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1

Bind Demon 20+ Can I keep unbinding and re-binding until get a specific aura?

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Description

5

Can be used to make Runewords:

7
OP
User avatar

fredkid 1968

RotW Amazon Americas PC
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 hours ago
Semirotta wrote: 3 hours ago
BigD wrote: 3 hours ago


You mean
Conviction
Aura I'm assuming. If I were running a fire warlock thats what I'd go for.
Conviction
+ Lightning Enchanted ideally.
Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
User avatar

BigD 426

RotW Paladin Americas Switch
fredkid wrote: 2 hours ago
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 hours ago
Semirotta wrote: 3 hours ago


Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Yeah, I could see how that would work. But purely from game mechanic standpoint it shouldn't remove their physical immunity.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
OP
User avatar

fredkid 1968

RotW Amazon Americas PC
Yep
Conviction
don't remove Physical immunity (or even affect Physical resistance)👍
Just make easier to hit...
BigD wrote: 2 hours ago
fredkid wrote: 2 hours ago
Depending on Attack Ratting of the minions and/or defense from the enemies the -% defense have a huge impact...
With Necromancer, I did some calculations once on maxroll, and the -% defense from Infinity's
Conviction
added more to my total overall damage than Pride's
Concentration
or Beast's
Fanaticism
🤔🧮🤓
BigD wrote: 2 hours ago


Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Yeah, I could see how that would work. But purely from game mechanic standpoint it shouldn't remove their physical immunity.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
BigD wrote: 2 hours ago
Semirotta wrote: 3 hours ago
BigD wrote: 3 hours ago


You mean
Conviction
Aura I'm assuming. If I were running a fire warlock thats what I'd go for.
Conviction
+ Lightning Enchanted ideally.
Yes, I keep forgetting the
Conviction
aura name as I never have it in runeword, too expensive.
Im running
Echoing Strike
though, I understand that the fire would especially gain from
Conviction
but wouldnt of have thought it to be this useful even on the
Echoing Strike
build.
For example there are sometimes immune to physical enemies which wont break their immunity with the curse alone; but adding the
Conviction
and surprise surprise, its gone.
Strange, because supposedly
Conviction
doesnt touch enemy damage resist, only fire+lightning+cold res & defense rating. You sure its not Amp Dmg curse +
Sigil Lethargy
combined perhaps?
Sigil Lethargy
has about -28-30% enemy damage resist (similar to decrep with its slowing effect too) .
Perhaps its the reduce of def? I dont really know why it does that. A bug perhaps? I mean it shouldnt affect much of anything but the resists and def but im happy it removes immunity from time to time :'d
It could be the sigil and amp curse, I really dont know for sure. Usually its exactly been when I have already the sigil there, its got the curse on but its still immune to physical. It happen rarely, but does happen from time to time.
7
Conviction
does not help an
Echoing Strike
build. As was said,
Conviction
does not break or lower Physical resistance and
Echoing Strike
always hits, so there is no need for defense reduction.
The meta for
Echoing Strike
afaik is a fast-hitting Cursed (= applying
Amplify Damage
with each hit) Demon with either
Fanaticism
or
Holy Freeze
/
Holy Shock
/
Holy Fire
for regular
Amplify Damage
proc.
9

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