the fact that they gated legacy d2 and rotw is a fantastic choice IMO and didn't force the update or merge the choices.
I don't really agree with the idea of being able to convert ladder characters during the ladder, but i also really don't care i guess. Playing offline I still have all my old sunders so it's no issue. I have killed a TON of heralds and still haven't seen one, but i think that's what makes D2 so unique, is the grind for items.
That being said - i'd certainly be okay if they doubled the drop rate of latent sunders...yes i may be a hypocrite
Currently playing SSF Offline only
95 Javazon - 94 mang song Nova sorc - 91 Frenzy barb
91 Dragon Tail assassin - 87 hammerdin - 92 fire warlock
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude
Current goal: Infinity - 1 Ber rune away
Worst case scenario of Level 1 Herald + p1 it takes on average 9,158 Herald kills to find a magic Sunder. Best case scenario of Level 5 Herald (which is not possible since you need to kill Level 1-4 first) + p7 it takes on average 795 Herald kills.
Consider how many heralds you kill in a 30-minute TZ (one or two?). Consider how many you kill per consumed shard (2-4?). Then lie down and cry. Then cry harder.
Epherno didn't understand the data mining. SUNDERS DO NOT CHANGE DROP RATES WITH Herald LEVEL.
They are literally exactly the same drop rates as before; they are unchanged and they do not scale via Herald tiers. Yes, Herald Tier4/5's drop more items, but that has nothing to do with the change in Sunder drop rates themselves.
The only thing that was adjusted was the Token of the Ire an the Conversion to Herald Spawn. The 2% and 1% respectively.
So if anything, yes, they could adjust the drop rates on the Sunder table which continues to have a high NoDrop, or they adjust the front-end gating.
Me and a few guys were the first to figure out where the data was hidden in regards to Ire of the Herald and Spawn rates. This is why I made this short on it also calling out that Sunder drop rates are mirrored from D2R Legacy as well:
I have a question about drop mechanics. Let's say I'm in a game with two other people independently hunting heralds. A Herald spawns for 1 person, then all 3 of us come together for the kill. Is the NoDrop based on essentially P3, since that's how it spawned, or P5, since that's how it was killed?
I have a question about drop mechanics. Let's say I'm in a game with two other people independently hunting heralds. A Herald spawns for 1 person, then all 3 of us come together for the kill. Is the NoDrop based on essentially P3, since that's how it spawned, or P5, since that's how it was killed?
Important to focus on the graph above. You have /playercountx in game, and then you have /partysizex as well.
These variables influence the NoDrop %.
If you have 3 total players in the game, and 3 parties players, you need to be in the same area of the kill to gain the benefit.
If it is only you, and the other two were not present, then that is a /Players3 /Party1 NoDrop. If all if you were there, then it is /players3 /party3.
In then the sunder chart example above:
Players3 / Party1 = You have to kill 1 in 119 Heralds to get "Any Latent Sunder"
Players3 / Party3 = You have to kill 1 in 80 Heralds to get "Any Latent Sunder"
Players3 / Party1 = You have to kill 1 in 119 Heralds to get "Any Latent Sunder"
Players3 / Party3 = You have to kill 1 in 80 Heralds to get "Any Latent Sunder"
Hope this helped
Thx for the further infos! This does mean that when I have a Herald in the game, still alive and I get two further players to join my game and we all three are near the Herald when he is killed the 3/3 bonus will be applied, right?
After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
I was excited at first about having the new content, now that I know better my opinion has done 180. Problem with Sunders and Statues is not the RNG per se, but the path to obtain them is simply flawed to levels of stupidity. Often used critique I have seen used with D4 is "Do the devs even play their own game?". I think the Sunder/Statue gives an answer to that, or rather the designer was simply ignorant to how the mass of D2 players play this game.
Players group together to trade, to level, to rush/walk. or even do quests. What they historically do not do is MF/farm. Most players are essentially solo P1rs. In the season past I found several Sunders, 2x Fire & 1x Cold which made me think to make a Cold Sorc. Key here is that I found these just playing the game. ROTW introduced mechanic that I just find idiotic.
Sunders - No longer can the player just play the game, or play how THEY have found over the years works best. What people do now is use a Shard to which they have to spend hours and hours clearing entire areas in hopes Herald spawns. On P1 this is a miserable experience. Alternatively some report just staying in the same game waiting for an area to be Terrorized in hopes of finding a Herald, many are reporting back spending hours in the game.
Statues/New Ubers. This too is another "WTF were they thinking moment. So the statue can only be found on bosses...check, OK. But it can only be a boss whose area is Terrorized. Huh? What? WTF were they thinking. Here too, you not only need to deal with RNG of a drop, but the RNG you may get a boss zone terrorized while you are playing. This may take 2-3 hours between rotation. Could it get any worse? Well that challenge was accepted as the TZs are now 30 minutes, so ....30 min to farm. Good luck farming Duriel if that is the only TZ you get in a day.
I am happy to see a game that has lived with me for almost half my life get updated with new content. I like the Warlock, I like the skills and the play. I LOVE the QOL changes. Both of what I listed above just goes against the grain of how people have played this game for decades. Maybe you the reader may be different, I am describing how the vast majority have played this game for decades. Player creates game, they go to the areas they find or desire to farm. These are usually bosses or areas like Chaos/Trav that get cleared. Just like how 26 years on we are still killing cows. What we do not do except on a lark is spend hours in the same game clearing every little creature in hopes of a good drop.
List trades and earn trust
Level up as you post
Give and Receive Likes
Discreet Notifications
Avatar & Profile customisation
Private Messaging
Bookmark Pages & Posts
Use Drafts & Revisions
Attach Images
Squelches this trader, making their offers on your trades invisible to anyone except themselves. Their trade listings will also be hidden from your marketplace.
Your squelch list can be managed and edited from Top right dropdown > Account Prefs > Squelches.
Spectie
520