Hey folks, apologies if this has already been covered in another thread, but have we generally established what sort of top tier staff mod combinations are possible for Void bases?
Like if you find a +3 Abyss and XYZ, absolutely go for it because you won’t find better, etc.?
Hey folks, apologies if this has already been covered in another thread, but have we generally established what sort of top tier staff mod combinations are possible for Void bases?
Like if you find a +3 Abyss and XYZ, absolutely go for it because you won’t find better, etc.?
Haven't tested this myself but supposedly (risky word, I know), Enhanced Entropy doesn't work as the tooltip implies but is actually treated as a synergy, meaning only hard points count. Plus the range factor caps out at 20 either way, despite still counting up in the tooltip (again, supposedly).
If true, having that on your base would be a complete waste.
If not true, it'd be a top tier option to add for Abyss locks.
Though Abyss locks aren't the only ones benefiting massively from Void. Eldritch has some proper uses for it, too.
Haven't tested this myself but supposedly (risky word, I know), Enhanced Entropy doesn't work as the tooltip implies but is actually treated as a synergy, meaning only hard points count.
Wouldn't surprise me since Blood Oath works the way you describe as well. Can anyone confirm, so we can put it in the skill's description? I don't have any abysslock yet.
Found multiple people online claiming the same. Will create an updated description.
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JC1982
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