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6 replies   136 views
2

Description

We all value and love our rogues, emilios, barbs, and to a lesser extent those weird dudes from act 3, but we all have the feeling they could be a little better don't we?
Let's discuss how to improve them while leaving them in a supporting role. My ideas would be
1) improve pathfinding and targeting. my heart bleeds every time the rogue shoots 20
Arrows
into a wall, or calmly stands two screens away while i struggle
2) give them vitality, energy and mana - mostly an asset, but in part also a liability since mana needs to be managed
3) give them sashes, gloves and
Boots
. a nice boost, a way to reach the critical breakpoints, and a use for all those ethereal items we waste!
4) give each of them five useful and synergetic skills, and two starting skill points so that they max all slvl to 20 out at clvl 99. it really hurts to see lvl 50
Inner Sight
..

Ideas for skills

Rogue
Inner Sight
,
Slow Missiles
, Avoid, and either
Fire Arrow
+
Exploding Arrow
, or
Cold Arrow
+
Freezing Arrow


Emilio
Jab
,
Critical Strike
,
Polearm Mastery
or
Spear Mastery
(you have to pay attention which weapon type he uses),
Mind Blast
, and one of the auras

Act 3 fire guy
Warmth
,
Enchant
,
Fire Mastery
,
Fire Bolt
, fire ball

Others .. don't know much about :)

Thoughts? Would we love to see it in a future patch, could it come?
5

Can be used to make Runewords:

7
We all value and love our rogues, emilios, barbs, and to a lesser extent those weird dudes from act 3, but we all have the feeling they could be a little better don't we?
Let's discuss how to improve them while leaving them in a supporting role. My ideas would be
1) improve pathfinding and targeting. my heart bleeds every time the rogue shoots 20
Arrows
into a wall, or calmly stands two screens away while i struggle
2) give them vitality, energy and mana - mostly an asset, but in part also a liability since mana needs to be managed
3) give them sashes, gloves and
Boots
. a nice boost, a way to reach the critical breakpoints, and a use for all those ethereal items we waste!
4) give each of them five useful and synergetic skills, and two starting skill points so that they max all slvl to 20 out at clvl 99. it really hurts to see lvl 50
Inner Sight
..

Ideas for skills

Rogue
Inner Sight
,
Slow Missiles
, Avoid, and either
Fire Arrow
+
Exploding Arrow
, or
Cold Arrow
+
Freezing Arrow


Emilio
Jab
,
Critical Strike
,
Polearm Mastery
or
Spear Mastery
(you have to pay attention which weapon type he uses),
Mind Blast
, and one of the auras

Act 3 fire guy
Warmth
,
Enchant
,
Fire Mastery
,
Fire Bolt
, fire ball

Others .. don't know much about :)

Thoughts? Would we love to see it in a future patch, could it come?
7
Don't forget the Act 5 Barb Merc. He shines for some builds.
7
It would be interesting if they added +1% to
Pierce
per level, so that bows other than Mist could be used. This would provide an additional incentive to reach 99lvl so that rogues have a 98% chance of
Pierce
.
7
User avatar

Schnorki 5326Moderator

RotW PC
Give all mercs a single grand charm slot so they can be given a sunder.

Rework the AI of essentially all of them but especially A1 and 3. Looking at merc behavior next to e.g. a bound Heph is just painful.
(The same applies to druid pets, give them that same updated behavior! Getting tired of wolves just casually strolling across the screen instead of actually attacking something)

Beyond that, A2 and 5 are fine as is imo.

A1 could use some more run speed and should - as part of the AI rework - stick closer to the player so something like Faith doesn't constantly drop out of aura range. Slight dmg boost at the same time to bring 'em closer to A2/5.

A3...A3 needs help. Bad. Give them mastery skills and synergies. Give them
Conviction
(fire),
Meditation
(cold) or
Salvation
(lightning). Give them...something...they're just terrible. A fraction of the utility of the others with a fraction of the dmg is kind of a pointless mix.
7
Schnorki wrote: 56 minutes ago
Give all mercs a single grand charm slot so they can be given a sunder.

Rework the AI of essentially all of them but especially A1 and 3. Looking at merc behavior next to e.g. a bound Heph is just painful.
(The same applies to druid pets, give them that same updated behavior! Getting tired of wolves just casually strolling across the screen instead of actually attacking something)

Beyond that, A2 and 5 are fine as is imo.

A1 could use some more run speed and should - as part of the AI rework - stick closer to the player so something like Faith doesn't constantly drop out of aura range. Slight dmg boost at the same time to bring 'em closer to A2/5.

A3...A3 needs help. Bad. Give them mastery skills and synergies. Give them
Conviction
(fire),
Meditation
(cold) or
Salvation
(lightning). Give them...something...they're just terrible. A fraction of the utility of the others with a fraction of the dmg is kind of a pointless mix.
I mostly agree but A3 mercs should not have
Conviction
. Such powerful auras like
Conviction
and
Fanaticism
should not come for free but only with powerful gear. I think A3 needs much more damage, for sure. Cold merc could use blizzard if the targeted is at least a champion, fire merc uses
Meteor
, light merc uses Static.
7
User avatar

Schnorki 5326Moderator

RotW PC
mikelessar wrote: 48 minutes ago
[..]
I mostly agree but A3 mercs should not have
Conviction
. Such powerful auras like
Conviction
and
Fanaticism
should not come for free but only with powerful gear. I think A3 needs much more damage, for sure. Cold merc could use blizzard if the targeted is at least a champion, fire merc uses
Meteor
, light merc uses Static.
Imo giving up a "useful merc" for it is cost enough. :)
Though it was just one random idea either way.

Figured the addition of auras (or curses) would largely be an alternative, rather than an addition to the "give them actual dmg" idea. So even with
Conviction
, you'd get
Conviction
with limited effect radius against groups (as the merc's AI would still have them keeping their distance) on a merc that does comparatively little dmg and doesn't tank anything vs. say an Infinity A2 merc that yes, isn't free, but would also be vastly superior due to running in to cover more targets with the aura radius, bringing solid dmg himself if/when needed and being a tank all at the same time.
Plus you could always just keep the
Conviction
level a bit lower for balancing purposes. Doesn't have to be Infinity+.
7
I'd be happy if we could equip more than just a chest armor and
Helm
(apart from weapon/shield). Anything to give them better survivability.

For that matter why are all of us running around pantsless? Do demons and undead never bite your legs? Give us leg coverings!
9

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