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Can be used to make Runewords:
OP
and a new act 4 merc with something like 3 Bone skills + Corpse Explosion + either Amplify Damage or Lower Resist would also put emilio under a lot of pressure
OP
and a new act 4 merc with something like 3 Bone skills + Corpse Explosion + either Amplify Damage or Lower Resist would also put emilio under a lot of pressure
Or some Warrior from Diablo 1 with that legendary black armor, weapon and shield as a pure tank merc!
OP
btw anybody knows if synergies work past lvl 20? i mean rogues get like lvl 40 Cold Arrow/ Fire Arrow, does it benefit the Freezing Arrow/ Exploding Arrow past lvl 20? or at all, dmg is stated pretty low anyways..
Cool ide indeed, to many build are dependant on Act 2 auras & Infinity / Insight, Andariel's Visage.
I'm using Act 2 Mercenarys on 90% of my characters, For the Summon Warlock, for my Frozen Orb Sorcc, for my Fire Bolt Sorcc & for my Summon Necro, only for my Barbarian I doubled down on more Physical melee dmg and went Act 5 Frenzy Barb Merc,
he does not provide me with any kinda of Aura, unless I swap out his Lawbringer Phase Blade for a Last Wish Phase Blade, but that's strictly for bossing.
would be nice if they had Might aura without a weapon or some other aura or synergys, like Sword Mastery instead of Taunt, I don't think I have ever seen the mercenary Taunt or if that's just passively applied but it feels like a useless skill that could be something better.
I'm using Act 2 Mercenarys on 90% of my characters, For the Summon Warlock, for my Frozen Orb Sorcc, for my Fire Bolt Sorcc & for my Summon Necro, only for my Barbarian I doubled down on more Physical melee dmg and went Act 5 Frenzy Barb Merc,
he does not provide me with any kinda of Aura, unless I swap out his Lawbringer Phase Blade for a Last Wish Phase Blade, but that's strictly for bossing.
would be nice if they had Might aura without a weapon or some other aura or synergys, like Sword Mastery instead of Taunt, I don't think I have ever seen the mercenary Taunt or if that's just passively applied but it feels like a useless skill that could be something better.
Don't train till you can get it right, train till you can't get it wrong!
PD2 = project diablo 2 , huge mod for LODganseng wrote: 3 weeks agosorry what is PD2?
not sure about different gear for different mercs, seems unnecessarily complicated. just adding Boots, belts and gloves feels so much more straightforward. imagine a rogue in full m'avina or with double horazon's
as for auras, also wouldn't go that path, surely we can get more creative
rogue with synergetic Arrows, Evade, Inner Sight and Slow Missiles would already be great.
I'm neutral on additional gear slots for mercs, i don't think it's necessarily what they need but i also wouldn't complain
I think just some changes to gear options could open up a lot of mercs, like Insight in swords for A3/A5 or more ctc helms like Delirium for A1
For A1, more than anything i think she would benefit from innate Pierce
♥♥♥ SC ladder & non-ladder ♥♥♥
Feel free to message me on discord @kerph for a quick reply
Feel free to message me on discord @kerph for a quick reply
OP
oh, i just realized the mercs can't level past 98??
that certainly also needs to be addressed!
that certainly also needs to be addressed!
Why not just drop the concept of having a spellcasting merc at all? It was always confusing to my why they got sword and shield when all they do is casting spells.
Even with OP Aura and/or some Sunder source, they will be a rare choice because of retarded AI plus no reliable way of getting life back besides regen and pots.
Some close-combat skillset including magical damage and some cc on top of phys would be a welcome change imo.
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No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
OP
spellcasters are bad? look at the sorc, and she also wields threshers, crossbows or axes at times 
agree on the ai - but that's an issue for most mercs and minions isn't it?
and if they equipped mercs with more gear and five synergized spells the iron wolfs would certainly be very strong
like Fire Bolt + fire ball + Fire Mastery + Enchant + Warmth with Magefist, Flickering Flame, Arachnid Mesh, Chains of Honor, socketed Hexfire and Spirit.. beats fire zon in power probably
or Nova + Static Field + Telekinesis+ Energy Shield + Lightning Mastery with socketed griffon, Crescent Moon Runeword, Spirit, Skin of the Vipermagi, Arachnid Mesh and Frostburn.. will be very strong and survivable
agree on the ai - but that's an issue for most mercs and minions isn't it?
and if they equipped mercs with more gear and five synergized spells the iron wolfs would certainly be very strong
like Fire Bolt + fire ball + Fire Mastery + Enchant + Warmth with Magefist, Flickering Flame, Arachnid Mesh, Chains of Honor, socketed Hexfire and Spirit.. beats fire zon in power probably
or Nova + Static Field + Telekinesis+ Energy Shield + Lightning Mastery with socketed griffon, Crescent Moon Runeword, Spirit, Skin of the Vipermagi, Arachnid Mesh and Frostburn.. will be very strong and survivable
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