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Description

Description by Queegon
5

Can be used to make Runewords:

7
the fact that they gated legacy d2 and rotw is a fantastic choice IMO and didn't force the update or merge the choices.

I don't really agree with the idea of being able to convert ladder characters during the ladder, but i also really don't care i guess. Playing offline I still have all my old sunders so it's no issue. I have killed a TON of heralds and still haven't seen one, but i think that's what makes D2 so unique, is the grind for items.

That being said - i'd certainly be okay if they doubled the drop rate of latent sunders...yes i may be a hypocrite :)

Currently playing SSF Offline only
95 Javazon - 94 mang song
Nova
sorc - 91
Frenzy
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91
Dragon Tail
assassin - 87 hammerdin - 92 fire warlock
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude
Current goal: Infinity - 1
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rune away
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Queegon wrote: 7 hours ago
Someone on reddit datamined latent sunder charm drops. Here they are in all their glory.

Level 1
Herald
:

p1–2: 0.3677% (~1 in 272)
p3–4: 0.7326% (~1 in 136.5)
p5–6: 1.0950% (~1 in 91.3)
p7–8: 1.4545% (~1 in 68.8)

Level 5
Herald
(3x drop rate of Level 1):

p1–2: 1.0949% (~1 in 91.3)
p3–4: 2.1659% (~1 in 46.2)
p5–6: 3.2139% (~1 in 31.1)
p7–8: 4.2388% (~1 in 23.6)

If a Sunder drops this is the likelihood:

• Cold 29.70%
• Fire 29.70%
• Lightning 19.80%
• Poison 11.88%
• Physical 5.94%
• Magic 2.97%

Worst case scenario of Level 1
Herald
+ p1 it takes on average 9,158
Herald
kills to find a magic Sunder. Best case scenario of Level 5
Herald
(which is not possible since you need to kill Level 1-4 first) + p7 it takes on average 795
Herald
kills.

Consider how many heralds you kill in a 30-minute TZ (one or two?). Consider how many you kill per consumed shard (2-4?). Then lie down and cry. Then cry harder.
Epherno didn't understand the data mining. SUNDERS DO NOT CHANGE DROP RATES WITH
Herald
LEVEL.


They are literally exactly the same drop rates as before; they are unchanged and they do not scale via
Herald
tiers. Yes,
Herald
Tier4/5's drop more items, but that has nothing to do with the change in Sunder drop rates themselves.

The only thing that was adjusted was the Token of the Ire an the
Conversion
to
Herald
Spawn. The 2% and 1% respectively.

So if anything, yes, they could adjust the drop rates on the Sunder table which continues to have a high NoDrop, or they adjust the front-end gating.

Me and a few guys were the first to figure out where the data was hidden in regards to Ire of the
Herald
and Spawn rates. This is why I made this short on it also calling out that Sunder drop rates are mirrored from D2R Legacy as well:


This post was marked as the best answer.

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Salty and entitled. Fine.
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I think the drop ods are ok. Maybe on the low side, but ok. Gives me something to do on NL. Something to chase.

The reason for why I keep coming back to this game is, that I haven't found everything yet.
7
I have a question about drop mechanics. Let's say I'm in a game with two other people independently hunting heralds. A
Herald
spawns for 1 person, then all 3 of us come together for the kill. Is the NoDrop based on essentially P3, since that's how it spawned, or P5, since that's how it was killed?
7
jgrilly wrote: 58 minutes ago
I have a question about drop mechanics. Let's say I'm in a game with two other people independently hunting heralds. A
Herald
spawns for 1 person, then all 3 of us come together for the kill. Is the NoDrop based on essentially P3, since that's how it spawned, or P5, since that's how it was killed?
Important to focus on the graph above. You have /playercountx in game, and then you have /partysizex as well.

These variables influence the NoDrop %.

If you have 3 total players in the game, and 3 parties players, you need to be in the same area of the kill to gain the benefit.

If it is only you, and the other two were not present, then that is a /Players3 /Party1 NoDrop. If all if you were there, then it is /players3 /party3.

In then the sunder chart example above:

Players3 / Party1 = You have to kill 1 in 119 Heralds to get "Any Latent Sunder"

Players3 / Party3 = You have to kill 1 in 80 Heralds to get "Any Latent Sunder"

Hope this helped :)

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User avatar

oOKIWIOo 1617

RotW Paladin Europe PC
War The Wise wrote: 36 minutes ago
Players3 / Party1 = You have to kill 1 in 119 Heralds to get "Any Latent Sunder"

Players3 / Party3 = You have to kill 1 in 80 Heralds to get "Any Latent Sunder"

Hope this helped :)
Thx for the further infos! This does mean that when I have a
Herald
in the game, still alive and I get two further players to join my game and we all three are near the
Herald
when he is killed the 3/3 bonus will be applied, right?

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
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