I vote 10x4. anything less, the top tier builds (e.g. lightning zon, fire sorc) won't see any difference in as they run with partially empty inventory anyways. The not top builds (e.g. icemaiden, firezon) will be slowed down even more as they need the full inventory of charms
and against ubers, you need the full inventory on most builds
Teleporting in town
And
New Uniques for Arrow/Bolt quiver (which of course never run out of Arrows). This prevents me from Bowazone. Half way through a zone you need to take care of logistics. Just annoying.
1) For the XP bar to not be covered while the Belt is open.
2) When items are toggled to show, they should not overlap your mercenary and their health bar.
3) When using /FPS command, it should not overlap your mercenary and their health bar.
4) When casting a town portal close to a way point, it should automatically spawn far enough away to negate the possibility of clicking the wrong one.
5) Resurrect your mercenary with Gold in the shared tabs. Make it cost more money as a fee of some sort if need be. Or a button to withdraw only 50K, or possibly the exact amount required to resurrect.
6) % display for XP bar. Displaying at least 1, if not 2, decimal points. Would greatly simplify calculating how many of 'X' runs are necessary to level up.
7) A Key/mouse button combo to automatically move items into the cube when viewing the Gems, Runes or Materials tabs of your stash. I.E. ALT + Right Click would move the gems/rejuvies into the cube to make it easier to cube them.
8) Healing shrines should at least Cure poison and probably chilled. How is some random-ass well in the middle of a field a Cure all...but not a HEALING shrine?
"You can't fight if you're already dead." - A powerful mage.
An auto-collect function for runes on SP games, like the system we have for collecting Gold. Walk past it and zip... it's in your stash.
There's no one else to compete with you to pick it up, so if a Rune drops, it should belong to you anyway.
I provide my bnet details after I have accepted your offer/ you accept mine.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
8) Healing shrines should at least Cure poison and probably chilled. How is some random-ass well in the middle of a field a Cure all...but not a HEALING shrine?
Because "well" = "get well".
I provide my bnet details after I have accepted your offer/ you accept mine.
Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
I think an entire 10x4 is too much for charms. Would make it too easy to max out resistance, FHR, etc. Somewhat spoiling itemization and making trade-offs in gear choices.
An alternate idea...
The cube no longer occupies any inventory space and has a hotkey by default. It gains slots for: Hellfire Torch, a Sunder, Gheed's, Annihilus, Keys, and Tomes of ID & Town Portal. The cube retains it's 3x4 space to store anything.
Then either 5x4, or 6x4, of the inventory space is usable for any other charms.
Currently at most you can run 6 GCs/Skillers while holding the cube assuming Sunder and Gheed's. At 5x4, you would lose the capacity of a single GC/skiller and space for (2) small charms, assuming you carry keys, but gain a 5x4 area to manage loot.
6x4 allocated for charms would be equal GCs with the loss of a single small charm and 4x4 for loot management.
To further ease loot management, gems/runes should be stackable in the cube/inventory.
"You can't fight if you're already dead." - A powerful mage.
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varangium
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