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I found a 3os Caduceus with +2 Blessed Hammer and thought about making it into a Lawbringer and using that in a hammerdin
Would that be an effective weapon, ie does Sanctuary work with blessed hammers?
Would that be an effective weapon, ie does Sanctuary work with blessed hammers?
Can be used to make Runewords:
I found a 3os Caduceus with +2 Blessed Hammer and thought about making it into a Lawbringer and using that in a hammerdin
Would that be an effective weapon, ie does Sanctuary work with blessed hammers?
Would that be an effective weapon, ie does Sanctuary work with blessed hammers?
I always have crafting materials for trade
Hi, fellow Mike.
Yes, you would get the Sanctuary Aura, but that's it. Most of the other stats are dead since you don't hit with the Lawbringer. A plain Spirit sword or a Hoto would be better.
But maybe there are some very special cases, (Tombs?) where the aura alone might be worth it, especially if you don't have a magic sunder and don't want to fight the magic immune mummies.
Yes, you would get the Sanctuary Aura, but that's it. Most of the other stats are dead since you don't hit with the Lawbringer. A plain Spirit sword or a Hoto would be better.
But maybe there are some very special cases, (Tombs?) where the aura alone might be worth it, especially if you don't have a magic sunder and don't want to fight the magic immune mummies.
Can't say I've ever actively tried it (ewww, hammerdin!) but realistically, Sanctuary Aura should not only not be all too helpful for a hammerdin, it'd actually be counterproductive.
When you go about throwing hammers at stuff, you want all of that stuff to be running towards you so as to get hit asap so you can move on. Or at the very least make the further out stuff walk into range of the max hammer radius so you don't have to reposition and cast even more. Sanctuary Aura would very much counteract that as the knockback would repeatedly push stuff out of your hammer range, meaning you need to go chase down your knockable targets and waste more time on individual hammering.
Plus everything else on Lawbringer is kind of pointless for a hammerdin as well so...I'd opt to go for a more suitable and beneficial weapon choice instead.
When you go about throwing hammers at stuff, you want all of that stuff to be running towards you so as to get hit asap so you can move on. Or at the very least make the further out stuff walk into range of the max hammer radius so you don't have to reposition and cast even more. Sanctuary Aura would very much counteract that as the knockback would repeatedly push stuff out of your hammer range, meaning you need to go chase down your knockable targets and waste more time on individual hammering.
Plus everything else on Lawbringer is kind of pointless for a hammerdin as well so...I'd opt to go for a more suitable and beneficial weapon choice instead.
Sanctuary Aura is amazing in some situations (like for poor summoner druid or Blade Fury on swap) but can be bad in other (merc with 2*Lawbringer can push out of reach seal boss in Chaos Sanctuary).
Sanctuary is nice when you meet dolls or souls.
Sanctuary is nice when you meet dolls or souls.
Heart of the Oak in a boring 4os Flail from normal because lower requirements and who cares about anything else for a caster?
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
Note the FCR break points are important for slinging hammers ... basically you want 75% (easy) minimum or 125% maximum (hard)!
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
Note the FCR break points are important for slinging hammers ... basically you want 75% (easy) minimum or 125% maximum (hard)!
I thought you need to find nm/hell Flail to get 4 sox? at least cant remember dropping flails 4 sox early on in normal.SizzleZap wrote: 12 hours agoHeart of the Oak in a boring 4os Flail from normal because lower requirements and who cares about anything else for a caster?
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
I am pretty sure I got some reasonable cheap seats bases from Cow Level on Normal but by the time you got HR you are playing in Hell anyway usually. It never hurts to pick up a gray Monarch or take a peek at anything that might be a good base for runewords during any play through ... you can find multiple 15% ED Ethereal base armors with 4os long long before you find a spare Lo rune to give your mercenary stellar Fortitude for exampleSemirotta wrote: 12 hours agoI thought you need to find nm/hell Flail to get 4 sox? at least cant remember dropping flails 4 sox early on in normal.SizzleZap wrote: 12 hours agoHeart of the Oak in a boring 4os Flail from normal because lower requirements and who cares about anything else for a caster?
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
Yeah you'd have to find it on NM/Hell, but it's still a "Normal" base. I think you technically can find it in Normal cows, but not easily.Semirotta wrote: 12 hours agoI thought you need to find nm/hell Flail to get 4 sox? at least cant remember dropping flails 4 sox early on in normal.SizzleZap wrote: 12 hours agoHeart of the Oak in a boring 4os Flail from normal because lower requirements and who cares about anything else for a caster?
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
All trades are negotiable within reason 
Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
Flails with iLvl 26-40 will get 4 sockets at Larzuk, normal cows are lvl 28. You can also use the socket recipe for a 50% chance if you don't want to waste your Larzuk quest on a Flail.justinman114 wrote: 1 hour agoYeah you'd have to find it on NM/Hell, but it's still a "Normal" base. I think you technically can find it in Normal cows, but not easily.Semirotta wrote: 12 hours agoI thought you need to find nm/hell Flail to get 4 sox? at least cant remember dropping flails 4 sox early on in normal.SizzleZap wrote: 12 hours agoHeart of the Oak in a boring 4os Flail from normal because lower requirements and who cares about anything else for a caster?
The budget option is Spirit usually in a 4os Crystal Sword for the same reasons as above!
At least until you find a Vex (or craft it from 2 Gul you got from The Hellforge quest in Hell)
HOTO is incredibly powerful for how relatively easy it is to achieve. I have 2 already on single player offline and I barely even play that much at all anymore!
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
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