Instead I came up with something like this, she is ALMOST indestructible now.
1. Helm: Coven (skills, fcr)
2. left hand: Spirit
3. shield: Splendor (fcr + skill) - can be Spirit instead ; if you have two good Spirt rolls you can replace Coven with something else (like Bulwark or Shako)
4. Belt: Gloom's Trap (more mana)
5. gloves: Frostburn (more mana)
6. Boots: do not matter; just 30 FRW (you can craft Safety Boots though to stack more + damage reduced by X)
7. rings/ammy: do not matter, you just need +10FCR to reach a breakpoint; stack "damage reduced by X"
8. torso: Gladiator's Bane + Mal in the socket
swap:
1. Memory runeword staff +9 to Energy Shield (you can find 4os staff that gives 3 Energy Shield)
The Key is Memory + Gladiator's Bane + stack as much of damage reduced by X on rings + ammy as you can (you can also craft Safety Boots). Also first thing max out Energy Shield + Telekinesis
Memory combined with skills etc gives lvl ~30 Energy Shield, which absorbs ~86% of dmg, the remaining ~14% is eaten up by Gladiator's Bane + other items that grant flat damage reduction.
Resistances do not matter; only poison can hurt you, but i just keep a few antidotes in the Belt.
FCR is ~70 which is good enough for farming tower and Sanctuary. Farm keys and runes, trade for everything else
Unlocks at lvl 85
Enjoy!
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edit: a bit more refined variant with a bit more budget
1. Helm: Coven
2. hand: Crescent Moon
3. shield: Spirit
4. Gauntlets: Frostburn
5. Belt: Arachnid Mesh
6. ring 1: 10 FCR Safety Ring
7. ring 2: Dwarf Star (Magic Damage reduced by 15)
8. Boots: Safety Boots
9. amulet: 20 FCR amulet
10. torso: Gladiator's Bane with Mal
11. inventory: Crack of the Heavens
That amounts to damage reduced by ~28, magic damage reduced by ~38, still 105 FCR breakpoint, breaks immunities
louner
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