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Can be used to make Runewords:
Sling ring same Arcane Sanctuary run!
stay a while and listen to the corpses explode
will take offers of
pamys
pgems
statues
keys
on all items, unless otherwise noted
will take offers of
pamys
pgems
statues
keys
on all items, unless otherwise noted
ok i was just about to start a rant about how i've found NOTHING since 4 sunders in a day last week, then i found a 5 light Opalvein
other rolls were not great, but it is my first!
other rolls were not great, but it is my first!
i really dont like farming that area because of stgyians, always zoom past it all to mep
stay a while and listen to the corpses explode
will take offers of
pamys
pgems
statues
keys
on all items, unless otherwise noted
will take offers of
pamys
pgems
statues
keys
on all items, unless otherwise noted
Ber (my first) in TZ tombs by a minion
OP
I provide my bnet details after I have accepted your offer/ you accept mine.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
Do yourself a favor and remove your MF gear to get it as low as possible. Relish is increased damage, less squishiness and more rune drops!
I stand corrected as the following comments have pointed out.
This is the first time I have tried this and it has been wildly successful. I was running ~250-300% and wasn't seeing good drops. I also noticed my most profitable trades were charms and bases...so why not give those drops a boost?
I may never run MF on a sorceress again...
I've experienced drastic increase in drops from Io - Um. Probably should have been keeping track of these as well. And a borderline hilarious amount of Shael at 47 currently.
You will find hella bases and likely notice a big uptick in charms. I've hit good on several small charms trading for Ist - Ohm. Plenty of smalls for mid runes, numerous useful GCs for mids and at least a dozen skillers; ~half of which have been good.
Vast majority of these were in a private 2 player game; fire sorc and Shout barb for buffs. The (2) Vex at Clvl 93 dropped while I was playing with my brother as we split Tal's Tombs. I found (1) Vex and he (2) Tal Rasha's Adjudication in the same game; he had ~300% MF. Astronomically minuscule odds...I know.
I stand corrected as the following comments have pointed out.
This is the first time I have tried this and it has been wildly successful. I was running ~250-300% and wasn't seeing good drops. I also noticed my most profitable trades were charms and bases...so why not give those drops a boost?
I may never run MF on a sorceress again...
- (1) Lo - TZ Clvl 72 Canyon of Magi - Chest - Low MF, ~100%?, while leveling
(1) Mal - TZ Clvl 79 River of Flame - ~150% MF
(1) Sur - TZ Clvl 92 Stony Field - 0% MF
(1) Gul - TZ Clvl 92 Barracks - 0% MF
(1) Cham - TZ Clvl 93 Travincal - 0% MF
(1) Cham - TZ Clvl 93 Tal's Tombs - 0% MF
(2) Vex - TZ Clvl 93 Tal's Tombs - 0% MF
(1) Ist - TZ Clvl 94 Bloody Foothills - 0% MF
(1) Sur - TZ Clvl 95 Flayer Jungle - 15% MF
(1) Vex - TZ lvl 95 Tal's Tombs - 0% MF
I've experienced drastic increase in drops from Io - Um. Probably should have been keeping track of these as well. And a borderline hilarious amount of Shael at 47 currently.
You will find hella bases and likely notice a big uptick in charms. I've hit good on several small charms trading for Ist - Ohm. Plenty of smalls for mid runes, numerous useful GCs for mids and at least a dozen skillers; ~half of which have been good.
Vast majority of these were in a private 2 player game; fire sorc and Shout barb for buffs. The (2) Vex at Clvl 93 dropped while I was playing with my brother as we split Tal's Tombs. I found (1) Vex and he (2) Tal Rasha's Adjudication in the same game; he had ~300% MF. Astronomically minuscule odds...I know.
"You can't fight if you're already dead." - A powerful mage.
In UTC +01:00 Time Zone.
In UTC +01:00 Time Zone.
Thanks for sharing, I want to challenge your assumptions. Finding good items is a function of killspeed (kills per time) and MF.
You need to optimize both.
Mechanics: at first base items drops are calculated, then converting of base into blue/yellow/unique is a function of MF. Runes count as base item, so MF is irrelevant here.
Lets distinguish:
1) Bases: MF is bad, because it will convert into magic. As low MF as possible to maximize bases. Prioritize killspeed
2) Runes: unaffected by MF. Prioritize killspeed
3) Uniques: optimize both. As long MF is reasonable (220-270% or so), no marginal further gains, so prioritize killspeed speed after this.
4) charms: unaffected by MF, if any influence more MF increases chance for sunders and Gheeds (non Herald)
Is this correct?
I personally run with a 270% MF Novasorc with clear speed for full non-TZ CS (without diablo, just until to pop seals) in 1:20 to 1:40 min:s depending on monster count).
What are your numbers? Should I further increase killspeed (e.g. one light skiller could replaced three SC with total 21% MF)
You need to optimize both.
Mechanics: at first base items drops are calculated, then converting of base into blue/yellow/unique is a function of MF. Runes count as base item, so MF is irrelevant here.
Lets distinguish:
1) Bases: MF is bad, because it will convert into magic. As low MF as possible to maximize bases. Prioritize killspeed
2) Runes: unaffected by MF. Prioritize killspeed
3) Uniques: optimize both. As long MF is reasonable (220-270% or so), no marginal further gains, so prioritize killspeed speed after this.
4) charms: unaffected by MF, if any influence more MF increases chance for sunders and Gheeds (non Herald)
Is this correct?
I personally run with a 270% MF Novasorc with clear speed for full non-TZ CS (without diablo, just until to pop seals) in 1:20 to 1:40 min:s depending on monster count).
What are your numbers? Should I further increase killspeed (e.g. one light skiller could replaced three SC with total 21% MF)
MF doesn't affect rune drops in any way. It's just an old wives tale, an old myth that keeps creeping back up from time to time. Having MF is neither beneficial nor detrimental to your rune drops.R0b0yt0 wrote: 1 week agoDo yourself a favor and remove your MF gear to get it as low as possible. Relish is increased damage, less squishiness and more rune drops!
The game's source code has been reverse engineered years ago, and the drop algorithm has been mapped exactly. The game first goes through the treasure classes of the monster to determine which base item to drop, and after picking a base item, it will roll for quality. MF only comes in after already picking a base item, and it only applies to items that can drop with different qualities (base, magic, rare, set or unique).
A detailed guide of how the drop algorithm works:
https://diablo2.diablowiki.net/Item_Generation_Tutorial
This mod project contains the source code of D2 (not D2R):
https://github.com/ThePhrozenKeep/D2MOO
The code was originally reverse engineered from the game's binary files - the project has been slowly working on cleaning it up because when reverse engineering code, things like variables tend to get meaningless autogenerated names (the original variable names as the developers named them are typically not retained in binary executable form as it's just useless waste of space in binary form), so it can be hard to understand without context.
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
No drop loot table entry is the only thing that impacts runes really. So p7 Hell with high density and kill speed is your maximum chances for HR but it is still a lottery.
If you are OCD enough to time runs on a weighted average for every character in every area to determine which is used where then you may find Javazon cows, Light sorc countess, Hdin Chaos, Blizz sorc thone, etc, etc to be best in class depending on your play style.
Or you can use the the following rule of thumb and take the math experiments out of it entirely: Raise player level until you need to use pots then drop it down to the nearest odd number below that!
If you are OCD enough to time runs on a weighted average for every character in every area to determine which is used where then you may find Javazon cows, Light sorc countess, Hdin Chaos, Blizz sorc thone, etc, etc to be best in class depending on your play style.
Or you can use the the following rule of thumb and take the math experiments out of it entirely: Raise player level until you need to use pots then drop it down to the nearest odd number below that!
No shit. Well, I stand corrected.ShadowHeart wrote: 1 week agoMF doesn't affect rune drops in any way. It's just an old wives tale, an old myth that keeps creeping back up from time to time. Having MF is neither beneficial nor detrimental to your rune drops.R0b0yt0 wrote: 1 week agoDo yourself a favor and remove your MF gear to get it as low as possible. Relish is increased damage, less squishiness and more rune drops!
Guess I just have to chalk this up to RNGeezus really taking care of me this season. I have never seen runes drop like this before however. The wild luck, and being misinformed, is why I commented as such.
Drops for unique/set have been far better than anticipated with little/no MF as well.
This season has been a crazy experience for me.
"You can't fight if you're already dead." - A powerful mage.
In UTC +01:00 Time Zone.
In UTC +01:00 Time Zone.
I've found a literal dozen sunders and 3 Gheed's with 23 MF or less. It's been a crazy season.Schinzilord wrote: 1 week ago
4) charms: unaffected by MF, if any influence more MF increases chance for sunders and Gheeds (non Herald)
What are your numbers? Should I further increase killspeed (e.g. one light skiller could replaced three SC with total 21% MF)
I rarely time my efforts. My play style is a bit more relaxed I guess. I've done many full clears of whole TZ acts, primarily 2/4/5. I have done far less "traditional" fast pace/repetitive boss farming this time around. I know the game is going to be monotonous, but these days this is usually a snooze fest for me.
I can tell you I did 56 TZ pindle runs in a 30 minute Terror session. Last time I timed TZ Chaos full clear, including river into Chaos, it was ~6 minutes, but that was some time ago before my current gear setup which is more potent/stout.
"You can't fight if you're already dead." - A powerful mage.
In UTC +01:00 Time Zone.
In UTC +01:00 Time Zone.
OP
I provide my bnet details after I have accepted your offer/ you accept mine.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
TZ91, P1, Black Marsh, Um rune.
If you offer what I ask for, you can add me on bnet for faster trade.
No, Vex was never the max rune from monsters in Catacombs pre-TZ. You might be thinking of chests and other poppable objects. For poppable object treasure classes (in non-TZ), there is a hard cap on max rune per Act, and for Act 1 hell that’s Vex. But monster treasure classes never had the same hard cap. There is still a cap of course but it depends only on monster type and monster level (area level), it’s not bound to the Act itself, so for example monsters in The Pit could drop any rune but objects in The Pit could not. Monsters were always able to drop higher runes than objects (before TZs). I found my first Jah rune in Forgotten Tower before Terror zones existed (from a random mob - from a chest wouldn’t have been possible).
https://www.purediablo.com/strategy/dia ... _Functions
Objects are tied to the Act in which they are located for determining drops. Since we are concerned with rune dropsObjects in Level 85 areas, such as The Pit and The Mausoleum are not upgraded to a higher TC as monsters are. They still only drop as Act 1 Objects.
- Act 1 (H) Objects can drop up to Vex (r26).
- Act 2 (H) Objects can drop up to Lo (r28).
- Act 3 (H) Objects can drop up to Ber (r30).
- Act 4 (H) Objects can drop up to Cham (r32).
- Act 5 (H) Objects can drop up to Zod (r33).
Objects in The Moo Moo Farm drop as Act 1 Objects, also.
For reference, items that drop from objects will inherit the level of the area that the object is located in. Act 5 (H) Objects located in level 85 areas are in fact capable of dropping up to TC87 equipment; the chance is just very small. The game code does not Cap the quality level for equipment drops from objects at TC66 as I had previously thought. Drop testing has verified this.
^ This guide was written for D2:LoD 1.10 (not even D2R), so you won’t find any references to TZs in it.
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
Ah yes! I was probably remembering the Act limit for chests or something? Catabombs was aLvl 73 though so a normal Fallen (or dark one?) trash mob like in the screenshot would not drop Lo either or is that a flash card memory game failure also?ShadowHeart wrote: 14 hours agoNo, Vex was never the max rune from monsters in Catacombs pre-TZ. You might be thinking of chests and other poppable objects. For poppable object treasure classes (in non-TZ), there is a hard cap on max rune per Act, and for Act 1 hell that’s Vex. But monster treasure classes never had the same hard cap. There is still a cap of course but it depends only on monster type and monster level (area level), it’s not bound to the Act itself, so for example monsters in The Pit could drop any rune but objects in The Pit could not. Monsters were always able to drop higher runes than objects (before TZs). I found my first Jah rune in Forgotten Tower before Terror zones existed (from a random mob - from a chest wouldn’t have been possible).
https://www.purediablo.com/strategy/dia ... _Functions
Objects are tied to the Act in which they are located for determining drops. Since we are concerned with rune dropsObjects in Level 85 areas, such as The Pit and The Mausoleum are not upgraded to a higher TC as monsters are. They still only drop as Act 1 Objects.
- Act 1 (H) Objects can drop up to Vex (r26).
- Act 2 (H) Objects can drop up to Lo (r28).
- Act 3 (H) Objects can drop up to Ber (r30).
- Act 4 (H) Objects can drop up to Cham (r32).
- Act 5 (H) Objects can drop up to Zod (r33).
Objects in The Moo Moo Farm drop as Act 1 Objects, also.
For reference, items that drop from objects will inherit the level of the area that the object is located in. Act 5 (H) Objects located in level 85 areas are in fact capable of dropping up to TC87 equipment; the chance is just very small. The game code does not Cap the quality level for equipment drops from objects at TC66 as I had previously thought. Drop testing has verified this.
^ This guide was written for D2:LoD 1.10 (not even D2R), so you won’t find any references to TZs in it.
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