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kerph 344

RotW Americas PC
vued wrote: 1 day ago
Poison necros only use Spirit as temp, if at all. You want a DWeb and 3 piece trang wing.
That's my thought, but i see it a lot in public games! In build guides i've seen it as well

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
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vued wrote: 1 day ago
mikelessar wrote: 1 day ago
vued wrote: 1 day ago

CE is not stronger on higher levels. The damage dealt is based on base monster health, not on player count adjusted monster health.
I know. But poison is weaker on higher player counts (same damage but monsters have more life) and CE is the same (its damage is linked to the monsters' life), so CE is relatively stronger than all other Necro skills the more players there are in a game. Static Field and Crushing Blow work the same.
No, CE does not deal more absolute damage. So it deals less relative damage same as any other form of damage (ecept for CB and Static Field).
https://www.theamazonbasin.com/wiki/ind ... _Explosion

Thanks, I really didn't know about this!

And it makes sense that CE suffers the same scaling as all the other skills.

I had slight suspicions that something is off when I noticed in P4 games that some monsters needed 3 instead of 1-2 CE but I always thought this was due to their res and unique affixes etc. (Too lazy to do the math in my head.) But since I run Infinity for higher fire damage, always cast Amp Damage and always spam CE as soon as the first monster falls (for the mana I have an Insight IG), my kill speed is almost as fast as in P1. But I mostly play the Necro in Cows where there are always plenty of corpses.

In P8 this effect should be much, much stronger, I need to test it there.
7
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vued 1881

Resurrected Sorceress Europe PC
kerph wrote: 1 day ago
vued wrote: 1 day ago
Poison necros only use Spirit as temp, if at all. You want a DWeb and 3 piece trang wing.
That's my thought, but i see it a lot in public games! In build guides i've seen it as well
In early game you can use Spirit sword. DWeb is expensive and needs a high level. Hoto is obviously better and White is my favorite, even though it lacks the res.
Spirit Monarch only makes sense if you want to reach 125 (or maybe 75) fcr bp. This is the case if you need to tele fast, e.g. in PvP. In PvM I'm totally happy with more damage and 48 or even 30 fcr BP.

The Maxroll guide is a CE necro that uses poinson just for the first kill. For CE having faster cast rates makes more sense compared to a pnova only necro.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1881

Resurrected Sorceress Europe PC
mikelessar wrote: 1 day ago
vued wrote: 1 day ago
mikelessar wrote: 1 day ago


I know. But poison is weaker on higher player counts (same damage but monsters have more life) and CE is the same (its damage is linked to the monsters' life), so CE is relatively stronger than all other Necro skills the more players there are in a game. Static Field and Crushing Blow work the same.
No, CE does not deal more absolute damage. So it deals less relative damage same as any other form of damage (ecept for CB and Static Field).
https://www.theamazonbasin.com/wiki/ind ... _Explosion

Thanks, I really didn't know about this!

And it makes sense that CE suffers the same scaling as all the other skills.

I had slight suspicions that something is off when I noticed in P4 games that some monsters needed 3 instead of 1-2 CE but I always thought this was due to their res and unique affixes etc. (Too lazy to do the math in my head.) But since I run Infinity for higher fire damage, always cast Amp Damage and always spam CE as soon as the first monster falls (for the mana I have an Insight IG), my kill speed is almost as fast as in P1. But I mostly play the Necro in Cows where there are always plenty of corpses.

In P8 this effect should be much, much stronger, I need to test it there.
Yeah, I also uncovered it this (or last) year. From the skill's decription you'd assume otherwise.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
monsters/stygian-fury-t4265.html

Stygian Fury, Vile Witch, Siren, etc.

What type of damage do their Fireball-esque attacks do?

It's not exactly a Fireball/bolt because it has some things orbiting the Fireball.

My sorc has 80 fire res, 15% fire absorb from Dwarf Star, max all other res, 33 flat magic damage reduction, plus I'm wearing 29% Horazon's Legacy...and a Herald pack of these wicked women will absolutely melt me if I get caught in the crossfire.

Fire damage from literally anything else is never an issue. Lightning damage from beetles and Willowisps is even very tolerable comparatively with max light + 33 magic reduction...

Is there anything else I can do?

"You can't fight if you're already dead." - A powerful mage.

In UTC +01:00 Time Zone.
7
User avatar

kerph 344

RotW Americas PC
R0b0yt0 wrote: 1 hour ago
monsters/stygian-fury-t4265.html

Stygian Fury, Vile Witch, Siren, etc.

What type of damage do their Fireball-esque attacks do?

It's not exactly a Fireball/bolt because it has some things orbiting the Fireball.

My sorc has 80 fire res, 15% fire absorb from Dwarf Star, max all other res, 33 flat magic damage reduction, plus I'm wearing 29% Horazon's Legacy...and a Herald pack of these wicked women will absolutely melt me if I get caught in the crossfire.

Fire damage from literally anything else is never an issue. Lightning damage from beetles and Willowisps is even very tolerable comparatively with max light + 33 magic reduction...

Is there anything else I can do?
I thought they were physical but I'm not 100% sure

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
7
User avatar

vued 1881

Resurrected Sorceress Europe PC
R0b0yt0 wrote: 1 hour ago
monsters/stygian-fury-t4265.html

Stygian Fury, Vile Witch, Siren, etc.

What type of damage do their Fireball-esque attacks do?

It's not exactly a Fireball/bolt because it has some things orbiting the Fireball.

My sorc has 80 fire res, 15% fire absorb from Dwarf Star, max all other res, 33 flat magic damage reduction, plus I'm wearing 29% Horazon's Legacy...and a Herald pack of these wicked women will absolutely melt me if I get caught in the crossfire.

Fire damage from literally anything else is never an issue. Lightning damage from beetles and Willowisps is even very tolerable comparatively with max light + 33 magic reduction...

Is there anything else I can do?
They are half fire and half physical afaik. So you can use e.g. a Stormshield to reduce their damage further.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 55 minutes ago
R0b0yt0 wrote: 1 hour ago
monsters/stygian-fury-t4265.html

Stygian Fury, Vile Witch, Siren, etc.

What type of damage do their Fireball-esque attacks do?

It's not exactly a Fireball/bolt because it has some things orbiting the Fireball.

My sorc has 80 fire res, 15% fire absorb from Dwarf Star, max all other res, 33 flat magic damage reduction, plus I'm wearing 29% Horazon's Legacy...and a Herald pack of these wicked women will absolutely melt me if I get caught in the crossfire.

Fire damage from literally anything else is never an issue. Lightning damage from beetles and Willowisps is even very tolerable comparatively with max light + 33 magic reduction...

Is there anything else I can do?
They are half fire and half physical afaik. So you can use e.g. a Stormshield to reduce their damage further.
kerph wrote: 55 minutes ago
I thought they were physical but I'm not 100% sure
Oooh...! Interesting.

Been considering a re-roll to try out max block w/ Stormshield on weapon swap with the Life Tap Wand. With how my char is setup the only other mob that is this frightening to me is a Terror pack of Spike Fiend...can't see those barbs coming at you, and before you know it X|

Sounds like a great opportunity to test this out...

Presumably the Siren spell/attack can't be blocked, but the barbs from the Spike Fiend can?

"You can't fight if you're already dead." - A powerful mage.

In UTC +01:00 Time Zone.
7
I think this is a noob question, but how the "+ damage to demon/ undead" is calculated? I mean, how it interact with critical hits and the skills that increase physical damage?
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