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Description
Curses a group of enemies, increasing the non-magic damage they receive.
Amplify Damage lowers monster Physical Resistances by 100%. It will also remove the Immune to Physical on Monsters.
Amplify Damage allows you to quickly finish enemies off. You find Amplify Damage useful on any monsters you or your minions want to kill fast, such as Unique Bosses, Champions, Monsters that raise other Monsters such as Mummy, or any monsters that might give you a hard time.
Use Amplify Damage in parties with other players and in situations where you're doing more damage to the enemy than they are doing to you.
Does Amplify Damage work on spell damage as well as physical damage?
No, only Physical Damage.
Does Amplify Damage work with Corpse Explosion?
Partially. Corpse Explosion does 50% Physical damage and 50% Fire damage.
Description by Stormlash
Amplify Damage lowers monster Physical Resistances by 100%. It will also remove the Immune to Physical on Monsters.
Amplify Damage allows you to quickly finish enemies off. You find Amplify Damage useful on any monsters you or your minions want to kill fast, such as Unique Bosses, Champions, Monsters that raise other Monsters such as Mummy, or any monsters that might give you a hard time.
Use Amplify Damage in parties with other players and in situations where you're doing more damage to the enemy than they are doing to you.
Does Amplify Damage work on spell damage as well as physical damage?
No, only Physical Damage.
Does Amplify Damage work with Corpse Explosion?
Partially. Corpse Explosion does 50% Physical damage and 50% Fire damage.
Lore
This deceptively potent curse rapidly advances the age and putridity of any wound.Ordinary blows will cut through flesh and carve particularly vicious wounds that fester and seethe.
Can be used to make Runewords:
Curses a group of enemies, increasing the non-magic damage they receive.
Amplify Damage lowers monster Physical Resistances by 100%. It will also remove the Immune to Physical on Monsters.
Amplify Damage allows you to quickly finish enemies off. You find Amplify Damage useful on any monsters you or your minions want to kill fast, such as Unique Bosses, Champions, Monsters that raise other Monsters such as Mummy, or any monsters that might give you a hard time.
Use Amplify Damage in parties with other players and in situations where you're doing more damage to the enemy than they are doing to you.
Does Amplify Damage work on spell damage as well as physical damage?
No, only Physical Damage.
Does Amplify Damage work with Corpse Explosion?
Partially. Corpse Explosion does 50% Physical damage and 50% Fire damage.
Amplify Damage lowers monster Physical Resistances by 100%. It will also remove the Immune to Physical on Monsters.
Amplify Damage allows you to quickly finish enemies off. You find Amplify Damage useful on any monsters you or your minions want to kill fast, such as Unique Bosses, Champions, Monsters that raise other Monsters such as Mummy, or any monsters that might give you a hard time.
Use Amplify Damage in parties with other players and in situations where you're doing more damage to the enemy than they are doing to you.
Does Amplify Damage work on spell damage as well as physical damage?
No, only Physical Damage.
Does Amplify Damage work with Corpse Explosion?
Partially. Corpse Explosion does 50% Physical damage and 50% Fire damage.
This is typically considered a "1 point wonder", in that additional points only increase radius, and not the amount of damage amplification. Therefore, every necromancer build only puts one point into it, and any additional points are provided by +skill gear and charms.
Damage Reduced by % is capped at 50%, but you can stack it to compensate the loss from Decrepify or Amplify Damage curses.
Every necro build needs this curse. That one skill point works wonders for this, same with Corpse Explosion. I've run no/low curse skill point builds, but I never skimp at least +1 on amplify at least. Big payoff for such a small skill point investment. +Skill items buff it by increasing cast radius.
In Diablo 2 Monster Physical Resistance is capped at 100%.
Curses work at 1/5 efficiency when breaking immunity. That means:
Curses work at 1/5 efficiency when breaking immunity. That means:
- All monster's Physical Immunities can be broken by Amplify Damage.
- The resulting Physical Resistance of said monsters will be exactly 80%
With the physical sunder charm Bone Break in your inventory, both Amplify Damage and Decrepify work at 100% effectiveness.
This is unlike how elemental damage sunder charms interact with Lower Resist and Conviction, which only operate at 20% effectiveness on sundered enemies.
This is unlike how elemental damage sunder charms interact with Lower Resist and Conviction, which only operate at 20% effectiveness on sundered enemies.
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