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I feel like now that I've completed hell and my fire druid just reached 86, I need to vent on this. Normal and Nightmare in this game are always fun to play through solo most the time, or with a group of 1-3 other players and hack your way through. But now that I've nearly reached full build (I'm running kind of a Tank fire druid with Spirit Keeper, Hexfire, Stormshield, Arcane's Valor, TGods, magef, rising sun, etc. and 38 fire spells) and the problem is... EVERY game I join to help people like "Act 2 run through" or to "help with quest", it's not the WP skipping that is the problem, its that there's always a sorc or a player with Enigma that just teleports everyone through every area. We get to Act 3, I'm like finally we all get to run and hack and slash.. nope, someone will Teleport and be like "brain up" "eye up" etc. And we get to Act 4, I give them River Teleport and start running through.. someone just teleports ahead into Sanctum "tp up" as I'm running ahead and killing stuff. Like every single game, it's like nobody wants to even play the game as intended.
What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
Description by What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or " Spider Cavern" or stuff like the " Chaos Sanctuary", they need to make it like they're doing with the Terror Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.
And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
Can be used to make Runewords:
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JARY
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