Loath Hand
Light Gauntlets
Defense: 9
Durability: 11 of 18
Required Strength: 45
Required Level: 48
+2 to Javelin And Spear Skills (Amazon Only)
+20% Increased Attack Speed
+9 to Strength
+10 to Dexterity
Lightning Resist +21%
Poison Resist +27%
Shift + Left Click to Equip
6
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Description
Found in trav
Loath Hand
Light Gauntlets
Defense: 9
Durability: 11 of 18
Required Strength: 45
Required Level: 48
+2 to Javelin And Spear Skills (Amazon Only)
+20% Increased Attack Speed
+9 to Strength
+10 to Dexterity
Lightning Resist +21%
Poison Resist +27%
Shift + Left Click to Equip
Can be used to make Runewords:
Found in trav
What do you want for them
Nice ones and I'd be interested for my new Javazone.
However: I don't think I can afford them.
+2/20 is great for all Javazones.
Lightning Resist is the most important Resistance, esp. because of the hit our LR takes because of the Sunder-Charm.
Another Resistance, especially one that isn't cold is useful. Fire would have been even better. In theory, you can use antidot potions so PoisonResistance becomes irrelevant. Not sure how many Javas actually do it or if it isn't just too much trouble. Personally, I never do it, so to me Poison Resistance is valuable.
Your roll, especially on Poison, is excellenct. 27/30.
LIghting is 21/30 which is good.
Strength and Dex are both usefull stats and are mid-range rolls. 9/20 and 10/20.
Not spectacular, but decent.
So out of the 6 possible rolls, all 6 are usefull.
2 out of them are perfect
2 out of them are high
2 out of them are mid-range.
I have no idea about how many Jah you get for them.
But I am sure the 2 Ber I have in stock won't cover the cost for them.
However: I don't think I can afford them.
+2/20 is great for all Javazones.
Lightning Resist is the most important Resistance, esp. because of the hit our LR takes because of the Sunder-Charm.
Another Resistance, especially one that isn't cold is useful. Fire would have been even better. In theory, you can use antidot potions so PoisonResistance becomes irrelevant. Not sure how many Javas actually do it or if it isn't just too much trouble. Personally, I never do it, so to me Poison Resistance is valuable.
Your roll, especially on Poison, is excellenct. 27/30.
LIghting is 21/30 which is good.
Strength and Dex are both usefull stats and are mid-range rolls. 9/20 and 10/20.
Not spectacular, but decent.
So out of the 6 possible rolls, all 6 are usefull.
2 out of them are perfect
2 out of them are high
2 out of them are mid-range.
I have no idea about how many Jah you get for them.
But I am sure the 2 Ber I have in stock won't cover the cost for them.
Thank you for the write up! Not quite sure what I'd be wanting for them yet, but I wanted to clarify; can't rare glove only roll up to 15 strength/dexterity?Your point still stands its a mid range roll but I didn't think they could roll up to 20.WedgeAntilles wrote: 6 days agoNice ones and I'd be interested for my new Javazone.
However: I don't think I can afford them.
+2/20 is great for all Javazones.
Lightning Resist is the most important Resistance, esp. because of the hit our LR takes because of the Sunder-Charm.
Another Resistance, especially one that isn't cold is useful. Fire would have been even better. In theory, you can use antidot potions so PoisonResistance becomes irrelevant. Not sure how many Javas actually do it or if it isn't just too much trouble. Personally, I never do it, so to me Poison Resistance is valuable.
Your roll, especially on Poison, is excellenct. 27/30.
LIghting is 21/30 which is good.
Strength and Dex are both usefull stats and are mid-range rolls. 9/20 and 10/20.
Not spectacular, but decent.
So out of the 6 possible rolls, all 6 are usefull.
2 out of them are perfect
2 out of them are high
2 out of them are mid-range.
I have no idea about how many Jah you get for them.
But I am sure the 2 Ber I have in stock won't cover the cost for them.
You are correct. 15 is the maximum value for strength and dexterity on rare or crafted gloves.Solidus wrote: 5 days agoThank you for the write up! Not quite sure what I'd be wanting for them yet, but I wanted to clarify; can't rare glove only roll up to 15 strength/dexterity?Your point still stands its a mid range roll but I didn't think they could roll up to 20.
Thanks for the clarification - I googled and the AI said "20" as max.
That 15 is the maximum makes the gloves even better of course
That 15 is the maximum makes the gloves even better of course
Between 15 and 25 Jah (SCL)
I've got on SCNL
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
- Mosaics, Cures, and Hustles
- GG crafted amulets
- Perfect uniques
- Bases
=> member/vued/
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Solidus
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