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ShadowHeart wrote: 4 days ago
Bertram The Cursed wrote: 4 days ago
Does minus enemy res from gear or sunder counts for my merc (when i wear them) or for me too, when my merc wears them.
No, -ELR% only counts for the character wearing it, you or the merc. If it's on your gear, it only helps you, not the merc. And vice versa. IIRC the only stats that the merc inherit from the player are magic find and Gold find, and it's one way (you don't benefit from MF/GF on the merc's gear when you make the kill), and only when the merc gets the kill.

There are some summon/minion skills that inherit the -res% / +dmg% stats (snapshot at time of cast), but not all minion skills.
Are you sure about the snapshot for minions?
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DeldiRe wrote: 1 day ago

Are you sure about the snapshot for minions?
I am pretty sure.
How to test by yourself:
Druid summoning ravens in Hell. Go to Arcane Sanctuary with sunder charm in your Horadric Cube. Cast ravens. Ravens cannot damage ghosts (100% physical immune)
Put phys sunder charm in inventory: Raven still cannot damage ghosts.
Recast ravens with charm in inventory: can damage ghosts.
Put sunder charm back in the cube : ravens still can damage ghosts.
7
User avatar

ShadowHeart 6508Moderator

RotW Paladin Europe PC Playstation
Summons and minions are considered separate entities (they are just “tethered” to you or the specific spot where you cast them - like hydras and traps). They never use your live stats, they can’t, they have their own stats. Some summons/minions inherit certain stats at cast-time, such as presence of sunder, -res% and +dmg%. What it means is that however much of these stats you have at time you summon the minion gets copied to the minion and becomes part of the minion’s own stats. This “copy” only happens at cast time and there’s no connection to your own stats post-summon. It’s easy enough to verify for a specific minion skill, like @dionisy_cn examplified.

The thing to keep in mind is that the mechanic of copying/inheritance of specific stats is not universal - i.e. it’s not programmed at a fundamental level in the game to always treat all minion skills in a consistent manner. Rather, for each minion skill, the game files define exactly which stats the minion inherits, if any, and this varies wildly from skill to skill. For Bind Demon, for example, the bound demon inherits physical sunder effect but no physical -res. For Raise Skeletal Mage, the mages inherit sunder effect for cold, fire, lightning and poison, but no -res% or +dmg%. Hydra inherits fire sunder, -EFR% and +FSD%. Fire Golem inherits fire sunder but that’s it. Revive inherits all 6 sunder effects but that’s it. Lightning Sentry inherits Lightning sunder, -ELR% and +LSD%. Death Sentry inherits lightning sunder, fire sunder, physical sunder, -ELR%, -EFR%, +LSD% and +FSD% (but I’m not sure if the last one even matters for CE damage?). All of this is specified in the game files, per skill.

I’m not sure if every single skill has been thoroughly tested to verify that it works as expected (based on what the game files say) in terms of sunder, -res%, +dmg%, as well as the part with stats being snapshot at cast time. If I had more time I might try to look into this more myself (also assuming I was less lazy 😂).

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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User avatar

vued 1667

Resurrected Sorceress Europe PC
ShadowHeart wrote: 8 hours ago
Summons and minions are considered separate entities (they are just “tethered” to you or the specific spot where you cast them - like hydras and traps). They never use your live stats, they can’t, they have their own stats. Some summons/minions inherit certain stats at cast-time, such as presence of sunder, -res% and +dmg%. What it means is that however much of these stats you have at time you summon the minion gets copied to the minion and becomes part of the minion’s own stats. This “copy” only happens at cast time and there’s no connection to your own stats post-summon. It’s easy enough to verify for a specific minion skill, like @dionisy_cn examplified.

The thing to keep in mind is that the mechanic of copying/inheritance of specific stats is not universal - i.e. it’s not programmed at a fundamental level in the game to always treat all minion skills in a consistent manner. Rather, for each minion skill, the game files define exactly which stats the minion inherits, if any, and this varies wildly from skill to skill. For Bind Demon, for example, the bound demon inherits physical sunder effect but no physical -res. For Raise Skeletal Mage, the mages inherit sunder effect for cold, fire, lightning and poison, but no -res% or +dmg%. Hydra inherits fire sunder, -EFR% and +FSD%. Fire Golem inherits fire sunder but that’s it. Revive inherits all 6 sunder effects but that’s it. Lightning Sentry inherits Lightning sunder, -ELR% and +LSD%. Death Sentry inherits lightning sunder, fire sunder, physical sunder, -ELR%, -EFR%, +LSD% and +FSD% (but I’m not sure if the last one even matters for CE damage?). All of this is specified in the game files, per skill.

I’m not sure if every single skill has been thoroughly tested to verify that it works as expected (based on what the game files say) in terms of sunder, -res%, +dmg%, as well as the part with stats being snapshot at cast time. If I had more time I might try to look into this more myself (also assuming I was less lazy 😂).
Do you know how you make us feel when you call yourself lazy after all this digging through game files? 😭

I'm too lazy to play D2 right now. 🤣

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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