knockback and Stun are disabled when used against Super Unique Monsters and Bosses.

Telekinesis can be used to activate the Seals in The Chaos Sanctuary.

Telekinesis can be used to open chests and to quickly grab the contents which will be placed in your inventory if there is room.

Telekinesis will only pick up scrolls, potions, keys, Gold, Arrows and bolts.

Use Telekinesis to stun enemies and shove them away. At low levels, you will find Telekinesis is useful for killing enemies, but as you take on more powerful enemies you will find that you will have to cast it many times to finish off an enemy by yourself.

You can use Telekinesis to activate Shrines. This saves the time of walking to a Shrine to touch it and also can be used to beat other players to the most desired Shrines.

Telekinesis can be used to enter Portals created with Town Portal scroll or Portal Shrine. Red portals like The Secret Cow Level or Pit of Acheron can be also used. Note that you can only enter the portal with Telekinesis inside the town or level.

You can activate and use Waypoints with Telekinesis. Your private stash is also usable with this skill. These can significantly hasten up your town visits.
Description by Khegan
5

Lore

With this skill a Sorceress can reach out with her mind and manipulate distant objects.

By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies.

Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.
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Can be used to make Runewords:

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User avatar

Teebling Admin

RotW Warlock Europe PC
Uses the power of your mind to pick up items, use objects and knockback enemies.

Knockback and Stun are disabled when used against Super Unique Monsters and Bosses.

Telekinesis can be used to activate the Seals in The Chaos Sanctuary.

Telekinesis can be used to open chests and to quickly grab the contents which will be placed in your inventory if there is room.

Telekinesis will only pick up scrolls, potions, keys, Gold, Arrows and bolts.

Use Telekinesis to stun enemies and shove them away. At low levels, you will find Telekinesis is useful for killing enemies, but as you take on more powerful enemies you will find that you will have to cast it many times to finish off an enemy by yourself.

You can use Telekinesis to activate Shrines. This saves the time of walking to a Shrine to touch it and also can be used to beat other players to the most desired Shrines.

Telekinesis can be used to enter Portals created with Town Portal scroll or Portal Shrine. Red portals like The Secret Cow Level or Pit of Acheron can be also used. Note that you can only enter the portal with Telekinesis inside the town or level.

You can activate and use Waypoints with Telekinesis. Your private stash is also usable with this skill. These can significantly hasten up your town visits.
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You can use Telekinesis to open your Stash.
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Telekinesis maintains the same mana cost and level of utility regardless of the number of points invested. The only reason to invest heavily in this skill is to increase the efficiency of Energy Shield.
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D1 Manual:
"This versatile spell is derived from a training exercise once used by the Horadrim. Once they reached a certain point in their training, acolytes were bound and locked in a cell, with the Key to the door lying on the floor in front of them. The student had to unlock and open the door without being able to physically move. Through intense Concentration and fine control, the acolyte could manipulate the Key as if it was held by an invisible hand. Those that were able to open the cell door were allowed to proceed to the next level of training. There is some speculation as to the fate of those unfortunates that lacked the magical prowess to escape."
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