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29 replies   1289 views
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Can be used to make Runewords:

7
I would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.

I preffer to leave 2 polearms worth of space in inventory for loot.
7
User avatar

leox 171

Paladin Asia PC
Absolutely, it is really best think of day. charm inv.

The cube thing is kind of crazy, esp. for people havent roll good enough charm.

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
OP
Semirotta wrote: 21 hours ago
Stash space is not really needed, we need larger inventory.
That would probably ruin balancing because if how many extra charms you could hold.

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justinman114 wrote: 16 hours ago
That would probably ruin balancing because if how many extra charms you could hold.
Right, larger inventory would not mean more space for farmed items, but for charms, because power > convenience.

We could have dedicated charm inventory, separate from the main one. Path of Diablo and Project Diablo 2 mods do this:
Image
7
User avatar

ShadowHeart 4946Moderator

Paladin Europe PC Playstation
MintBlancmanche wrote: 21 hours ago
I would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.

I preffer to leave 2 polearms worth of space in inventory for loot.
Better yet, remove charms altogether. Or at least all magic charms (keeping only unique charms). I dunno if magic (non-unique) charms were really a good idea to begin with…

Just imagine a would-be hero running around with 20 charms in a huge pouch hanging around his neck. It would be so large and heavy he could probably kill monsters by hitting them over the head with it. Or maybe not. :P

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
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7
ShadowHeart wrote: 15 hours ago
MintBlancmanche wrote: 21 hours ago
I would preffer a dedicated inventory page just for charms, so you can keep the normal one for items only.
it looks so retarded watching people fill the inventory in skill charms and then look completely retarded when picking item dropping it into cube and then identify it lol.

I preffer to leave 2 polearms worth of space in inventory for loot.
Better yet, remove charms altogether. Or at least all magic charms (keeping only unique charms). I dunno if magic (non-unique) charms were really a good idea to begin with…

Just imagine a would-be hero running around with 20 charms in a huge pouch hanging around his neck. It would be so large and heavy he could probably kill monsters by hitting them over the head with it. Or maybe not. :P
could be easily fixed by having a charm inventory like the gear screen, slots for 3 grand charms, 3 small charms and anni/torch. none of this thing we have now of filling the whole inventory in charms.
7
We have mules already. I use the shared stash tabs as space to fill before moving the items to my mules.

We could easily replace mules with new namable tabs. Example : you have too many mid-runes, you create a new tab named "Midrunes1", and you fill it up. There's no big difference between that and the mules mechanic.

But to be honest, I find the mule management quite charming in an old-school way. It feels clunky, but there's some skill involved to manage it.

Same with the char inventory and the charms. It's part of the core essence of Diablo 2. It also forces the player to balance between inventory space and more power through charms.
7
I wouldn't mind buying more cells, like in most mmo games, only for 9.99 $ -_-
7
I would pay for more stash. why? blizzard needs to monetize the game in some way to continue supporting it. introducing quality of life changes is something that will never hurt, but by paying for it, we will get some developers time to potentially do other patches and updates
7
ipatrishkov wrote: 1 hour ago
I would pay for more stash. why? blizzard needs to monetize the game in some way to continue supporting it. introducing quality of life changes is something that will never hurt, but by paying for it, we will get some developers time to potentially do other patches and updates
D2R is a nostalgic game where there are only former D2 players. There are very few players who have never played LOD.
These players do not have the profile of those who are interested in P2W (with the possible exception of the Chinese) because they are too old for most. The P2W is very much related to the age of the players.

It’s been a long time since there has been an update, and the team in
Charge
of D2R is almost non-existent.
And it’s not a few dollars that will change anything.

Today’s Blizzard is not the one from the time of LOD in the early 2000s with its passionate teams.
And there is no signal indicating any change of direction in this wish to do Blizzard from D2R and these are not some paid features that will change anything.

And again, we already paid the game so there is no reason to pay again to continue to play.

My timezone is CET/UTC+1.
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