Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
19 replies   775 views
2

Description

Looking to respec now that the patch has hit, but I am unsure about point distribution.

Fixed skills:
20
Demonic Mastery

20
Bind Demon


Tainted
vs. Pure Boiler:

Tainted
Pros // Cons: hitting about 17.6K apiece with max
Blood Boil
, only one synergy to max // nothing, as far as I can tell
Boil Pros // Cons: about 6.9K mix of fire/physical AOE damage // mana cost, demon health cost (maybe negligible), 2 synergies to max
*note: only considering lower end of damage range because I'm lazy

In either
Tainted
or Boiler case,
Blood Boil
gets maxed. So starting from there, looking at the damage differential from one or the other:

Boil: Going from 6.9K fully synergized to 4.5K only partially synergized, but that's AOE so potentially multiplied loss of damage
Tainted
: moving 19 points from
Blood Oath
&
Engorge
to
Summon Tainted
, damage goes from 4.9K per
Tainted
to 17.6K per
Tainted
(using 20%
Blood Boil
bonus)

I think
Tainted
is the winner for me since I can still be boiling for only ~1/3rd loss of boil damage. Also more dynamic use of demons.

Now for the major question! What is the optimal distribution of points in
Blood Oath
and
Engorge
? Where is the sweet spot of both?

More Pros // Cons:

Blood Oath
: More life for Demons // no idea what the health caps are now, so no idea when
Blood Oath
stops adding to
Bind Demon
's health, Resist All probably not doing much for my demons since they're already near max resists (unless Resist All includes Poison and/or Magic) and goes from 69% with 1 point to 75% with maxed points, damage transfer
Cap
of 50% reached with only 4 hard points in
Blood Oath
(assuming soft points count).

Engorge
: Heal demon goes from 55% with 1 pt to 74% with max pts; Life steal from 65% to 103% // no change in attack speed, lose defense/replenish life bonus from
Blood Oath
synergy, no idea if there are caps

Both provide the same synergy bonus to
Blood Boil
. Given the above, I have no idea which is better to put points into. Bit of both? Edit: Maxroll seems to dislike when I copy part of the screen and removes my +skills. With my +skills from gear, 1 point in
Blood Oath
and 1 point in
Engorge
== levels 23 and 26, respectively. And that is leaving 21 points to distribute between the two skills.


Also, is Lethargy worth a point still?
Description by FerociousTerrier
5

Can be used to make Runewords:

7
Looking to respec now that the patch has hit, but I am unsure about point distribution.

Fixed skills:
20
Demonic Mastery

20
Bind Demon


Tainted
vs. Pure Boiler:

Tainted
Pros // Cons: hitting about 17.6K apiece with max
Blood Boil
, only one synergy to max // nothing, as far as I can tell
Boil Pros // Cons: about 6.9K mix of fire/physical AOE damage // mana cost, demon health cost (maybe negligible), 2 synergies to max
*note: only considering lower end of damage range because I'm lazy

In either
Tainted
or Boiler case,
Blood Boil
gets maxed. So starting from there, looking at the damage differential from one or the other:

Boil: Going from 6.9K fully synergized to 4.5K only partially synergized, but that's AOE so potentially multiplied loss of damage
Tainted
: moving 19 points from
Blood Oath
&
Engorge
to
Summon Tainted
, damage goes from 4.9K per
Tainted
to 17.6K per
Tainted
(using 20%
Blood Boil
bonus)

I think
Tainted
is the winner for me since I can still be boiling for only ~1/3rd loss of boil damage. Also more dynamic use of demons.

Now for the major question! What is the optimal distribution of points in
Blood Oath
and
Engorge
? Where is the sweet spot of both?

More Pros // Cons:

Blood Oath
: More life for Demons // no idea what the health caps are now, so no idea when
Blood Oath
stops adding to
Bind Demon
's health, Resist All probably not doing much for my demons since they're already near max resists (unless Resist All includes Poison and/or Magic) and goes from 69% with 1 point to 75% with maxed points, damage transfer
Cap
of 50% reached with only 4 hard points in
Blood Oath
(assuming soft points count).

Engorge
: Heal demon goes from 55% with 1 pt to 74% with max pts; Life steal from 65% to 103% // no change in attack speed, lose defense/replenish life bonus from
Blood Oath
synergy, no idea if there are caps

Both provide the same synergy bonus to
Blood Boil
. Given the above, I have no idea which is better to put points into. Bit of both? Edit: Maxroll seems to dislike when I copy part of the screen and removes my +skills. With my +skills from gear, 1 point in
Blood Oath
and 1 point in
Engorge
== levels 23 and 26, respectively. And that is leaving 21 points to distribute between the two skills.


Also, is Lethargy worth a point still?
7
I went with 0(zero) points in
Bind Demon
.

My skills:
Blood Boil
,
Tainted
,
Blood Oath
,
Engorge
,
Demonic Mastery
.
1point in Hex Syphon and
Sigil Death
(6points spent)
No defilers, no consuming or binding.
You need to spawn
Tainted
with as much -fire resist as possible.

I am not sure why do you need binded demon. No
Conviction
anymore. You either put Infinity on your merc or use it yourself if you have nothing better (like MangSong).
If you really need
Bind Demon
go with one point only, Bind terrorized P5-8 Temptess from WSK or Hihlathak dungeon. They do curse all the tiime. And they don't rush into battle.
7
OP
dionisy_cn wrote: 14 hours ago
I went with 0(zero) points in
Bind Demon
.

My skills:
Blood Boil
,
Tainted
,
Blood Oath
,
Engorge
,
Demonic Mastery
.
1point in Hex Syphon and
Sigil Death
(6points spent)
No defilers, no consuming or binding.
You need to spawn
Tainted
with as much -fire resist as possible.

I am not sure why do you need binded demon. No
Conviction
anymore. You either put Infinity on your merc or use it yourself if you have nothing better (like MangSong).
If you really need
Bind Demon
go with one point only, Bind terrorized P5-8 Temptess from WSK or Hihlathak dungeon. They do curse all the tiime. And they don't rush into battle.
Build is still centered around bound demon, which is the novelty and the draw of the build--lots of other builds that do more damage. Just figuring out the best supplement to my bound demon. Defilers work and the bound demon basically kills trash in groups of 10 at a time in P8 with one or two hits, pack leaders in 2-3 hits. So I'm not feeling inadequate with the build, but exploring the other demon options.

Perhaps two
Tainted
plus a maxed out unique demon isn't better than demon + defilers, but might be nice to switch in for Stone Skins or Physical Immunes instead of spamming boil. ¯\_(ツ)_/¯
7
OP
dionisy_cn wrote: 14 hours ago
I went with 0(zero) points in
Bind Demon
.

My skills:
Blood Boil
,
Tainted
,
Blood Oath
,
Engorge
,
Demonic Mastery
.
1point in Hex Syphon and
Sigil Death
(6points spent)
No defilers, no consuming or binding.
You need to spawn
Tainted
with as much -fire resist as possible.

I am not sure why do you need binded demon. No
Conviction
anymore. You either put Infinity on your merc or use it yourself if you have nothing better (like MangSong).
If you really need
Bind Demon
go with one point only, Bind terrorized P5-8 Temptess from WSK or Hihlathak dungeon. They do curse all the tiime. And they don't rush into battle.
Ps, not doubting your comment at all. I saw a video of three tainteds decimating everything in sight. Looks like they might be the next OP build.
7
FerociousTerrier wrote: 14 hours ago
dionisy_cn wrote: 14 hours ago
I went with 0(zero) points in
Bind Demon
.

My skills:
Blood Boil
,
Tainted
,
Blood Oath
,
Engorge
,
Demonic Mastery
.
1point in Hex Syphon and
Sigil Death
(6points spent)
No defilers, no consuming or binding.
You need to spawn
Tainted
with as much -fire resist as possible.

I am not sure why do you need binded demon. No
Conviction
anymore. You either put Infinity on your merc or use it yourself if you have nothing better (like MangSong).
If you really need
Bind Demon
go with one point only, Bind terrorized P5-8 Temptess from WSK or Hihlathak dungeon. They do curse all the tiime. And they don't rush into battle.
Build is still centered around bound demon, which is the novelty and the draw of the build--lots of other builds that do more damage. Just figuring out the best supplement to my bound demon. Defilers work and the bound demon basically kills trash in groups of 10 at a time in P8 with one or two hits, pack leaders in 2-3 hits. So I'm not feeling inadequate with the build, but exploring the other demon options.

Perhaps two
Tainted
plus a maxed out unique demon isn't better than demon + defilers, but might be nice to switch in for Stone Skins or Physical Immunes instead of spamming boil. ¯\_(ツ)_/¯
Then it you are left with
Blood Oath
. It good for Both you and all your demons.

Lethargy worth one point sure. It still slows dangerous Mobs and pesky Heralds.
Syphon still good, but not as good as it was for me before. I barely have time to boil : 3
Tainted
evaporate everything. Now I need to chug potions often. I am finally below 99 stack. Before I was teleporting in the middle of the trash pack or hurting demons there. then use boil to refill my mana. Not anymore on P1. Everything is dead on arrival due to Tainteds instakill most of stuff on arrival.
7
User avatar

Afura 37

RotW Druid Europe PC
FerociousTerrier wrote: 13 hours ago
Ps, not doubting your comment at all. I saw a video of three tainteds decimating everything in sight. Looks like they might be the next OP build.
They nerfed the synergy from 30% to 20%,
Tainted
still do some good damage though, but you need top endgame gear otherwise it will be kinda slow. Without sunder charm, Infinity and skillers the killingspeed isn't that great and even with sunder charm, Infinity and skillers fire immuns are still a pain in the butt to kill cause their fire resistance will only be brought down to 78%. God thanks there is
Blood Boil
:)
7
OP
dionisy_cn wrote: 13 hours ago
FerociousTerrier wrote: 14 hours ago
dionisy_cn wrote: 14 hours ago
I went with 0(zero) points in
Bind Demon
.

My skills:
Blood Boil
,
Tainted
,
Blood Oath
,
Engorge
,
Demonic Mastery
.
1point in Hex Syphon and
Sigil Death
(6points spent)
No defilers, no consuming or binding.
You need to spawn
Tainted
with as much -fire resist as possible.

I am not sure why do you need binded demon. No
Conviction
anymore. You either put Infinity on your merc or use it yourself if you have nothing better (like MangSong).
If you really need
Bind Demon
go with one point only, Bind terrorized P5-8 Temptess from WSK or Hihlathak dungeon. They do curse all the tiime. And they don't rush into battle.
Build is still centered around bound demon, which is the novelty and the draw of the build--lots of other builds that do more damage. Just figuring out the best supplement to my bound demon. Defilers work and the bound demon basically kills trash in groups of 10 at a time in P8 with one or two hits, pack leaders in 2-3 hits. So I'm not feeling inadequate with the build, but exploring the other demon options.

Perhaps two
Tainted
plus a maxed out unique demon isn't better than demon + defilers, but might be nice to switch in for Stone Skins or Physical Immunes instead of spamming boil. ¯\_(ツ)_/¯
Then it you are left with
Blood Oath
. It good for Both you and all your demons.

Lethargy worth one point sure. It still slows dangerous Mobs and pesky Heralds.
Syphon still good, but not as good as it was for me before. I barely have time to boil : 3
Tainted
evaporate everything. Now I need to chug potions often. I am finally below 99 stack. Before I was teleporting in the middle of the trash pack or hurting demons there. then use boil to refill my mana. Not anymore on P1. Everything is dead on arrival due to Tainteds instakill most of stuff on arrival.
Do they have aoe with their shots or is it single target damage?
7
For what it's worth, the biggest problem I had with
Blood Boil
(SCL) was single target fights. Bosses and Heralds were next to impossible. Bringing your bound demon down to a killable HP and leaving it there while you spam BB, hoping the mob doesn't get a solid hit in and offing your
Conviction
Hephasto is pretty awful.

Mana isn't so bad with an Insight, and curse+convic made things die pretty fast. In 4.2, stuff is going to live longer, making juggling -% hp and +%hp effects an even bigger pain in the ass. If you run out of corpses to
Engorge
with, you immediately start having a bad time.

All this to say that a
Tainted
-focused build (instead of focusing on
Blood Boil
) seems like a better answer if you can break immunes. And if you can't, you still have your bound demon and merc to pump physical damage.

Once you get Infinity, of course, it doesn't matter as much... but I've never had one on ladder, so I (and the vast vast majority of ladder players) will have to find builds and make due without.

Full demon mastery
Tainted
>
Blood Boil
in 4.2
7
Interesting to know, I have Maxed
Summon Goatman
,
Demonic Mastery
,
Death Mark
,
Bind Demon
, 1 point in rest on Demon Tree, 17 Points in Sigil: Lethargy.

So i have 5 points to distribute between
Blood Oath
or
Engorge
.
before the patch the + Damage taken goes to your Demon was at like 76% or 77% after + skills and
Battle Command
buff, so your saying 5 hard points will get it from +26% to 50% ?!?
then Im gonna put 3 more there, to DMG soak some more, probably put last 2 at
Engorge
then to heal & make the demons life steal more.

Sigil: Lethargy is still great even if the DMG taken mod got removed, it still does -50% Run/walk Speed witch is amazing imo & -50% Attack speed.
Minus enemy defence is ofc very great when ur demons is physical attacking mostly, like mine are.

Got the Book with +2 to Demon Skills, +3 to
Consume
, +4 to
Blood Boil
, +3 to
Engorge
& +3 to
Demonic Mastery
but socketed it with Protectors Stone -10 to enemy physical Damage resistance thinking it worked for the Summond demons aswell, but alas it does not, should probably unsocket it and put a Defenders Fire when I can, since
Blood Boil
does more Fire Dmg than physical atm & since I will get more
Blood Oath
than
Engorge
also probably.
just nice for the +5% exp atm i guess, but does the +5-10% Fire skill Damage work when socketed in a
Tome
/ shield?

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
OP
Afura wrote: 13 hours ago
FerociousTerrier wrote: 13 hours ago
Ps, not doubting your comment at all. I saw a video of three tainteds decimating everything in sight. Looks like they might be the next OP build.
They nerfed the synergy from 30% to 20%,
Tainted
still do some good damage though, but you need top endgame gear otherwise it will be kinda slow. Without sunder charm, Infinity and skillers the killingspeed isn't that great and even with sunder charm, Infinity and skillers fire immuns are still a pain in the butt to kill cause their fire resistance will only be brought down to 78%. God thanks there is
Blood Boil
:)
I understand the synergy wasn't even working pre-patch. No?

As far as fire immunes go, that's what the bound Lancer/Urdar is for. Fire/Physical immunes are a problem. And those don't seem too uncommon unfortunately.
7
OP
DrunkAkuma wrote: 13 hours ago
Interesting to know, I have Maxed
Summon Goatman
,
Demonic Mastery
,
Death Mark
,
Bind Demon
, 1 point in rest on Demon Tree, 17 Points in Sigil: Lethargy.

So i have 5 points to distribute between
Blood Oath
or
Engorge
.
before the patch the + Damage taken goes to your Demon was at like 76% or 77% after + skills and
Battle Command
buff, so your saying 5 hard points will get it from +26% to 50% ?!?
then Im gonna put 3 more there, to DMG soak some more, probably put last 2 at
Engorge
then to heal & make the demons life steal more.

Sigil: Lethargy is still great even if the DMG taken mod got removed, it still does -50% Run/walk Speed witch is amazing imo & -50% Attack speed.
Minus enemy defence is ofc very great when ur demons is physical attacking mostly, like mine are.

Got the Book with +2 to Demon Skills, +3 to
Consume
, +4 to
Blood Boil
, +3 to
Engorge
& +3 to
Demonic Mastery
but socketed it with Protectors Stone -10 to enemy physical Damage resistance thinking it worked for the Summond demons aswell, but alas it does not, should probably unsocket it and put a Defenders Fire when I can, since
Blood Boil
does more Fire Dmg than physical atm & since I will get more
Blood Oath
than
Engorge
also probably.
just nice for the +5% exp atm i guess, but does the +5-10% Fire skill Damage work when socketed in a
Tome
/ shield?
Clarification. In MY case, I only need 5 points in
Blood Oath
to hit the 50% damage transfer
Cap
(pre-patch tool tip was incorrect -- no one was getting 70+%, it just didn't show the 43%
Cap
). To hit 50% (again, assuming soft points count), you need 3+(pts*2) = 50, so lvl 24
Blood Oath
, in my understanding. I might have that mixed up though...

Think I'll keep Lethargy because I don't know how many times that has saved me from doll ambushes. Mine is currently 17 with +skills.
7
Great, got the regular Bone Breaker to solve the physical Immunity, still grinding for that Renewed Bone breaker with Minus to Phys res, witch is also a Big help for my Summon Necro and WW Barb.
with a socketed
Diadem
one could add a facet with another -5% to enemy fire res and +5% fire skill dmg.
waiting for a trade on the Defenders Fire Jewel with +10% fire skill dmg & -7% to enemy fire res.
wounder how nice that might be.

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
OP
DrunkAkuma wrote: 12 hours ago
Great, got the regular Bone Breaker to solve the physical Immunity, still grinding for that Renewed Bone breaker with Minus to Phys res, witch is also a Big help for my Summon Necro and WW Barb.
with a socketed
Diadem
one could add a facet with another -5% to enemy fire res and +5% fire skill dmg.
waiting for a trade on the Defenders Fire Jewel with +10% fire skill dmg & -7% to enemy fire res.
wounder how nice that might be.
I'm still a bit unclear how the sunders work with your demons. Do the monsters they hit also break immunity? Do they benefit from the -resists? Do they get the resistance penalty, too?
7
DrunkAkuma wrote: 12 hours ago
Great, got the regular Bone Breaker to solve the physical Immunity, still grinding for that Renewed Bone breaker with Minus to Phys res, witch is also a Big help for my Summon Necro and WW Barb.
with a socketed
Diadem
one could add a facet with another -5% to enemy fire res and +5% fire skill dmg.
waiting for a trade on the Defenders Fire Jewel with +10% fire skill dmg & -7% to enemy fire res.
wounder how nice that might be.
I used my only -fire resist Stone on my Druid
Ravenlore
. Happy AF ! I just gave Flickering Flame (bad roll) to Warlock. I believe it is better than
Diadem
you are about to make due to +3 to fire skills. Will wait for your feedback.
Next 2 fire jewels I will get will go into Harlequin (skills)and Hellwardens (skill, FCR, -fire resist, mana per kill)
I will consider Diadems/tiaras only if I will get some godly blue or
Gold
one with useful +skills.
7
Yes I belive the Sunder Charms work for Summoned Creatures, It shall break Physical Immunes for you & your summoned creature, both Raised skeles,
Clay Golem
/
Iron Golem
,
Revive
's for Necro, Goatmen and Bound Demon for Warlock, and I assume all the Druids summons aswell, would benefit greatly from it, Mercenary I am not so sure about, he might need to break em with help from Amplified damage or
Decrepify
via Necro Curse or a Weapons procc if using Reaper's Toll.
Im not sure about the Physical damage penalty 10% tough.

for my Barbarian Mercenary I got the Act 5
Frenzy
Barb with 1 Lawbringer that has a lvl 15
Decrepify
proc at 20% for each hit along with Grief.


But I could care less about +3 fire skills on a Flickering Flame, (I mean its nice, Im getting one for a Fire Sorceress) but I am physical Summon focused, I need a
Diadem
with +2 Warlock or +2 Demon skills that also got +20% Faster Cast Rate to reach max
Cap
at 125% FCR, better than swapping out
Mara's Kaleidoscope
amu imo, since then I don't have to think about getting good resistance rolls on
Diadem
, cuz with a good
Diadem
(2 sockets) I get to add
Cham
"Cannot be Frozen" + a Rainbow facet Jewel.

would lose 2 skills on
Battle Orders
Life/Mana/Stamina buff from +20 to +19 after getting +1 from
Battle Command
leving me at +89% instead of 92% small cost to pay for Teleporting and casting
Blood Boil
at max speeds ^_^.

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
Ok got some answers from Grok.

asked with more detailed info since I was unsure it understood what i meant.
So apperantly Your summons get all the benefit without the downsides NIIICE.

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
DrunkAkuma wrote: 11 hours ago

But I could care less about +3 fire skills on a Flickering Flame, (I mean its nice, Im getting one for a Fire Sorceress) but I am physical Summon focused, I need a
Diadem
with +2 Warlock or +2 Demon skills that also got +20% Faster Cast Rate to reach max
Cap
at 125% FCR, better than swapping out
Mara's Kaleidoscope
amu imo, since then I don't have to think about getting good resistance rolls on
Diadem
, cuz with a good
Diadem
(2 sockets) I get to add
Cham
"Cannot be Frozen" + a Rainbow facet Jewel.

would lose 2 skills on
Battle Orders
Life/Mana/Stamina buff from +20 to +19 after getting +1 from
Battle Command
leving me at +89% instead of 92% small cost to pay for Teleporting and casting
Blood Boil
at max speeds ^_^.
Blood Boil
is fire skill. Same as
Tainted
(Thanks to the patch!) .
I found no room for CTA on my boiler. Life and mana are enough (zero points spent in Str, all in Vitality)
Sure
Diadem
with +2 to Warlock and 20FCR will be good. But it is similar to bonuses from Hellwardens helmet. Expensive improvement compare to widely available gear.

I am still trying to find nice ways using cheap gear. To play /progress with limited gear. To prepare for coming ladder.
So far Obedience will be first priority for boiler to replace Leaf staff.
MF gear fits very well on a 3*
Tainted
summoner. Or
Goatman
summoner as well.

@FerociousTerrier
Tainted
do have AOE
7
ahh right, I don't play ladder, SC non-ladder only.

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
7
User avatar

Afura 37

RotW Druid Europe PC
FerociousTerrier wrote: 13 hours ago
I understand the synergy wasn't even working pre-patch. No?

As far as fire immunes go, that's what the bound Lancer/Urdar is for. Fire/Physical immunes are a problem. And those don't seem too uncommon unfortunately.
Yes the synergy wasn't working prior to the patch, they finally fixed it and reduced the synergy damage a bit. I agree they are not too uncommon, the build does a good amount of damage, but has his problems with immuns.
FerociousTerrier wrote: 12 hours ago
I'm still a bit unclear how the sunders work with your demons. Do the monsters they hit also break immunity? Do they benefit from the -resists? Do they get the resistance penalty, too?
Sunder charms and Infinity work for your minions, but the -fire like rainbow facet or from Flickering Flame for example does not work for your minions. This stuff only works for traps or hydras.
DrunkAkuma wrote: 13 hours ago
Interesting to know, I have Maxed
Summon Goatman
,
Demonic Mastery
,
Death Mark
,
Bind Demon
, 1 point in rest on Demon Tree, 17 Points in Sigil: Lethargy.

So i have 5 points to distribute between
Blood Oath
or
Engorge
.
before the patch the + Damage taken goes to your Demon was at like 76% or 77% after + skills and
Battle Command
buff, so your saying 5 hard points will get it from +26% to 50% ?!?
then Im gonna put 3 more there, to DMG soak some more, probably put last 2 at
Engorge
then to heal & make the demons life steal more.

Sigil: Lethargy is still great even if the DMG taken mod got removed, it still does -50% Run/walk Speed witch is amazing imo & -50% Attack speed.
Minus enemy defence is ofc very great when ur demons is physical attacking mostly, like mine are.

Got the Book with +2 to Demon Skills, +3 to
Consume
, +4 to
Blood Boil
, +3 to
Engorge
& +3 to
Demonic Mastery
but socketed it with Protectors Stone -10 to enemy physical Damage resistance thinking it worked for the Summond demons aswell, but alas it does not, should probably unsocket it and put a Defenders Fire when I can, since
Blood Boil
does more Fire Dmg than physical atm & since I will get more
Blood Oath
than
Engorge
also probably.
just nice for the +5% exp atm i guess, but does the +5-10% Fire skill Damage work when socketed in a
Tome
/ shield?
I love the
Goatman
, they are cool minions, unfortunatly their damage is pretty low compared to tainteds in endgame. I hope they are going to buff their damage in the future.
7
Might swap to
Tainted
, someway down the future, but Lister + Goatmen is GOATED xD

https://imgur.com/chn3Cv5
Don't train till you can get it right, train till you can't get it wrong!
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation