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vued 1912

Resurrected Sorceress Europe PC
ganseng wrote: 2 weeks ago
..and if Harmony is unequipped by a different class, does valk die like Iron Golem?
Yes, she just disappears.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
OP
why does uber meph delete Valkyrie so fast? he waves his boney hand and she's gone

tried it with ~lvl 50, so ~ 100 res points at least. -25 res after Conviction worst case

i understand old ubers' attacks are somewhat reasonable, under 1k? then 2x factor on boss vs minion, so he would deal 2.5k dmg max? and valk has 7k+ life after cta, so should last at least a few seconds..

or what am I missing?
7
ganseng wrote: 1 day ago
why does uber meph delete Valkyrie so fast? he waves his boney hand and she's gone

tried it with ~lvl 50, so ~ 100 res points at least. -25 res after Conviction worst case

i understand old ubers' attacks are somewhat reasonable, under 1k? then 2x factor on boss vs minion, so he would deal 2.5k dmg max? and valk has 7k+ life after cta, so should last at least a few seconds..

or what am I missing?
I think it might be 2x to mercs, and 4x damage to minions/summons.
7
User avatar

vued 1912

Resurrected Sorceress Europe PC
ganseng wrote: 1 day ago
why does uber meph delete Valkyrie so fast? he waves his boney hand and she's gone

tried it with ~lvl 50, so ~ 100 res points at least. -25 res after Conviction worst case

i understand old ubers' attacks are somewhat reasonable, under 1k? then 2x factor on boss vs minion, so he would deal 2.5k dmg max? and valk has 7k+ life after cta, so should last at least a few seconds..

or what am I missing?
It's 4x vs summons.

I would also guess that it's not a melee attack but his charged Bolts. That's 21 times ~500 damage. Only 4 have of those 21 have to hit to OTS your valk.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
OP
thx.. but what about uber ancients, heralds and dclone then? 4x doesn't apply to them / mitigated by res?

1) uber ancients, she normally takes a few hits, and sometimes even survives the fight
2) heralds, she survives 99% of the time, elemental dmg she ignores even if they have Conviction
3) dclone, she normally survives without a scratch
vued wrote: 1 day ago
ganseng wrote: 1 day ago
why does uber meph delete Valkyrie so fast? he waves his boney hand and she's gone

tried it with ~lvl 50, so ~ 100 res points at least. -25 res after Conviction worst case

i understand old ubers' attacks are somewhat reasonable, under 1k? then 2x factor on boss vs minion, so he would deal 2.5k dmg max? and valk has 7k+ life after cta, so should last at least a few seconds..

or what am I missing?
It's 4x vs summons.

I would also guess that it's not a melee attack but his charged Bolts. That's 21 times ~500 damage. Only 4 have of those 21 have to hit to OTS your valk.
7
User avatar

vued 1912

Resurrected Sorceress Europe PC
ganseng wrote: 1 day ago
thx.. but what about uber ancients, heralds and dclone then? 4x doesn't apply to them / mitigated by res?

1) uber ancients, she normally takes a few hits, and sometimes even survives the fight
2) heralds, she survives 99% of the time, elemental dmg she ignores even if they have Conviction
3) dclone, she normally survives without a scratch
vued wrote: 1 day ago
ganseng wrote: 1 day ago
why does uber meph delete Valkyrie so fast? he waves his boney hand and she's gone

tried it with ~lvl 50, so ~ 100 res points at least. -25 res after Conviction worst case

i understand old ubers' attacks are somewhat reasonable, under 1k? then 2x factor on boss vs minion, so he would deal 2.5k dmg max? and valk has 7k+ life after cta, so should last at least a few seconds..

or what am I missing?
It's 4x vs summons.

I would also guess that it's not a melee attack but his charged Bolts. That's 21 times ~500 damage. Only 4 have of those 21 have to hit to OTS your valk.
It's the lvl 21 Conviction aura combined with the very strong charged Bolts.

4x applies also for other bosses.

Keep in mind that your Valk also evades. So while the average damage decreases, she can get unlucky and instantly die when 21 Bolts come for her at once.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
OP
thx, that explains the meph

survival vs dclone is also understandable (elemental dmg mitigated by res, physical dmg isn't that hard/often)

elemental dmg from heralds is normally not that bad too

but what about the physical dmg from heralds? they can easily hit a character with ~2k dmg, times four that would one shot the valk. but it doesn't.

looks like the 4x doesn't apply to heralds?
vued wrote: 1 day ago
ganseng wrote: 1 day ago
thx.. but what about uber ancients, heralds and dclone then? 4x doesn't apply to them / mitigated by res?

1) uber ancients, she normally takes a few hits, and sometimes even survives the fight
2) heralds, she survives 99% of the time, elemental dmg she ignores even if they have Conviction
3) dclone, she normally survives without a scratch
vued wrote: 1 day ago


It's 4x vs summons.

I would also guess that it's not a melee attack but his charged Bolts. That's 21 times ~500 damage. Only 4 have of those 21 have to hit to OTS your valk.
It's the lvl 21 Conviction aura combined with the very strong charged Bolts.

4x applies also for other bosses.

Keep in mind that your Valk also evades. So while the average damage decreases, she can get unlucky and instantly die when 21 Bolts come for her at once.
7
User avatar

vued 1912

Resurrected Sorceress Europe PC
ganseng wrote: 6 hours ago
thx, that explains the meph

survival vs dclone is also understandable (elemental dmg mitigated by res, physical dmg isn't that hard/often)

elemental dmg from heralds is normally not that bad too

but what about the physical dmg from heralds? they can easily hit a character with ~2k dmg, times four that would one shot the valk. but it doesn't.

looks like the 4x doesn't apply to heralds?
vued wrote: 1 day ago
ganseng wrote: 1 day ago
thx.. but what about uber ancients, heralds and dclone then? 4x doesn't apply to them / mitigated by res?

1) uber ancients, she normally takes a few hits, and sometimes even survives the fight
2) heralds, she survives 99% of the time, elemental dmg she ignores even if they have Conviction
3) dclone, she normally survives without a scratch

It's the lvl 21 Conviction aura combined with the very strong charged Bolts.

4x applies also for other bosses.

Keep in mind that your Valk also evades. So while the average damage decreases, she can get unlucky and instantly die when 21 Bolts come for her at once.
Here is a list of bosses:
https://classic.battle.net/diablo2exp/m ... sses.shtml

The original "hierarchy" was boss > super unique> champion.

Only bosses had the damage multiplier vs. mercs (2x) and summons (4x).

I don't know how heralds are categorized but I assume they are a special form of champion.

You could take a look at the data files to see if they have a damage multiplier entry. I assume there is none, hence no extra damage which would be in line with your observation.

I can imagine that the current devs at Blizzard didn't know about this multiplier when implementing heralds. Of course, it could also have been a conscious decision.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

ShadowHeart 6745Moderator

RotW Paladin Europe PC Playstation
This is called "Unit Modifier".

After calculating the attack's damage using the attacker's modifiers, when applying defender's modifiers, Unit Modifier is the first thing that is considered (before any res, absorb, damage reduction, etc).
This unit modifier applies to all six damage types from any source (including Static Field), but it does not apply to cold or freeze length, poison length, Crushing Blow or Open Wounds. However, it also applies to the percentage Life Stolen per hit and Mana Stolen per hit, rounded down: thus a player attacking another player cannot leech with < 6% (5*0.17 < 1), while a mercenary attacking an Evil in Hell cannot do so with < 4% (3*0.25 < 1).
Anything not in the list (like normal monsters, including champions, uniques, super uniques and heralds) have a 100% Unit Modifier. I.e., neither an increase nor decrease in damage vs either the player, pets or mercs.
Order of defensive modifiers
  1. % Unit Modifier
  2. Bone Armor or Cyclone Armor
  3. % Energy Shield
  4. Damage Reduced or Magic Damaged Reduced
  5. % Resistance
    -% Enemy Resistance
  6. % Absorb
  7. + Absorb
  8. Excess DR or MDR

(though it's possible to make Energy Shield take effect before Cyclone Armor)

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