When active, aura reduces the defenses and resistances of nearby enemies.
This aura is displayed on the Paladin and in some cases on the mercenary using the "
Infinity", but they do not suffer from the aura's penalties. It is also displayed on all monsters that are in range. However, sometimes you can come across a unique monster that is aura enchanted with this aura; then, the aura is displayed on the boss with no negative effect, and if in range, on the players, hirelings, summoned minions, lone barbarians from Act 5 or reanimates, and all get negative effects on them.
This aura does not lower an enemy's magic or poison resistance.
Conviction will remove immunities which will allow you or your party members to damage monsters that were previously untouchable with immunities. There is a
cap of -150% resistance and you will not be able to remove some monster's immunities in hell level.
This aura, when breaking an immunity, will only function at 1/5 effectiveness.
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