I play this without cta even and I do fine. Sure sometimes I run into a pack a little hot and get 1 shot but thats not often. my merc is running a 16 med Insight, COH and for now until i can get Cure a andys. I just constantly swap between Teleport and Nova. constantly placing myself where i can hit things and not get too close. The other thing I do is use static shock on heavy mobs.
My gear is almost the same as yours but I actually have less skillers. 600 health 1400 mana. Just try to stay mobile and I think your fine.
How much life and mana do you have with the CTA? How much poison res?
Your gear is good but a 3-10 amu is not bis. Best is 2-20 with e.g. mana, strength, poison res, poison length reduction etc.
One tip: Cast Cyclone Armor from your Infinity (I hope it is non-Eth as it should be) with your ES. Oyr ES wiml protect the Cyclone Armor but it will still soak damage.
I have 698/2170… 60 stats reserved for gear change (I’ve never been able to get used to respec… never do it)
Some people suggest damage taken goes to mana gear,.. just don’t know how to fit it on the build
Hell and this thing doesn’t even have any MF
60 stats just sitting there huh? I have all my extra stat points into energy and I hardly ever die.
B) enough life so that lvl 40 ES 5% hit flow though doesn’t take off more than 12% from any monster hits and put you into hit recovery. 600 more than enough
C) TP right into the center of every pack and spam Nova. They might get in a hit or two, but none of it stuns you, and your Nova stuns and knocks back them and they never can launch another hit. As soon as you get off a single Nova they are done for.
D) Repeat
Only exceptions to this rule are Inferno attack from infected of souls which does not get interrupted by your Nova, and dolls which explode on Death (and thus Nova also does not disrupt that on Death attack)
Also monsters with special Stun attacks like Blunderbore, viper, or undead Nithalek guys can Stun you even if you take low damage. But I never have issues with them. In theory teleporting into the center of those packs has Stun risk. More importantly, you can Stun them repeatedly as soon as you get off Nova.
I’ve been doing better since I learned of quick cast
I played 96tz act one (found two subders by the way) and my biggest problem has been my merc dying then I die instantly. Archers kill me quickly . My merc has Cure, Insight, and COH. My merc died (killing me) at least 10 times in act 1.
I’ve been doing better since I learned of quick cast
I played 96tz act one (found two subders by the way) and my biggest problem has been my merc dying then I die instantly. Archers kill me quickly . My merc has Cure, Insight, and COH. My merc died (killing me) at least 10 times in act 1.
With ranged attackers like archers it is especially important you TP right on top of them and start blasting Nova. The best defense for Nova sorc is being offensive and getting right in the thick of it. Your Nova stuns enemies and they can't attack you. It's actually MORE dangerous to lie back and cautiously approach in most cases.
My merc never dies and essentially has the same equipment (I run gladiator's bane instead of CoH, but have also run CoH). Main reason he never dies though is because no enemy can ever attack him, I'm constantly stunning them with Nova.
I’ve been doing better since I learned of quick cast
I played 96tz act one (found two subders by the way) and my biggest problem has been my merc dying then I die instantly. Archers kill me quickly . My merc has Cure, Insight, and COH. My merc died (killing me) at least 10 times in act 1.
With ranged attackers like archers it is especially important you TP right on top of them and start blasting Nova. The best defense for Nova sorc is being offensive and getting right in the thick of it. Your Nova stuns enemies and they can't attack you. It's actually MORE dangerous to lie back and cautiously approach in most cases.
My merc never dies and essentially has the same equipment (I run gladiator's bane instead of CoH, but have also run CoH). Main reason he never dies though is because no enemy can ever attack him, I'm constantly stunning them with Nova.
Hmm. I tele in and then my merc dies and then I die. These are t-5 heralds and they pretty much one shot merc. I usually die before I can even cast
Ok yeah, not for a t-5 Herald, I wouldn’t tp in top of that. I meant for normal monsters champions and uniques.
Static anything tough to take it down by half. T-5 Herald is tough for any character. I haven’t fought enough of them to have a set strategy, and depends on why mods they have and what kind of pack.
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