There are a couple known issues that with Patch 2.9 we’re investigating internally and working to fix.
Enabling Standard Definition graphics while having your Stash open make other tabs unable to access.
On Xbox, players of different levels are unable to join the same lobby despite having no in-game restriction.
Thank you,
Diablo Community Team
The only change is that the shared stash tab UI has been slightly changed to allow for two more tabs, most likely for future monetization where they might sell them similarly to the China version of D2R, they also added the China exclusive Warlord set or w/e in the .txt files but they're disabled and can't drop on the Western client, they're still exclusive to China.
Also we've got our new D2R community manager, Marcoose is the CM for D4 and now he's also the one for D2R after PezRadar left in November.
There are a couple known issues that with Patch 2.9 we’re investigating internally and working to fix.
Enabling Standard Definition graphics while having your Stash open make other tabs unable to access.
On Xbox, players of different levels are unable to join the same lobby despite having no in-game restriction.
Thank you,
Diablo Community Team
The only change is that the shared stash tab UI has been slightly changed to allow for two more tabs, most likely for future monetization where they might sell them similarly to the China version of D2R, they also added the China exclusive Warlord set or w/e in the .txt files but they're disabled and can't drop on the Western client, they're still exclusive to China.
Also we've got our new D2R community manager, Marcoose is the CM for D4 and now he's also the one for D2R after PezRadar left in November.
Fun fact I just noticed:
While they're busy with a couple of issues for 2.9...
...2.8 still hasn't even made it to the patch notes in the b.net app. Tsk.
_____ Please don't add me without reaching out here first. Random friend requests will be declined.
shared stash are shit, should be 3 personal 1 shared just to pass things around your characters.
On the contrary, I wish we ONLY had the shared stash, like in D3. That'd limit the muling.
I believe that if D2R was created today, it'd have such a design. But instead we got the personal stash for compatibility with the old D2.
More stash is so much needed.
I never understood why you would limit stash in a game that is all about finding items. White ones as base for sockets.
Already socketed ones.
Ethereal items for the merc.
Enhanced items.
That alone is A TON of different stuff you can find and keep.
Then tons of uniques, sets, runes, gems in different colors and qualities.
Even full juve potions are worth saving up IMO.
There are games like D2 out there that give us unlimited stash, no idea why D2 is - even in the Remastered version - so severly limited.
It's not like it would affect balance or whatever if lootgoblins and loothorder like me would be allowed to keep more stuff they find.
More stash is so much needed.
I never understood why you would limit stash in a game that is all about finding items. White ones as base for sockets.
Already socketed ones.
Ethereal items for the merc.
Enhanced items.
That alone is A TON of different stuff you can find and keep.
Then tons of uniques, sets, runes, gems in different colors and qualities.
Even full juve potions are worth saving up IMO.
There are games like D2 out there that give us unlimited stash, no idea why D2 is - even in the Remastered version - so severly limited.
It's not like it would affect balance or whatever if lootgoblins and loothorder like me would be allowed to keep more stuff they find.
"I never understood why you would limit stash in a game that is all about finding items."
For one; you are not supposed to pick about 93% of the items coming to you which people tend to hoard incase they need later which they do never.
Developing the game poorly as they did not think the engine limits. This similar issue is on-going with D4 aswell, there are hard limits the engine can handle and do; yet they keep pushing it all to the Edge and listen to the cries of people after.
I just hope they go to 3.0 afterwards and not 2.10 or whatever. They could take a page out of the id software/nightdive playbook and actually add some new content for us to play with
There are games like D2 out there that give us unlimited stash, no idea why D2 is - even in the Remastered version - so severly limited.
It's not like it would affect balance or whatever if lootgoblins and loothorder like me would be allowed to keep more stuff they find.
The game uses save files (also server-side when playing online) and the save file format was invented in the late 90s. It's limited to 8 kB per character because I assume that's what they thought anyone would ever need per character - and they wanted D2R to be backwards compatible (you could take D2R save files and play them in LoD). D2R basically runs the old game engine under the hood, and the save file size limit is, as far as I understand, hardcoded into the game engine. I'm sure it's technically possible to change it, but I'm pretty sure the main reason they didn't is to be backwards compatible. (if I'm wrong about any of these details please correct me)
As for why D2/LoD limited your stash space so much back then, I'm guessing it's just a combination of deliberate game design (force you to make decisions on what to keep) and to be able to have reasonably small & compact save files. Also, name any game with unlimited stash space from the 90s or which was released '00? I can't think of any off the top of my head, at least not any that I played back then.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
There are games like D2 out there that give us unlimited stash, no idea why D2 is - even in the Remastered version - so severly limited.
It's not like it would affect balance or whatever if lootgoblins and loothorder like me would be allowed to keep more stuff they find.
The game uses save files (also server-side when playing online) and the save file format was invented in the late 90s. It's limited to 8 kB per character because I assume that's what they thought anyone would ever need per character - and they wanted D2R to be backwards compatible (you could take D2R save files and play them in LoD). D2R basically runs the old game engine under the hood, and the save file size limit is, as far as I understand, hardcoded into the game engine. I'm sure it's technically possible to change it, but I'm pretty sure the main reason they didn't is to be backwards compatible. (if I'm wrong about any of these details please correct me)
As for why D2/LoD limited your stash space so much back then, I'm guessing it's just a combination of deliberate game design (force you to make decisions on what to keep) and to be able to have reasonably small & compact save files. Also, name any game with unlimited stash space from the 90s or which was released '00? I can't think of any off the top of my head, at least not any that I played back then.
That is development guess, it can be that way. 90s game is based on hex, and so many things will need to limit to 65535 . It can be that way.
But I know their true reason is lack of motivation . Or I should say revenue. For development possibile. You can see in private server, they already able to make runes or others things stack and very big stash.
In real world, they will need to consider where to deploy their engineer plower to create money. In my understand and obviously , it is d4 or create d5.
Third choice is carefully create DLC LoD2 . Which unlikely to sell as much as LoD , I am sure it will less than total D2R sells.
As investor, program owner, and CEO opinion, include china part, D2R is not good choice but ok/ reasonable third choice, meaning if they have too much develop power, then it is d2r.
...and they wanted D2R to be backwards compatible (you could take D2R save files and play them in LoD). D2R basically runs the old game engine under the hood, and the save file size limit is, as far as I understand, hardcoded into the game engine. I'm sure it's technically possible to change it, but I'm pretty sure the main reason they didn't is to be backwards compatible....
As far as I understand, you can transfer LOD characters into D2R (I transferred a number of my old characters) but you can't transfer D2R into LOD. So it's not truly backward compatible.
As far as I understand, you can transfer LOD characters into D2R (I transferred a number of my old characters) but you can't transfer D2R into LOD. So it's not truly backward compatible.
Ah, fair enough, guess I got that bit completely wrong then. My bad!
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play bothLadder and Non-Ladder.
My profile says Softcore, but I play bothSoftcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
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DarkMaster
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