Ahh yes. If you were testing in town, the auras don’t apply until you go out into the fieldvarangium wrote: 6 hours agoGood catch - yes I do.FerociousTerrier wrote: 6 hours agoI thought that monsters cannot *roll* a third immunity unless innately immune (e.g., megademons), but that external sources such as auras could give them extra immunity. But I could ve wrong.varangium wrote: 6 hours ago
But when I wear level 8 aura Flickering Flame on myself or my merc it doesn't make my demon show as immune to fire... I'm just wondering why it works for you, but not me.
And separately why it would work at all for a demon that already has lightning and cold immune - immunities are supposed to be capped at 2 max, so FF should only take the demon up to 95%. My demon isn't a unique, maybe there is some bug / difference in the mechanics.
Do you have a sunder in your inventory?
I tried removing it, exiting, creating a new game, and still no "immune to fire". But then I exited the town, and I did get "immune to fire". Apparently it's both the sunder AND that the Holy Fire aura doesn't apply in town. So mystery solved.
Unfortunately, contrary to what I've read elsewhere, the sunder effects did not seem fixed based on whether the sunder was in my inventory when the game was created. If I put the sunder back in my inventory and left town again, the fire immunity disappeared. So I can only get (107%-70% = +37%) net benefit from the combo of the two.
Lancer has 25% base fire res, + 20% for spectral hit = 45%, plus 37% net on FF/sunder = 82%. So if I bound a unique lancer that had magic resistant (+40% fire res), maybe that could get me "immune to fire". Of course in theory the Conviction aura from ancients should then break it, but it sounds like that isn't happening?
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Correcting myself, I see you've got a Stone Skin Lancer. I'm hunting for a Stone Skin + Cold Enchanted Lancer to get both cold and lightning immune + fire immune after Tainted/FF. Good set of resists there!FerociousTerrier wrote: 5 hours agoDo you need to keep the sunder in your inventory? Only Talic is immune to fire (I think). Are you trying to kill him last? Could kill the other two with no sunder, add the sunder and then kill Talic.varangium wrote: 6 hours agoGood catch - yes I do.FerociousTerrier wrote: 6 hours ago
I thought that monsters cannot *roll* a third immunity unless innately immune (e.g., megademons), but that external sources such as auras could give them extra immunity. But I could ve wrong.
Do you have a sunder in your inventory?
I tried removing it, exiting, creating a new game, and still no "immune to fire". But then I exited the town, and I did get "immune to fire". Apparently it's both the sunder AND that the Holy Fire aura doesn't apply in town. So mystery solved.
Unfortunately, contrary to what I've read elsewhere, the sunder effects did not seem fixed based on whether the sunder was in my inventory when the game was created. If I put the sunder back in my inventory and left town again, the fire immunity disappeared. So I can only get (107%-70% = +37%) net benefit from the combo of the two.
Lancer has 25% base fire res, + 20% for spectral hit = 45%, plus 37% net on FF/sunder = 82%. So if I bound a unique lancer that had magic resistant (+40% fire res), maybe that could get me "immune to fire". Of course in theory the Conviction aura from ancients should then break it, but it sounds like that isn't happening?
Lancer is a bit squishy without Stone Skin. If you find a Stone Skin + Magic Resistant one, jackpot!
I've found I barely need Cursed now. The demon does massive damage and I've got fully synergized Abyss/Chains. Helps with Heralds, of course, but not 100% necessary. For Ubers/Ancients, I will use Lifetap anyway.
Yeah I just use a regular lancer because if she dies or I want to respec it’s low stress to rebind her. All I need is a Stone skin Terror zone and I’m good. Well I have to bind about 4 times since I want the Vigor aura and 1 in 4 chance.FerociousTerrier wrote: 5 hours agoCorrecting myself, I see you've got a Stone Skin Lancer. I'm hunting for a Stone Skin + Cold Enchanted Lancer to get both cold and lightning immune + fire immune after Tainted/FF. Good set of resists there!FerociousTerrier wrote: 5 hours agoDo you need to keep the sunder in your inventory? Only Talic is immune to fire (I think). Are you trying to kill him last? Could kill the other two with no sunder, add the sunder and then kill Talic.varangium wrote: 6 hours ago
Good catch - yes I do.
I tried removing it, exiting, creating a new game, and still no "immune to fire". But then I exited the town, and I did get "immune to fire". Apparently it's both the sunder AND that the Holy Fire aura doesn't apply in town. So mystery solved.
Unfortunately, contrary to what I've read elsewhere, the sunder effects did not seem fixed based on whether the sunder was in my inventory when the game was created. If I put the sunder back in my inventory and left town again, the fire immunity disappeared. So I can only get (107%-70% = +37%) net benefit from the combo of the two.
Lancer has 25% base fire res, + 20% for spectral hit = 45%, plus 37% net on FF/sunder = 82%. So if I bound a unique lancer that had magic resistant (+40% fire res), maybe that could get me "immune to fire". Of course in theory the Conviction aura from ancients should then break it, but it sounds like that isn't happening?
Lancer is a bit squishy without Stone Skin. If you find a Stone Skin + Magic Resistant one, jackpot!
I've found I barely need Cursed now. The demon does massive damage and I've got fully synergized Abyss/Chains. Helps with Heralds, of course, but not 100% necessary. For Ubers/Ancients, I will use Lifetap anyway.
At some point I may try going for a unique to battle the ancients.
Sounds like I would need Stone Skin + Cold Enchanted + Magic Resistant + (ideally) Cursed, then with my preferred Vigor aura.
Don’t know if I can deal with the odds of finding that combo lol.
It can take a looong time. I try to hit mid-high player count, and often the Lancer zones are already cleared or not spawning Lancers. If I didn't enjoy the hunt, I'd burn out quick.varangium wrote: 5 hours agoYeah I just use a regular lancer because if she dies or I want to respec it’s low stress to rebind her. All I need is a Stone skin Terror zone and I’m good. Well I have to bind about 4 times since I want the Vigor aura and 1 in 4 chance.FerociousTerrier wrote: 5 hours agoCorrecting myself, I see you've got a Stone Skin Lancer. I'm hunting for a Stone Skin + Cold Enchanted Lancer to get both cold and lightning immune + fire immune after Tainted/FF. Good set of resists there!FerociousTerrier wrote: 5 hours ago
Do you need to keep the sunder in your inventory? Only Talic is immune to fire (I think). Are you trying to kill him last? Could kill the other two with no sunder, add the sunder and then kill Talic.
Lancer is a bit squishy without Stone Skin. If you find a Stone Skin + Magic Resistant one, jackpot!
I've found I barely need Cursed now. The demon does massive damage and I've got fully synergized Abyss/Chains. Helps with Heralds, of course, but not 100% necessary. For Ubers/Ancients, I will use Lifetap anyway.
At some point I may try going for a unique to battle the ancients.
Sounds like I would need Stone Skin + Cold Enchanted + Magic Resistant + (ideally) Cursed, then with my preferred Vigor aura.
Don’t know if I can deal with the odds of finding that combo lol.
Unique mobs only get 3 random mods though.
If you want one with 4 mods you need to use a super unique* with two or more of your desired mods as fixed mods - the only demon super uniques with any two of those you listed are Pitspawn Fouldog and Toorc Icefist.
* super uniques get 1-3 fixed mods + 2 random mods on Hell
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My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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