I really hate the instability. Constantly respeccing because one build got nerfed and all your chase gear is now worthless and a different build is now worthwhile and new chase gear is essential. It destroys the progression of the game, and frankly ruins my experience.
I do not play D2 for a live-service constantly changing environment where I have no idea what happens next month. I play this ancient game because I like playing the fixed rule set to its ultimate conclusion.
Constantly? We get patches at most every ladder, which is every 3 months. And most such patches are only bugfixes. Only Warlock has been recently nerfed (or fixed), but it's a new class, so changes are expected. The other classes hasn't been changed since patch 2.4.
And if changes every few years are still too often, old stable 1.14 is still online...
Constantly? We get patches at most every ladder, which is every 3 months. And most such patches are only bugfixes. Only Warlock has been recently nerfed (or fixed), but it's a new class, so changes are expected. The other classes hasn't been changed since patch 2.4.
Yea, Echoing Strike had its chase gear. Then the whole thing go reworked and it's respec time.
Bound demon had its chase gear. Then the whole thing got reworked and it's respec time. Abyss has its chase gear... but is it going to be reworked for PVP? There is talk.
And of course we got big changes to Mosaic, and sunder charms and Terror zones had lots of impact, including regarding how you gear for handling heralds.
And if changes every few years are still too often, old stable 1.14 is still online...
I like the new stash implementation, and warlock is fun. I don't mind having a new class to play - but stability is a big feature. A lot of users here seem to view stability as an insult for some reason. I don't get it.
My personal take is, d2r is already its own game. And within that we already have a separate realm that doesn't see as many changes (LOD). I totally understand some people don't like the live-service experience, but as someone who never got to experience d2 in its peak (wasn't born), and partly as a ladder player, i really really enjoy the variety. Tho i was never really that kind of player to chip away at the same character / build on non-ladder over years
I feel like there is an opportunity there with separate ROTW realm to be bolder with patches, at least to address some of the countless, decades-old blindspots and dead items / builds
♥♥♥ SC ladder & non-ladder ♥♥♥
Feel free to message me on discord @kerph for a quick reply
A lot of users here seem to view stability as an insult for some reason. I don't get it.
IMO changes for the sake of changes ("shaking up the meta") are detrimental for the game. We've all witnessed the damage done by Mosaic. But stability for the sake of stability can be detrimental as well. For example, Hammerdin has "always" ignored monster immunities and dealt tons of damage (Concentration bug/feature) - but this is not a reason to leave all the other classes behind. Sometimes changes are needed (preferably mild, though).
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