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Just another bug?
Can be used to make Runewords:
Just another bug?
Never seen that before! Stupid Q but did you create the game or someone else?
o0
I assume you made the game with the level 94 Amazon?
Either way, if you leave a game for any reason (disconnect or save & exit doesn't matter), the game assigns another character (one that's still in that game instance) as the game host, and all future TZs (including both automatic TZ rotations and those created by worldstone shards) will be based on that character's level, even if you rejoin the game with the character that dropped/left. The host reassignment happens instantly when the host leaves the game, and it will not reassign the host status again until the new host also leaves.
The Pit is a level 85 area so the game apparently considers a different character (one that's level 83 or lower) to be the current host. Your screenshot doesn't show the party.
Note that if a TZ rotates in a second time in the same game instance, its TZ level is still fixed at what it was the first time it became TZ, regardless of which character is considered host when it becomes TZ the second time.
If there's multiple characters in the game and the "main" (the one whose level you want TZs to be based on) drops or has to leave temporarily for any reason, once that character returns, all other characters must also leave and rejoin to be sure that the correct character is host for future TZs.
Either way, if you leave a game for any reason (disconnect or save & exit doesn't matter), the game assigns another character (one that's still in that game instance) as the game host, and all future TZs (including both automatic TZ rotations and those created by worldstone shards) will be based on that character's level, even if you rejoin the game with the character that dropped/left. The host reassignment happens instantly when the host leaves the game, and it will not reassign the host status again until the new host also leaves.
The Pit is a level 85 area so the game apparently considers a different character (one that's level 83 or lower) to be the current host. Your screenshot doesn't show the party.
Note that if a TZ rotates in a second time in the same game instance, its TZ level is still fixed at what it was the first time it became TZ, regardless of which character is considered host when it becomes TZ the second time.
If there's multiple characters in the game and the "main" (the one whose level you want TZs to be based on) drops or has to leave temporarily for any reason, once that character returns, all other characters must also leave and rejoin to be sure that the correct character is host for future TZs.
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
Had that a few times by now, unrelated to host level. You see that happening in a game full of nothing but 99s as well.
What's weird is it tends to only affect a zone or two. The TZ level for those drops to whatever the normal zone level is. While all of the other zones still sit at the usual 96.
What's weird is it tends to only affect a zone or two. The TZ level for those drops to whatever the normal zone level is. While all of the other zones still sit at the usual 96.
Has Blizz acknowledged? They seldom communicate so assume they have not.Schnorki wrote: 1 month agoHad that a few times by now, unrelated to host level. You see that happening in a game full of nothing but 99s as well.
What's weird is it tends to only affect a zone or two. The TZ level for those drops to whatever the normal zone level is. While all of the other zones still sit at the usual 96.
I don't go around stalking reddit and whatnot for random off-shoot comments from a company too incompetent to ever use their own, official channels of communication for anything other than the by now nigh daily "hey, buy this!" spam. So...probably not but no idea.ghostpos wrote: 1 month agoHas Blizz acknowledged? They seldom communicate so assume they have not.Schnorki wrote: 1 month agoHad that a few times by now, unrelated to host level. You see that happening in a game full of nothing but 99s as well.
What's weird is it tends to only affect a zone or two. The TZ level for those drops to whatever the normal zone level is. While all of the other zones still sit at the usual 96.![]()
OP
thanks guys, totally forgot i had joined the game for a trade, and the other guy must have been lower lvl, and pit must have been on rotation..
i then tz-ed act one, and all other zones were tz96 as usual, so i got confused. also confusing that the fire enchanted wasn't announced for the pit..
i then tz-ed act one, and all other zones were tz96 as usual, so i got confused. also confusing that the fire enchanted wasn't announced for the pit..
I have seen a this number of times - only happens if no 'modifier' (cursed, exra fast, extra strong, cold...) is added when you launch a game. I haven't stayed around to see if stay after the first round, so cannot say if the next zone adds a modifier, or if it maintains the game as a zero modifier.
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