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Description

Hey people,
So i've been using sunder charms and honestly (apart from the Physical Sunder charm), the rest don't really seem all that effective. Was wondering if it's actually worthwhile using them. Currently using my Poison necro, just reached lvl75, been running around with it using
Poison Nova
and honestly, i cant see any real difference. Should I reroll my Necro and invest in
Lower Resist
instead? (Thinking that the Poison Sunder charm would do the trick, i kind of didn't bother using anything past
Amplify Damage
.)
5

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7
Hey people,
So i've been using sunder charms and honestly (apart from the Physical Sunder charm), the rest don't really seem all that effective. Was wondering if it's actually worthwhile using them. Currently using my Poison necro, just reached lvl75, been running around with it using
Poison Nova
and honestly, i cant see any real difference. Should I reroll my Necro and invest in
Lower Resist
instead? (Thinking that the Poison Sunder charm would do the trick, i kind of didn't bother using anything past
Amplify Damage
.)
7
sunder charm lower the resist only to 95%, so you would need other equip to lower it further.

However - resistance will only have a success of 25% if the monster was immune before.

So 120 resistance( Immune)
Break it with sunder 95%
Say 20% from griffons (5% effective)
7
You have
Corpse Explosion
so you don't really need a sunder.

Many other builds just play so much better using a sunder. A skill like Blizzard takes 100 points to max out. That does not leave much room for anything else, which is where a sunder comes in.
7
User avatar

ShadowHeart 5299Moderator

Paladin Europe PC Playstation
A sunder charm is not really enough by itself - if you have a sunder charm, you should always have a means of further reducing the monsters' resistances. A sunder charm breaks all immunities of a damage type, but it leaves them at 95% resistance, which means your attacks are doing 1/20 of the listed damage. So
Lower Resist
is always a good idea anyway (1 pt can be enough with +skills from gear), but ideally you want gear with -res too, such as a
Death's Web
.
  • With a
    Death's Web
    , a sundered enemy's resistance would drop a further 40-50%.
  • With
    Lower Resist
    , a sundered enemy's resistance would drop a further 10-15% (
    Lower Resist
    works at 1/5 effectiveness vs immune & sundered enemies)
  • Having both means the sundered monsters' resistance ends up at 30-45%.
(there are other sources of -res than
Death's Web
as well, of course)

Now, without a sunder charm, since
Lower Resist
only works at 1/5 effectiveness while breaking an immunity (-res from gear doesn't kick in unless the immunity has first been broken by either a sunder charm or
Lower Resist
), the highest immunity you can effectively break is 114% (that's with a level 15+
Lower Resist
). Some poison immune monsters actually have more than that, but I haven't checked how common it is.

But like Liax says, as long as there are other monsters around (that aren't poison immune) that you can kill, you can kill poison immunes with
Corpse Explosion
. Someone with more experience with poison necros would have to provide some feedback if that actually works well enough in practice (I have too little experience with the build to have a feel for it).

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
User avatar

ShadowHeart 5299Moderator

Paladin Europe PC Playstation
phreak208 wrote: 2 hours ago
Say 20% from griffons (5% effective)
-res from gear isn't subject to the 1/5 penalty - it always works at full effect if the immunity has been broken in any way

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
Ah thanks for clearing that out ShadowHeart.
Appreciate that information, I can tweak some builds then^^
7
OP
Ahh.... so not as effective as the description says it is. Looks like i'll have to reset my skills and include lower resistance as part of my initial attacks. And unfortunately i've yet to find a
Death's Web
. Currently running around with
Blackbog's Sharp
Dagger
. Cheers for the feedback guys. Muchly appreciated.
7
User avatar

vued 1037

Sorceress Europe PC
Sunder charms alone don't do much, as 95 res is still a lot (only 1/20 of damage goes through).

But when combined with otherenemy res reduction, they open up very powerful single element builds.

For poison necro, I recommend to use
Trang-Oul's Wing
together with gloves and
Belt
since this will provide -25 enemy poison resist, which basically means 6x the damage compared to sunder charm alone.

Lower Resist
's effectiveness is reduced to 1/5th, so it's not as strong as Death fathom, Trang wing, or facets.

I've got on SCNL
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
7
User avatar

BigD 315

Paladin Americas Switch
Fire and cold sunder are definitely worth using if your build uses those damage types because most fire and cold immune monsters tend to be at least 140-150 res or even much higher.
Conviction
aura or LR by itself ain't touching that.

Lightning sunder is one where it's of questionable usefulness if you already have Infinity or
Conviction
aura. Most lightning immunes sit around 105-110, with quite a few even being 100.

Having a -70-90% penalty to your own lightning res in order to break a monster's lightning immunity which can be done by Infinity or other source of Conv/LR without said penalty makes a good argument against the use of lightning Sunder in some cases.

Black Cleft
obvs useless because there are no sources of -magic res.

Bone Break
also of questionable usefulness sometimes. Probably the rarest one to drop (AFAIK) and physical immunities are uncommon. If you're on single player farming TZs for one you'll likely drop a hundred fire and cold sunders before you get a physical one.

There's also a great many skills and items that can circumvent PIs. Lawbringer/
Azurewrath
/
Sanctuary Aura
against undead PIs makes
Bone Break
totally irrelevant here.
Berserk
,
Vengeance
, etc just to name a couple skills on physical damage builds that might have trouble with PIs. It's also not hard to gamble a
Dagger
or any weapon with CTC amp dmg and slap it on weapon swap just to proc.

Animal physical immunes such as Blood Lords are one solid use case for
Bone Break
- especially if you run into an elite pack with Stone Skin because this puts their damage res well over 110, hence untouchable with Decrep or Amp Dmg without the use of
Bone Break
. Apart from that, you're probably not gonna run into many situations where you'd be totally cooked without it.

TLDR:

Fire, Cold, and Poison definitely worth using.

Lightning and Physical, nice to have, but debatable sometimes.

Black Cleft
, useless.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
OP
vued wrote: 12 minutes ago
Sunder charms alone don't do much, as 95 res is still a lot (only 1/20 of damage goes through).

But when combined with other enemy res reduction, they open up very powerful single element builds.

For poison necro, I recommend to use
Trang-Oul's Wing
together with gloves and
Belt
since this will provide -25 enemy poison resist, which basically means 6x the damage compared to sunder charm alone.

Lower Resist
's effectiveness is reduced to 1/5th, so it's not as strong as Death fathom, Trang wing, or facets.

Funny you should say that. I (for some reason - probably my habit of squirrelling away set items like an aussie magpie), have Trang-Ouls chest, gloves and shield.... but using just the gloves. I had a Smoke and Ancient's Pledge for the resistances. Don't have the
Belt
at this time though. So after reading ur post, chucked them on and now have an additional -25% poison resistance. cheers :-)
9

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