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Description

If Spirit Wolves do cold damage, do auras that enhance damage, such as Might,
Concentration
, and
Fanaticism
increase the damage of these summons?

In other words, if I plan on making a summoner Druid, would it help my Spirit Wolves to have mercenaries or other items that give bonus damage auras, or does that only affect the physical damage for the Dire Wolf and Grizzly?
5

Can be used to make Runewords:

7
If Spirit Wolves do cold damage, do auras that enhance damage, such as Might,
Concentration
, and
Fanaticism
increase the damage of these summons?

In other words, if I plan on making a summoner Druid, would it help my Spirit Wolves to have mercenaries or other items that give bonus damage auras, or does that only affect the physical damage for the Dire Wolf and Grizzly?

I accept
Ral
or
Sol
runes in place of
Perfect Gems
on a 1 = 1 ratio.
7
No. It is affected by things like
Conviction
or
Lower Resist
, but +physical damage auras only apply to your summons that deal physical damage; as you stated.

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7
User avatar

vued 1131

Sorceress Europe PC
hitechhobo wrote: 1 day ago
If Spirit Wolves do cold damage, do auras that enhance damage, such as Might,
Concentration
, and
Fanaticism
increase the damage of these summons?

In other words, if I plan on making a summoner Druid, would it help my Spirit Wolves to have mercenaries or other items that give bonus damage auras, or does that only affect the physical damage for the Dire Wolf and Grizzly?
Elemental base damage is not increased by those auras. But your wolves would benefit from higher attack rating, faster attack speed, and uninterruptable attacks.

So
Blessed Aim
and fanatism are both valid.

Having said that, boosting the summons elemental damage is usually not a valid tactic to, for instance, deal with physical immunes. The base damage is just too low for endgame. So if that's what you are aiming at, better consider alternatives.

D2R is nothing but a highly complex paper doll dress up simulator.

I've got 100+ crafted amulets (from cheap to gg). Let me know what you are looking for.
7
OP
Thank you both. That was very helpful.

I accept
Ral
or
Sol
runes in place of
Perfect Gems
on a 1 = 1 ratio.
7
vued wrote: 1 day ago
hitechhobo wrote: 1 day ago
If Spirit Wolves do cold damage, do auras that enhance damage, such as Might,
Concentration
, and
Fanaticism
increase the damage of these summons?

In other words, if I plan on making a summoner Druid, would it help my Spirit Wolves to have mercenaries or other items that give bonus damage auras, or does that only affect the physical damage for the Dire Wolf and Grizzly?
Elemental base damage is not increased by those auras. But your wolves would benefit from higher attack rating, faster attack speed, and uninterruptable attacks.

So
Blessed Aim
and fanatism are both valid.

Having said that, boosting the summons elemental damage is usually not a valid tactic to, for instance, deal with physical immunes. The base damage is just too low for endgame. So if that's what you are aiming at, better consider alternatives.
I guess a proper equiped Act 3 fire merc with it's
Enchant
skill could change that?
7
rixsen wrote: 1 hour ago
I guess a proper equiped Act 3 fire merc with it's
Enchant
skill could change that?
Ironwolf is okay for playing solo. But even with GG gear he's spending a mere 250-300 fire damage, that's nothing to write home about. Additionally, the merc himself does ZERO damage to fire immunes.

Rogue, Barb or Desert Merc are much more useful in my opinion. Lightning Ironwolf isn't bad, too, that
Static Field
can do some damage.

Just for comparison:

Ironwolf gives
Enchant
and 2.5k
Fireball
damage, zero damage to immunes.

Desert Merc with Reapers does 3-4k average damage per hit plus Deadly Strike,
Decrepify
and ~level 20 Might aura.

Rogue with Mist does 2.5k average damage plus
Concentration
aura, 100%
Pierce
,
Inner Sight
and 1k cold splash.

Barb with dual Last Wish gives level 34 Might aura,
Life Tap
, huge Crushing Blow and around 2.5k average
Frenzy
damage.

ElSolDolLol

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

NO PM OFFERS PLEASE! BE FAIR AND WRITE INTO THE THREAD :)
7
DasNarf wrote: 1 hour ago
rixsen wrote: 1 hour ago
I guess a proper equiped Act 3 fire merc with it's
Enchant
skill could change that?
Ironwolf is okay for playing solo. But even with GG gear he's spending a mere 250-300 fire damage, that's nothing to write home about. Additionally, the merc himself does ZERO damage to fire immunes.

Rogue, Barb or Desert Merc are much more useful in my opinion. Lightning Ironwolf isn't bad, too, that
Static Field
can do some damage.

Just for comparison:

Ironwolf gives
Enchant
and 2.5k
Fireball
damage, zero damage to immunes.

Desert Merc with Reapers does 3-4k average damage per hit plus
Decrepify
plus Might aura.

Rogue with Mist does 2.5k average damage plus
Concentration
aura, 100%
Pierce
,
Inner Sight
and 1k cold splash.

Barb with dual Last Wish gives level 34 Might aura,
Life Tap
, huge Crushing Blow and around 2.5k average
Frenzy
damage.
Thanks for this comparison!
9

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