Creates multiple
bolts of electrical energy that move away from the caster along an erratic but non-random trajectory.
Charged Bolt is one of the first skills a sorceress can learn and is one of the few level 1 skills that scales well end game. Unlike most other lightning skills, which do 1-x damage,
Charged Bolt does very stable damage. At its maximum potential,
Charged Bolt casts a total of 24
bolts. Each bolt is consumed as it hits, the rest passing through if the enemy dies without consuming all the
bolts. Generally the closer your enemy is to you, the more
bolts they will absorb, although this also depends on the angle between you and the enemy.
Charged Bolt is also one of the best skills in the game for scaling with negative enemy resist gear.
Charged Bolt with an
Infinity can kill Diablo or
Baal or even Uber Diablo in less than 5 seconds in Hell difficulty.
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