Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
6 replies   2779 views
2

Description

Hey guys,

Still on for releasing patch 0.3 to you all this coming Friday. Unfortunately Trade won't be making it into the cut this time as there are a great deal of other things that still need my attention. Promise you it's coming soon after, definitely before the game releases anyways.

Due to the enormous amounts of data we're about to populate the DB with (namely Skills and Monsters), I'm having to think outside the box a bit with how the contributions for these categories will work, and how all of this is going to come together technically.

In order for my plan to work, there's one task that I know will take me around 5-6 hours to complete, but that's time I really don't have and so I'd like to ask if anyone here wants to volunteer to do it for me.

Brief is below. If you do decide to do this, please make a post here so that others know and won't do the work twice :)
Every skill has 1-13 'properties' such as Mana Cost, % Damage etc. but typically most skills have around 3-5 'properties'. Thanks to the hard work of @SudoDragon , @Tavron , and @
Stormlash
, we were able to collate all of the figures for each of these properties, for every skill in the game, for every level between 1 and 60, in one spreadsheet for contributors to use.

That's a lot of data - organising it all on the database I have to juggle performance, presentation, organisation etc. and with these high numbers of variables it gets complicated. I could just add another 1600+ columns to my SQL table to account for all of them, but that would make the site ridiculously slow and interpreting the data would also be difficult.

So to alleviate this, all Monster and Skill entries will be made in two stages. A 'base contribution' with the
Key
stuff that doesn't change, and 'auxiliary contributions' for every 'property' in a skill, or 'variant' of a monster.
For example, the skill
Power Strike
has three 'properties' - 'Mana Cost', 'Attack +%', and 'Lightning Damage'. All three of them have different values for skill levels 1 to 60. The contributions would go like this:
  • Base contribution made for
    Power Strike
  • Auxiliary contribution made for 'Mana Cost'
  • Auxiliary contribution made for 'Attack +%'
  • Auxiliary contribution made for 'Lightning Damage'
Or if it was the monster '
Fallen
'. It has five variants: '
Fallen
', 'Carver', 'Devilkin', 'Dark One', 'Warped One'. All five of them have different values for normal, nightmare, and hell difficulty. The contributions would go like this:
  • Base contribution made for
    Fallen
  • Auxiliary contribution made for '
    Fallen
    '
  • Auxiliary contribution made for 'Carver'
  • Auxiliary contribution made for 'Devilkin'
  • Auxiliary contribution made for 'Dark One'
  • Auxiliary contribution made 'Warped One'
In order to do that, I need to know how many 'property' rows there are for each Skill, or how many 'variant' rows there are for each Monster. This will allow me to make invisible entries elsewhere that tie into their master entries when the auxiliary contributions are made.

Furthermore, the way in which this should be formatted (one property per line, in a .txt file) is important, as it allows me to mass create the 'slots' that the data will be contributed into. I've already done it for all skills in the game (695 lines!), and you'll find that attached below as an example of what needs to be done for Monsters.

Let's look at the monster '
Fallen
' again. We know it has five variants - on Arreat you'll see them as 'rows' in the table. Therefore I'd enter text like this into the .txt file, one line at a time:
Seeing as there are usually 5 variants of each monster, and there are 140 or so monster 'types', that equals almost 700 lines to go into this txt file. If someone wants to do this for me, I'd be very grateful! Just Monsters.
Description by Teebling
5

Can be used to make Runewords:

7
User avatar

Teebling 6875Admin

Europe PC
Hey guys,

Still on for releasing patch 0.3 to you all this coming Friday. Unfortunately Trade won't be making it into the cut this time as there are a great deal of other things that still need my attention. Promise you it's coming soon after, definitely before the game releases anyways.

Due to the enormous amounts of data we're about to populate the DB with (namely Skills and Monsters), I'm having to think outside the box a bit with how the contributions for these categories will work, and how all of this is going to come together technically.

In order for my plan to work, there's one task that I know will take me around 5-6 hours to complete, but that's time I really don't have and so I'd like to ask if anyone here wants to volunteer to do it for me.

Brief is below. If you do decide to do this, please make a post here so that others know and won't do the work twice :)
Every skill has 1-13 'properties' such as Mana Cost, % Damage etc. but typically most skills have around 3-5 'properties'. Thanks to the hard work of @SudoDragon , @Tavron , and @
Stormlash
, we were able to collate all of the figures for each of these properties, for every skill in the game, for every level between 1 and 60, in one spreadsheet for contributors to use.

That's a lot of data - organising it all on the database I have to juggle performance, presentation, organisation etc. and with these high numbers of variables it gets complicated. I could just add another 1600+ columns to my SQL table to account for all of them, but that would make the site ridiculously slow and interpreting the data would also be difficult.

So to alleviate this, all Monster and Skill entries will be made in two stages. A 'base contribution' with the
Key
stuff that doesn't change, and 'auxiliary contributions' for every 'property' in a skill, or 'variant' of a monster.
For example, the skill
Power Strike
has three 'properties' - 'Mana Cost', 'Attack +%', and 'Lightning Damage'. All three of them have different values for skill levels 1 to 60. The contributions would go like this:
  • Base contribution made for
    Power Strike
  • Auxiliary contribution made for 'Mana Cost'
  • Auxiliary contribution made for 'Attack +%'
  • Auxiliary contribution made for 'Lightning Damage'
Or if it was the monster '
Fallen
'. It has five variants: '
Fallen
', 'Carver', 'Devilkin', 'Dark One', 'Warped One'. All five of them have different values for normal, nightmare, and hell difficulty. The contributions would go like this:
  • Base contribution made for
    Fallen
  • Auxiliary contribution made for '
    Fallen
    '
  • Auxiliary contribution made for 'Carver'
  • Auxiliary contribution made for 'Devilkin'
  • Auxiliary contribution made for 'Dark One'
  • Auxiliary contribution made 'Warped One'
In order to do that, I need to know how many 'property' rows there are for each Skill, or how many 'variant' rows there are for each Monster. This will allow me to make invisible entries elsewhere that tie into their master entries when the auxiliary contributions are made.

Furthermore, the way in which this should be formatted (one property per line, in a .txt file) is important, as it allows me to mass create the 'slots' that the data will be contributed into. I've already done it for all skills in the game (695 lines!), and you'll find that attached below as an example of what needs to be done for Monsters.

Let's look at the monster '
Fallen
' again. We know it has five variants - on Arreat you'll see them as 'rows' in the table. Therefore I'd enter text like this into the .txt file, one line at a time:
Seeing as there are usually 5 variants of each monster, and there are 140 or so monster 'types', that equals almost 700 lines to go into this txt file. If someone wants to do this for me, I'd be very grateful! Just Monsters.
skillslots.txt

(9.22 KiB) Downloaded 186 times

7
User avatar

Khegan 402

I'll create a .txt for the monster entries. Shouldn't take me too long. I'll post back here when finished.
7
User avatar

Khegan 402

I attached the document. Let me know if you want it formatted differently.
Monster.txt

(4.15 KiB) Downloaded 181 times
7
OP
User avatar

Teebling 6875Admin

Europe PC
Khegan wrote: 3 years ago
I attached the document. Let me know if you want it formatted differently.
That's spot on Khegan, thanks so much for your help mate!

7
OP
User avatar

Teebling 6875Admin

Europe PC
Khegan wrote: 3 years ago
I attached the document. Let me know if you want it formatted differently.
Khegan, wasn't paying attention properly last night when you posted this - it needs to look like this:

Fallen
1
Fallen
2
Fallen
3
Fallen
4
Fallen
5
Zombie
1
Zombie
2
Zombie
3
Zombie
4
Zombie
5

Where each number represents one of the variant of the base monster type.

7
User avatar

Khegan 402

Sorry, I misunderstood. Updated the attachment.
7
OP
User avatar

Teebling 6875Admin

Europe PC
Khegan wrote: 3 years ago
Sorry, I misunderstood. Updated the attachment.
Alright thanks Khegan, much appreciated!

9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation