But I have ecountered that I often do not leech mana when I use my finisher ( Dragon Talon). I have Cobra Stike built up with 3 charges.
Any idea what the reason is?
Thx buddy, I have looked it up but I do not think this is the case here. Another thought occured to me: I have heard that Dragon Talon also sometimes does a "knockback". Might it be the case that when knockback occurs only the charges are released but there is no leech?ShadowHeart wrote: 6 days agoThere is such a thing as leech overflow, but I dunno if it applies to this case.
Thanks for your replyFlorian_G wrote: 6 days agoI run in the same "problem" as you, with the similar setup (only one point in Fists of Fire).
I think is the overflow problem and I think it's related with monster's health and type (weaker vs heavier).
I kill many Fallen foes with no effect and when I encounter a Zombie, orbs instantly goes up.
The same in Travincal. On route to the council I kill many Zaelots with no leech and when I hit the Council members, it goes up instant.
At skill level 43, each additional level of Claws of Thunder adds about 4% to max damage.oOKIWIOo wrote: 1 day agoFirstly, I still can't trace the problem back to a single cause... I thought about putting some points in Fists of Fire (to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in Tiger Strike. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily Teleport around to check the floor when you are done with the mobs
Secondly, a somewhat luxury questions: When you can choose between Claws with +2 to Phoenix Strike as well as +2 to Claws of Thunder and one with +3 to Phoenix Strike which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
CMPrison wrote: 1 day agoAt skill level 43, each additional level of Claws of Thunder adds about 4% to max damage.oOKIWIOo wrote: 1 day agoFirstly, I still can't trace the problem back to a single cause... I thought about putting some points in Fists of Fire (to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in Tiger Strike. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily Teleport around to check the floor when you are done with the mobs
Secondly, a somewhat luxury questions: When you can choose between Claws with +2 to Phoenix Strike as well as +2 to Claws of Thunder and one with +3 to Phoenix Strike which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
At skill level 43, each additional level of Phoenix Strike also adds about 4% to max damage. The actual value changes in both cases have decimal places so I rounded it.
You can play around with https://www.wowhead.com/diablo-2/skill- ... 79b7XbX/23 to get the exact numbers, if that helps.
Yes, that was my thought, too. It seems it is not easy to calculate the real damage in comparison. But practically the difference should be negligable. I currently use the 2/2 Claws because I use Claws of Thunder to kill Bossesmikelessar wrote: 12 hours agoCMPrison wrote: 1 day agoAt skill level 43, each additional level of Claws of Thunder adds about 4% to max damage.oOKIWIOo wrote: 1 day agoFirstly, I still can't trace the problem back to a single cause... I thought about putting some points in Fists of Fire (to get lvl 30-32 with items) to reduce the leech and therefore maybe do not encounter the inconsistent leech problem. The rest of my points I would then put in Tiger Strike. For now I use Insight on my Merc which seems to me the best solution. Even in 8 player games nearly everything on the screen dies with 1-2 kicks and you can easily Teleport around to check the floor when you are done with the mobs
Secondly, a somewhat luxury questions: When you can choose between Claws with +2 to Phoenix Strike as well as +2 to Claws of Thunder and one with +3 to Phoenix Strike which one should be better? Having +4 to 2 Skills seems better than having +3 to 1 Skill but I do not know how to compare the damage output. Is there a calculater somewhere for these comparisons?
At skill level 43, each additional level of Phoenix Strike also adds about 4% to max damage. The actual value changes in both cases have decimal places so I rounded it.
You can play around with https://www.wowhead.com/diablo-2/skill- ... 79b7XbX/23 to get the exact numbers, if that helps.
Correct me if I'm wrong, but Phoenix Strike stage 2 ( Chain Lightning) provides the best aoe damage that Mosaic offers, so most people would prefer +3 Phoenix Strike to +2 Phoenix Strike and +2 Claws of Thunder. CoT only provides Nova or Charged Bolt (less aoe).
Hide ads
Users browsing Forums:
BigD,
Denbrewed,
Google Feedfetcher,
Jienfung,
justinman114,
PetalBot [Bot],
Proximic [Bot] and 576 guests.
Damage vs. Bots: 69
Durability: 420
Permabans Account
Permabans Email
Deletes all Posts
Deletes all Profile Fields
Deletes all Private Messages
Deletes Signature
Slain Bots Rest in Peace
List trades and earn trust
Level up as you post
Give and Receive Likes
Discreet Notifications
Avatar & Profile customisation
Private Messaging
Bookmark Pages & Posts
Use Drafts & Revisions
Attach Images
Registering is quick & easy :)
Create account
Top right dropdown > Account Prefs > Squelches.
oOKIWIOo
1406