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6 comments   10026 views
1

Leap

Barbarian Skill

Requires level: 6
Skill tree: Combat Skills (Barbarian)

Barbarian jumps and knocks back enemies where he lands.

View skill stats
2

Description

Leaps away from danger or into the fray.

Leap is great for its low cost in mana. Leap also causes Knockback on all the monsters around the area where the Barbarian lands. This is very handy for getting your body back after dying. Leap is good for getting yourself out of danger when surrounded. It's quite possible for monsters to surround you making it impossible to get away, but Leap can allow you to escape. Leap can be used to jump over other party members that get in the way in tight dungeon corridors such as the Sewers, and Maggot Lair in Act II. The only similar spells are Leap Attack (scroll down), Assassin's Dragon Flight, and Sorceress' Teleport, which although is somewhat superior, is much more costly in mana, and is only available at a higher level (Character Level 18). Leap is useful for leading Monsters to obstacles then jumping over them. Leap is great for crossing rivers without a bridge, and jumping whatever things are in the way to make your trip shorter. At only 2 Mana, it's quite a deal. You'll find it useful to place a few points into Leap to jump further distances but there comes a point where it's a waste to put additional points into Leap.

Hidden Knockback Radius
Leap has a hidden radius in which the knockback effect is caused. It has a base of 2.6 (actually 2.64) yards and gains 0.66 yards per level. For Example, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards. This is an approximation. As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters, just like a Nef would do to a single monster.
Description by Stormlash
5

Lore

Because of his great strength, a trained barbarian warrior is able to perform great leaps.

These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.
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Can be used to make Runewords:

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User avatar

Teebling Admin

RotW Warlock Europe PC
Leaps away from danger or into the fray.

Leap is great for its low cost in mana. Leap also causes Knockback on all the monsters around the area where the Barbarian lands. This is very handy for getting your body back after dying. Leap is good for getting yourself out of danger when surrounded. It's quite possible for monsters to surround you making it impossible to get away, but Leap can allow you to escape. Leap can be used to jump over other party members that get in the way in tight dungeon corridors such as the Sewers, and Maggot Lair in Act II. The only similar spells are Leap Attack (scroll down), Assassin's Dragon Flight, and Sorceress' Teleport, which although is somewhat superior, is much more costly in mana, and is only available at a higher level (Character Level 18). Leap is useful for leading Monsters to obstacles then jumping over them. Leap is great for crossing rivers without a bridge, and jumping whatever things are in the way to make your trip shorter. At only 2 Mana, it's quite a deal. You'll find it useful to place a few points into Leap to jump further distances but there comes a point where it's a waste to put additional points into Leap.

Hidden Knockback Radius
Leap has a hidden radius in which the knockback effect is caused. It has a base of 2.6 (actually 2.64) yards and gains 0.66 yards per level. For Example, a level 10 Leap will have a knockback radius of ( 1.98 + ( 10 * 0.66) ) = 8.5 yards. This is an approximation. As is obvious, high levels of Leap can cause knockback to almost an entire screen of monsters, just like a Nef would do to a single monster.
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Leap
  • Baseline minimum distance increased
  • Speed of the Leap motion increased by 75%
  • Leap now has a minimum jump height and duration
  • Tooltip updated to now display Knockback Radius
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Particularly useful for a Barbarian without Enigma to quickly traverse the River of Flame before entering the Chaos Sanctuary. Also, can make getting around the early sections of Act 5 a tad less awkward.
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Leap can transport the user to visible locations despite the presence of obstacles, including rivers, gaps, fences, and - most puzzlingly - grates. This can save the user a great deal of travel time in such areas as The Arcane Sanctuary, River of Flame, and Flayer Dungeon Level 3.
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It is important to note that the Barbarian is still vulnerable to melee attacks and radial hitboxes while Leaping. Furthermore, a Barbarian will be vulnerable to missile hitboxes that come into existence directly below the Barbarian's current location. Incoming attacks are still subject to blocking and the to-hit calculation as normal.

While Leaping, a Barbarian will be unable to utilize potions. Furthermore, Chance to Cast when Struck effects will not trigger while the Barbarian is airborne.
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Unlike previous versions of D2, in D2:R
Leap, or any other skill in the Barbarian Combat Skill tree, cannot roll as a staff mod on Primal Helms.
7
User avatar

Teebling Admin

RotW Warlock Europe PC
As of patch 3.3:
Blizzard wrote:
Fixed an issue where the player could get stuck in Leap's landing animation.
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