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Even though the ED will be bugged, and other stats aside, is it still worth doing this for the minus enemy physical resistance? Specifically for ES/MB Warlock and/or WW Barbarian.
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Even though the ED will be bugged, and other stats aside, is it still worth doing this for the minus enemy physical resistance? Specifically for ES/MB Warlock and/or WW Barbarian.
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As a blanket statement:
Absolutely.
-10 phys res is quite a bit. Plus the other non-ED stats still work.
And depending on your helmet, you can still make the ED work as well.
Whether it really is worth it for your exact build depends on the build as it can be counterproductive if say you lose a breakpoint that ends up netting you more and that you can't get by other means. Especially for an ES lock in the current state of the game as you can rely on nearly 100% amp uptime, making -res less impactful.
More likely than not though, at least with some shuffling around of other gear, it'll still be worth it.
That said, if you can slot it into your weapon directly, that'd usually be the better way to go.
Absolutely.
-10 phys res is quite a bit. Plus the other non-ED stats still work.
And depending on your helmet, you can still make the ED work as well.
Whether it really is worth it for your exact build depends on the build as it can be counterproductive if say you lose a breakpoint that ends up netting you more and that you can't get by other means. Especially for an ES lock in the current state of the game as you can rely on nearly 100% amp uptime, making -res less impactful.
More likely than not though, at least with some shuffling around of other gear, it'll still be worth it.
That said, if you can slot it into your weapon directly, that'd usually be the better way to go.
WW bar, you need to see your monster fight status before use it.
Usually it work good for ww bar when equipment is not so good.
if you see 3%-5% hp remaining in your monster fight. it may help. most case, no effect.
The other scenario is against sunder phy monster. it will help a little bit but you still need spend some time to kill sunder phy immunity.
Also, please experiment it with worst phy Stone if you feel perfect one may help. This jewel is not strong enough. most case, worst jewel = perfect jewel.
Usually it work good for ww bar when equipment is not so good.
if you see 3%-5% hp remaining in your monster fight. it may help. most case, no effect.
The other scenario is against sunder phy monster. it will help a little bit but you still need spend some time to kill sunder phy immunity.
Also, please experiment it with worst phy Stone if you feel perfect one may help. This jewel is not strong enough. most case, worst jewel = perfect jewel.
Please be aware, all my trade is in non ladder d2r. Not warlock.
OP
How can I make it still work in a helmet?
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there is a method, I remember, find some kind of ED or special rare Helm. it will overwrite bug, but it is not so good.
rare Helm are weak. there is special rule there but no people use it for some reason...
rare Helm are weak. there is special rule there but no people use it for some reason...
Please be aware, all my trade is in non ladder d2r. Not warlock.
If you have Ist or Lem in your Helm or
Rune Master / Tomb Reaver and don't rely on Burst of Speed then Protector Stone sure is an improvement .
Fade proc is yummy. Additional Experience too. As a hoarder I am working to have 5* Shako socketed with each type of Stone in my stash. Only have fire and Light ATM. First physical I will get will go right in the Shako, especially if it will be so-so. If I ever get one close to JP, then I will consider other gear.
Rune Master / Tomb Reaver and don't rely on Burst of Speed then Protector Stone sure is an improvement .
Fade proc is yummy. Additional Experience too. As a hoarder I am working to have 5* Shako socketed with each type of Stone in my stash. Only have fire and Light ATM. First physical I will get will go right in the Shako, especially if it will be so-so. If I ever get one close to JP, then I will consider other gear.
OP
It sounds like it probably will be worth it for my ES/MB 'lock since I'll have the free slot in the Hellwarden's Will anyways. I'm not so sure about my WW Barb because I only really use him for Trav and I have a Cham in there for CBF. I could move stuff around at the cost of MF or dmg but meh.
The real wonder I didn't think of would be if I put it in my Bowazon's Giant Skull, would it just be a downgrade? I have a 15% IAS jewel and a 40% ED jewel in there now. I could put in a Protector's Stone and an IAS/ED jewel, but I'm afraid that would trigger the bug for both jewels (?)
The real wonder I didn't think of would be if I put it in my Bowazon's Giant Skull, would it just be a downgrade? I have a 15% IAS jewel and a 40% ED jewel in there now. I could put in a Protector's Stone and an IAS/ED jewel, but I'm afraid that would trigger the bug for both jewels (?)
All trades are negotiable within reason 
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If an item has or receives ED before it receives the ED & +dmg, the bug typically got cancelled out, making all of it work fully.
So if you use say a Crown of Ages (random example, any helmet with 2+ sockets would do) and you socket it with a Protector's Stone first and then whatever else, you'll end up bugged and losing the ED.
If however you use that same Crown of Ages, socket it with an ED/IAS jewel first to give it "ED only" and after that slot a Protector's Stone into the 2nd socket, all of it should work fine.
The same works in 1-socket helmets that come with ED by default such as "deadly" prefix circlets.
So in the case of your zon's Giant Skull, just make sure you socket the ed/ias jewel first and then the Protector's Stone second and it should all work.
Diclaimer:
That's how it used to play out. Not 100% certain nothing's changed and they didn't somehow "keep the bug but make it different".
All I've got from more recent times is anecdotal evidence from my pally as I was too tired initially and socketed his helmet the wrong way round (Stone first). Adjusted that to Stone last later on and it seemed to still result in it now working but that's without actively testing/intentionally keeping track so take with a grain of salt.
Might do some actual testing on it if/when I get around to it just to confirm. Though there are plenty of folks still claiming it works the same as it used to (which might as well be assumption of nothing having changed rather than actively tested though, who knows).
WW bar, not worth change. If you arent sure, run calculator.justinman114 wrote: 5 hours agoIt sounds like it probably will be worth it for my ES/MB 'lock since I'll have the free slot in the Hellwarden's Will anyways. I'm not so sure about my WW Barb because I only really use him for Trav and I have a Cham in there for CBF. I could move stuff around at the cost of MF or dmg but meh.
The real wonder I didn't think of would be if I put it in my Bowazon's Giant Skull, would it just be a downgrade? I have a 15% IAS jewel and a 40% ED jewel in there now. I could put in a Protector's Stone and an IAS/ED jewel, but I'm afraid that would trigger the bug for both jewels (?)
Ismail Life 32,102 , around 1.3 second kill without Stone, dps 28k, standard soso ba Grief.
it doesnt looks like much room to improve...so... no need the trouble. ed ias Stone rare circle.
Just use Stone as extra mf
Please be aware, all my trade is in non ladder d2r. Not warlock.
Bit o' testing never hurts so I went ahead and made the time.Schnorki wrote: 1 hour ago[..]
Diclaimer:
That's how it used to play out. Not 100% certain nothing's changed and they didn't somehow "keep the bug but make it different".
All I've got from more recent times is anecdotal evidence from my pally as I was too tired initially and socketed his helmet the wrong way round (Stone first). Adjusted that to Stone last later on and it seemed to still result in it now working but that's without actively testing/intentionally keeping track so take with a grain of salt.
Might do some actual testing on it if/when I get around to it just to confirm. Though there are plenty of folks still claiming it works the same as it used to (which might as well be assumption of nothing having changed rather than actively tested though, who knows).
Can confirm, yes, it still works the same way. Random test char with nothing but a starter Axe, Crown of Ages, an ED/IAS jewel and a perfect Protector's Stone to both socket into the CoA:
Stone socketed before ED/IAS: ED/IAS socketed before Stone: Stats on the CoA look exactly the same as the bug isn't visible anywhere on the item but as you can clearly see, the ED only applies when the ED/IAS jewel is socketed first which is exactly what you'd expect, based on how the bug has always played out in the past.
TL;DR:
You can go ahead and socket your Giant Skull with both, a Stone and an ED/IAS jewel. Just make sure you socket the ED/IAS jewel first and the Stone second.
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