General PVP Strategy
Leave town, find a spot, and fire at where you think your opponent is at, or will be going. Use C/T as referenced above, whenever possible. Its a useful trick. Best applied when you see your opponent on the mini map. It is therefore strongly recommend to have a friend help you practise your aim. Another useful trick name lock
Guided Arrow's as outlined above. Another trick is the successful use of
Decoy /
Valkyrie to mislead or distract your opponent. It needs practice, but it does work. Wear damage reduction (
String of Ears) against melee & resistances against elemental attacks. You should be wearing ~120 faster run / walk most duels. Be patient and just pick away at your opponent until he's dead.
Bow Amazon
Vitality build are better then Dexterity build in mirror contests. Always wear
String of Ears. Use
Valkyrie /
Decoy as appropriate. Faster run / walk is not needed here. But some play styles use a lot of faster run / walk. When in doubt, walk with shield equipped. Try to always know where your opponent is. This helps to avoid being hit by arrow's. Some replenish life helps. damage, passives, life, and a lot of practice. Take your time, even when low on life. Switch to shield if a Amazon enters the screen. With
rare Matriarchal Javelin's you can one hit most of them. C/T as appropriate. Name lock as appropriate. You won't get a lot of chances to name lock. Because entering your opponents screen will usually end the duel pretty fast. The trick is to name lock your opponent while he is moving away from you (applies vs Necromancer as well).
Far cast Amazon / Rabies Druid / Kick Assassin
Dexterity build is better then Vitality build against these builds. As the longer the match goes on the more chances they have to catch you. If they catch you, you will probably die. Things that help are: faster run / walk, high damage, resistances, poison length reduced and absorb. If they are faster then you (they usually are) don't try to tank them. Try
Lightning Fury, move,
Lightning Fury.
Guided Arrow, move,
Guided Arrow works to a lesser extent.
Fury druids can't catch you, Pure
Wake of Fire is not viable. Manual far cast is banned on Europe but not on other realms. Against a skilled
Javelin Amazon you need very high damage.
Whirlwind barbarian
Dexterity build work best against
Whirlwind barbarian. Running with shield equipped and throwing
Lightning Fury's and then switching to
Guided Arrow after Barb attempts (and hopefully misses) to
Whirlwind on you, rinse and repeat. Practice alternating between
Guided Arrow and
Lightning Fury while moving around your opponents screen. If your about to get hit, switch to shield and walk. With practice you should get a lot better in these duels over time. Never try to tank a barb, even when he is 1 life and you are max life. Its suicide, trust me.
Lightning Fury hurts barbarian's a lot. I found that a
Plague / Bow Hybrid did best of all Amazon types against mid level duel Barbarian's.
Against name lock
Whirlwind Barbarian's (considered bad mannered, but may occur unintentionally). Due to issues in D2R it is much easier for Barbarian's to unintentionally name lock
Whirlwind on you (this is where they
Whirlwind until they hit you, uninterrupted). Switch to Shield, walk, wait for the block to occur then continue dueling.
Against
Teleport Barbarian's (considered bad mannered). A good
Teleport barbarian will own you. Completely. As simple as that. He does not even need a shield. If he knows how to
Teleport properly you have no chance. You might beat inferior
Teleport Barbarian's, but not a good one. Best idea is to make him your friend, get someone else to kill him (few 49'ers will be able to) or save/exit.
Energy Shield Fire Ball Sorceress
Vitality build is better then Dexterity build here. This is one of the hardest contest's for a bow Amazon. To be successful against a good one you need +max fire resist (
Waterwalk or
Nokozan Relic), over 1k life ideally, good damage and excellent movement. There are 2 types of Fire Ball Sorceress players. Those that constantly telestomp and those that fire from middle/long distance. There is no right or wrong way to play, but you need to be able to adapt to your opponent.
Against aggressive Teleportation, try to fire 2
Arrows, move, 2
Arrows, move. A little trick is to run in tiny semi circles when they are in your screen.
Against middle/Long distance Fire ball Sorcerers. Try to
Dodge the fire ball's while firing
Guided Arrow. It's not as easy as it sounds.
Hydra's /
Fire Wall used to be played by some 49's years ago. But the build has disappeared from Europe. So long as you are always moving you can't realistically lose (with practice).
Blizzard Sorceress
7 frames per action is better then 8 frames per action against Blizzard Sorceress. Vitality build is also ideal. Don't bother trying to name lock a good blizzard sorceress, just fire at where you think the sorceress will be. if you do not stack resist you will probably die in one hit. Blizzard sorceress have serious mana problems, and firing at a fast rate can really mess them up. This is a hard contest. And quite often it's best to have a stack of
Arrows outside town. Longest duel you will ever have is likely to be against a Blizzard Sorceress.
Frozen Orb Sorceress are not common anymore. The trick against this build is to keep moving and never eat a full
Frozen Orb. 7 frames per action is ideal again here.
Light Sorceress
Always have a
Valkyrie out to take the
Thunder Storm hit. And at the start of the duel have a
Decoy out as well. Never Tank. Move, then shoot, and repeat. These duels are usually pretty fast. Running along a wall to reduce the avenues of attack is recommended.
Bone Necromancer
Dexterity builds are better then Vitality builds against a Necromancer. Since the necromancer recasts
Bone Armor. This is one of the few contests where you will see a noticeable big difference in win / loss ratio's between Dexterity and Vitality setups.
Dexterity setup: Approach, fire
Guided Arrow, approach, name lock, delete.
Vitality setup: Be more careful, but the same principal applies. Don't tank, the Necromancer can
Stun you, you can't
Stun him.
Name lock is the fastest way to end these duels, but Necromancer's will try their best to stop you from getting the name lock. A good Necromancer will have a lot of faster run / walk, regular recast of
Bone Armor, great damage, replenish life, use walls to great effect and
Stun capabilities.
Light Assassin
Faster run / walk is important, replenish life helps and always use
Titan's Revenge. Try to ensure the assassin does not name lock and
Stun you.
Paladin
All paladin builds are hard for a bow Amazon. Vitality setup is ideal here. If it's Fist of heaven you need a lot of hit points. If it's a
Blessed Hammer Paladin you need to learn where to run / walk to avoid
Teleport and hammer's. If it's a
Charge Paladin, you will probably die.
Charge does 14K+ critical strikes usually. At the end of the day a level 49 Paladin just has to
Charge you to kill you. Ways to have a better chance at winning these duels include :
- Use the terrain. Get them stuck on a puddle and name lock them.
- Walk, don't run. Or learn to run / walk safely.
- Switch between weapons. Try to get 2 Arrows out and then switch to Lightning Fury. try to lure your opponent into giving you a free hit.
Deleted User 632
Guest0