Hi, fellow Mike.
Yes, you would get the Sanctuary Aura, but that's it. Most of the other stats are dead since you don't hit with the Lawbringer. A plain Spirit sword or a Hoto would be better.
But maybe there are some very special cases, (Tombs?) where the aura alone might be worth it, especially if you don't have a magic sunder and don't want to fight the magic immune mummies.
Can't say I've ever actively tried it (ewww, hammerdin!) but realistically, Sanctuary Aura should not only not be all too helpful for a hammerdin, it'd actually be counterproductive.
When you go about throwing hammers at stuff, you want all of that stuff to be running towards you so as to get hit asap so you can move on. Or at the very least make the further out stuff walk into range of the max hammer radius so you don't have to reposition and cast even more. Sanctuary Aura would very much counteract that as the knockback would repeatedly push stuff out of your hammer range, meaning you need to go chase down your knockable targets and waste more time on individual hammering.
Plus everything else on Lawbringer is kind of pointless for a hammerdin as well so...I'd opt to go for a more suitable and beneficial weapon choice instead.
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olordmike
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