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8 replies   267 views
2

Description

I feel like now that I've completed hell and my fire druid just reached 86, I need to vent on this. Normal and Nightmare in this game are always fun to play through solo most the time, or with a group of 1-3 other players and hack your way through. But now that I've nearly reached full build (I'm running kind of a Tank fire druid with
Spirit Keeper
,
Hexfire
,
Stormshield
, Arcane's Valor, TGods, magef, rising sun, etc. and 38 fire spells) and the problem is... EVERY game I join to help people like "Act 2 run through" or to "help with quest", it's not the WP skipping that is the problem, its that there's always a sorc or a player with Enigma that just teleports everyone through every area. We get to Act 3, I'm like finally we all get to run and hack and slash.. nope, someone will
Teleport
and be like "brain up" "eye up" etc. And we get to Act 4, I give them River
Teleport
and start running through.. someone just teleports ahead into Sanctum "tp up" as I'm running ahead and killing stuff. Like every single game, it's like nobody wants to even play the game as intended.

What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or "
Spider Cavern
" or stuff like the "
Chaos Sanctuary
", they need to make it like they're doing with the
Terror
Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.

And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
Description by JARY
5

Can be used to make Runewords:

7
User avatar

JARY 44

PC
I feel like now that I've completed hell and my fire druid just reached 86, I need to vent on this. Normal and Nightmare in this game are always fun to play through solo most the time, or with a group of 1-3 other players and hack your way through. But now that I've nearly reached full build (I'm running kind of a Tank fire druid with
Spirit Keeper
,
Hexfire
,
Stormshield
, Arcane's Valor, TGods, magef, rising sun, etc. and 38 fire spells) and the problem is... EVERY game I join to help people like "Act 2 run through" or to "help with quest", it's not the WP skipping that is the problem, its that there's always a sorc or a player with Enigma that just teleports everyone through every area. We get to Act 3, I'm like finally we all get to run and hack and slash.. nope, someone will
Teleport
and be like "brain up" "eye up" etc. And we get to Act 4, I give them River
Teleport
and start running through.. someone just teleports ahead into Sanctum "tp up" as I'm running ahead and killing stuff. Like every single game, it's like nobody wants to even play the game as intended.

What they need to do, is that the Quests like I was mentioning the "Flayer Dungeon" or "
Spider Cavern
" or stuff like the "
Chaos Sanctuary
", they need to make it like they're doing with the
Terror
Zones now where you have to CLEAR like 80% an area, and the entrance to all these caverns/sanctuaries will have a GATE that won't open till that's fulfilled. No skipping, no teleporting through, you'd have to clear most of the area then the gate can be opened and you have access to the dungeon, etc. Again, probably never gonna happen but that's what the game needs to secure that people play through properly.

And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
7
"nobody wants to even play the game as intended I want". Fixed
7
User avatar

leox 500

Resurrected Paladin Asia PC
There are 2 solution for this.
1. You start with don't care about how other play . And focus on self play.

2.You open up a group/ room. That clear says 'no
Teleport
' allow here. If you wish to join, comply with this first. Then start collect members.

It is simply like LoD/rotw story, no warlock allow, then you play LoD , naturally, no warlock and game is relative balance.

Some Trade is available for both rotw and LoD, Most rune ,
Perfect Gems
is only in LoD side.
I will busy at us Stock market open time. 9:30 a.m. ET
7
JARY wrote: 4 hours ago


And regarding Enigma, I just feel like once you hit late nightmare and hell the game just changes, 'cause half the players have that godforsaken item by then. I don't want the item to get removed, it's incredibly fun and useful in PvP and things like that, but make the level requirements of that runeword like 98 so it has like no presence in pvm.
I'm not a pvp player, but banning OP items makes most sense for pvp. Grief is usually banned there (as well as these OP little glasses called "potions", I mean, instant recovery from wounds, come on).

A level requirement of 98 would kill Enigma for most players (98%?), especially on ladder. Maybe level 80, but even without Enigma there would still be lots of
Teleport
because you seem to forget that you can also have
Teleport
on a staff. This is expensive but there is usually lots of
Gold
available especially as soon as your merc can survive longer. So even the players without Enigma usually use
Teleport
via a staff. They pay with
Gold
and their second weapon slots for their
Teleport
while the Enigma users pay with
Jah
+
Ber
and don't have to pay
Gold
anymore or switch to their second weapon slot where the staff was.

So
Teleport
does not only happen in Hell, thank the Blizz gods for that. I, personally do not like to be forced to walk winding paths (Maggot Lair,
Arcane Sanctuary
, Palace Cellar, Jungle,
River of Flame
to CS). I like to shorten the route through some teleports. After walking through normal Maggot Lair without a staff, I usually want to deinstall this game right away. Less fun than telporting.
7
i leveled my last zon recently, providing her with all the gg gear, and she really struggled in act 3 till she could put on the final godly gear at lvl 75/76
which reminded me of my very first zon, what a torment it was, how i freaking gave up and asked for help to finish hell..

you don't like gg gear don't use it, but stop calling for quality of life cuts that affect everyone pls
7
Imo teleporting ruins the whole game.
Either have no class a proper movement spell like
Teleport
or have every class enjoy a proper movement spell like
Teleport
. Its not that hard.
Balance is the issue.
7
yes, and it's solved by Enigma or gear with tp charges..
7
User avatar

Schnorki 5371Moderator

RotW PC
Enigma has nothing to do with this. If Enigma was removed, you'd still have the exact same thing you have in classic mode now or in normal/nm/pre-Enigma-days of a new ladder: sorcs. Sorc teleports, TPs for everyone, done, still skipping everything.

And imo, there's nothing wrong with doing that or being able to do that. All it does is make travel fast if you so choose which has been a defining characteristic of D2 for ages now. No reason to change that.
If you personally don't like it, the simple answer is to just not do it and to play with people who feel the same way.

If all you did was remove/artificially limit Enigma, you'd merely make sorcs obligatory again. And if all you did was nerf
Teleport
, you'd simply royally piss off what is likely the vast majority of people as they are now forced into effectively wasting most of their time, killing all sorts of stuff over and over again (as you're effectively removing speed runs) for little to no gain to them whatsoever, essentially telling them "you're not allowed to play in the way you want and in a way that doesn't just waste most of your time even though you've been doing that for 20+ years now..f off".

And that last part is kind of the main point. If you really want folks to stop teleporting everywhere, don't just randomly nerf/remove
Teleport
and kick everyone in the shin but instead give them an actual reason not to
Teleport
past everything. Clear-% for heralds was a decent starting idea for that except it got immediately invalidated by "you can just get the same sunders off boss farming now and heralds are nerfed to otherwise also be largely pointless". If they simply made normal mobs worth killing, be that for xp or loot (or both, ideally), most people would suddenly start properly clearing, rather than just teleporting past, without forcing them into it. So if they just prefer bosses, they could still skip to those. They'd merely not have as much of an incentive to do so.
And you wouldn't have to buff trash mobs to boss levels to do that. There are a lot more of them after all, giving you a significantly higher #kills/time. All you'd need is to bump it up a bit to where their new xp and drops for a given realistic #/time for trash in sum starts to at least compete with elites vs. their #/time just teleporting through.

One of the few things they actually did well in D4 imo..when you went into a dungeon or whatever they were called (been a while ^^), you actually went in to clear. Not because your travel speed was limited but because the game was built around proper clears. At least in early D4, no clue what's going on in that game nowadays.
7
I am okay with
Teleport
as endgame gear. Running feels very clunky, especially when playing with controller.
Teleport
smoothens gameplay by a lot.

I HATE those urns in tombs. They are ALWAYS placed that you trip into them. And all those doors everywhere.... argh! Doing catacombs without
Teleport
is a mess.

But I wished for more alternatives. Enigma is just a bad armour for physical damage classes. I always cry when I see Bowazons and Fanazealots wearing Enigma, giving up 1k damage and heavily losing defense just to keep up with the party and most of my melee heroes are wearing Forti. Enigma downright sucks in hard fights.

We need a second armour runeword with +resist or +ed instead of +skills/strength or some unique ring or even a good weapon giving
Teleport
oskill.

Everybody is running around [sic] with the same armour. This is bad item design.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).
9

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