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7
varangium wrote: 2 hours ago
Rhaegar86 wrote: 2 hours ago
varangium wrote: 2 hours ago


Why 319%? You only need 175-195 max, right ? Are you using GA or other items to make the max res
Cap
higher? I assume that is
Key
Lvl7 Flickering Flame but it doesn't matter now, my demon just ate it
From your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.

I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame).
Talic
fire
Twister
is so strong that you have to get it up higher (ideally to 90 or more)

And then once your merc with Flickering Flame dies, your demon loses his fire immunity.

I think you need to get your merc max fire res
Cap
up
I agree. I just reset the game and think I have a better idea of how to have a better shot at them. I was taking too much time and giving them time to spawn the insane clown posse flying around everywhere. This set of statues will just be spent as a learning experiment. I'm not spending anymore time on it tonight. I'm pretty pissed lol
7
Sorry to hear that! Losing that kind of demon is a huge letdown.
7
OP
User avatar

kerph 225

RotW Americas PC
varangium wrote: 2 hours ago
Why 319%? You only need 175-195 max, right ? Are you using GA or other items to make the max res
Cap
higher? I assume that is
Key
With ancients
Conviction
, 275/295

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=26
Zod
=24
Ber
=18
Cham
=14
Sur
=9
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
OP
User avatar

kerph 225

RotW Americas PC
varangium wrote: 2 hours ago
Rhaegar86 wrote: 2 hours ago
varangium wrote: 2 hours ago


Why 319%? You only need 175-195 max, right ? Are you using GA or other items to make the max res
Cap
higher? I assume that is
Key
Lvl7 Flickering Flame but it doesn't matter now, my demon just ate it
From your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.

I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame).
Talic
fire
Twister
is so strong that you have to get it up higher (ideally to 90 or more)

And then once your merc with Flickering Flame dies, your demon loses his fire immunity.

I think you need to get your merc max fire res
Cap
up
I don't think the merc dying was the issue, she's mostly there to give
Concentration
and moral support.
Hephasto the Armorer
only has 25 base light/cold resist so he may have been just barely immune with cold/lightning enchanted affixes

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=26
Zod
=24
Ber
=18
Cham
=14
Sur
=9
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
kerph wrote: 1 hour ago
varangium wrote: 2 hours ago
Why 319%? You only need 175-195 max, right ? Are you using GA or other items to make the max res
Cap
higher? I assume that is
Key
With ancients
Conviction
, 275/295
Well, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
7
OP
User avatar

kerph 225

RotW Americas PC
varangium wrote: 50 minutes ago
Well, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
Haha but merc does get the hell penalty? It's just demon that doesn't
Mist gives +40% all resist, Duress +15%, and level 7
Resist Fire
gives 102% fire resist. +157% on top of merc's base. So 319 is definitely plausible

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=26
Zod
=24
Ber
=18
Cham
=14
Sur
=9
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
kerph wrote: 42 minutes ago
varangium wrote: 50 minutes ago
Well, he was referring to his merc which doesn’t have the hell penalty so 175/195. But the gear I think she had on doesn’t add up to 319 so maybe he was just adding 100 for no hell penalty / main character equivalent
Haha but merc does get the hell penalty? It's just demon that doesn't

image.png

Mist gives +40% all resist, Duress +15%, and level 7
Resist Fire
gives 102% fire resist. +157% on top of merc's base. So 319 is definitely plausible
Ok well I dunno, all I know is naked a high level merc still has 60+ res, at least Act 2 one does. But yeah maybe behind the scenes there is offsetting negative res and inherent res by level.

Basically, I've never seen a naked merc with negative resistance, but you're probably right if a low level merc was put in hell they would have it.
7
OP
User avatar

kerph 225

RotW Americas PC
I think he was just quoting the total bonus number u see in the screenshot, not subtracting the penalty or anything from it. Without hell penalty, yes you only need 175/195 on her, but you can't do ancients in normal ^^

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=26
Zod
=24
Ber
=18
Cham
=14
Sur
=9
Lo
=8
Ohm
=4.5
Vex
=2.5
Gul
=1.25
Ist
/18
Perfect Amethyst
/30
Ral
=1
Mal
=0.75
Um
=0.5
Pul
=0.33
Lem
=0.25

Feel free to message me on discord @kerph for a quick reply 😊
7
Rhaegar86 wrote: 2 hours ago
varangium wrote: 2 hours ago
Rhaegar86 wrote: 2 hours ago


Lvl7 Flickering Flame but it doesn't matter now, my demon just ate it
From your other post “poke holes in my strategy”, you said that you your merc and demon will all have fire immunity with Flickering Flame.

I should have poked holes. That’s the problem, that’s incorrect. Your merc will only have 75% fire immunity (well 80% with Flickering Flame).
Talic
fire
Twister
is so strong that you have to get it up higher (ideally to 90 or more)

And then once your merc with Flickering Flame dies, your demon loses his fire immunity.

I think you need to get your merc max fire res
Cap
up
I agree. I just reset the game and think I have a better idea of how to have a better shot at them. I was taking too much time and giving them time to spawn the insane clown posse flying around everywhere. This set of statues will just be spent as a learning experiment. I'm not spending anymore time on it tonight. I'm pretty pissed lol
Maybe swap out Duress with an
Um
'd
Guardian Angel
, and have Merc wear an
Um
'd Kira's. Gear would give +140 resist all (70+15+15+40), so I believe your merc should be at 90 resist all with that setup. Then wear Flickering Flame yourself to take care of the merc.

She does lose the crushing blow and open wounds, not sure the impact of that. But I believe online as long as a monster takes damage once every 8 frames there is no regeneration (regen doesn't start until 8 frames after a damage hit). And 15% crushing blow probably doesn't add that much. To calculate the crushing blow impact:

I believe:
- Merc crushing blow versus bosses is only 1/8th, and a ranged merc is given an additional penalty so it is 1/16th.
- At 15% chance, it works out to average 0.9% hp reduction on a successful hit, assuming no physical res.
- Ubers have 50% physical res, but if your demon has amp damage, you may be eliminating that, so I'll assume it's eliminated.

At full health, 0.09% of an Ubers HP is about 5500 damage, so that's still pretty relevant, but if your average hit is occurring at 40% health left, that's an impact of 2200. Still fairly relevant additional damage I suppose, but your merc's gotta survive first and foremost. And presumably your demon is doing 20k+ damage per hit, so it's not going to make too much of a difference, not sure if you shared the damage calcs. Also, merc might fire at minions in which case the CB isn't super helpful.
9

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