Creates a magical shield that consumes mana instead of health when you take damage.
Typically the Sorceress has a lot more Mana than Hit Points.
Energy Shield can allow the Sorceress to redirect some of the damage she takes from hit points to mana giving her a better chance to survive battles. This can be especially helpful on Nightmare and Hell Difficulty. The amount of damage absorbed will depend on how many skill points you have in
Energy Shield. The only concern when using
Energy Shield is that it will eat up mana which is necessary for the Sorceress to cast her spells. If it becomes an issue, wait until you have enough Mana or fast Mana Regeneration to support
Energy Shield.
Each point in
Telekinesis makes
Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by
Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in
Telekinesis makes
Energy Shield 6.25% more effective. For example, with 8 points in
Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in
Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio. The most efficient obtainable ratio is 0.75, with 20 hard points in TK.
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