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13 replies   1336 views
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Description

Anyone should know when building a d2 char: my rule made about 18-20 years ago. No mana!

Now I have a character that drains mana and can't use
Energy Shield
.

Should I start boosting mana and how much should I get a goal for
Energy Shield
?
5

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7
User avatar

Whero 43

Barbarian Americas Switch
Anyone should know when building a d2 char: my rule made about 18-20 years ago. No mana!

Now I have a character that drains mana and can't use
Energy Shield
.

Should I start boosting mana and how much should I get a goal for
Energy Shield
?
7
User avatar

marl71 255

Americas PC
What build are you making? No points into energy you mean?

With good gear (CTA, SoJ, flat mana), you can get several hundred mana without any points in energy, which is plenty, so that's why endgame build guides tell you not to put any points there

On
Energy Shield
sorc, you usually put all of your points into energy, unless you plan to fight enemies with the blood mana curse, or you are playing hardcore, or maybe other special circumstances

If you put everything into energy, you need poison resistance and reduction and other safety measures to protect your small life pool. I've seen lots of topics discussing this if you want more info
7
Energy Shield
sorc is the only exception to this rule. In this case, mana is your life, so you invest into energy instead of vitality.
7
All stats to life other than what is required to get str for items and dex for blocking / items.
Points to mana is pointless.
7
Trang Oul wrote: 1 month ago
Energy Shield
sorc is the only exception to this rule. In this case, mana is your life, so you invest into energy instead of vitality.
Warcry Barb is another exception. You've got enough life anyways and more Mana lets you maintain
War Cry
Stun
longer. Similar to
Energy Shield
sorc, you put some points in Vita to establish a solid life base and rest in energy
Semirotta wrote: 1 month ago
Points to mana is pointless.
Not QoL-wise. Points in Energy on Dru/Nec returns 2 Mana for example. If you don't go Insight with these Chars, some points there (Speaking about 30-50 or so) make you independent of drinking manapots while tele around

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7
I have a
Frozen Orb
sorc in HC that has just 1 point of
Energy Shield
(and 20 on
Telekinesis
). The + all skills will take it to 50%-ish of dmg absorption. I use
Stormshield
instead of Spirit.

I did add some points to energy, but always making sure my life pool is greater than the mana pool. This is crucial to avoid those nasty curses that reduce your life when you cast spells.

The sorceress is almost immortal, has plenty of mana and enough skill points to max
Frozen Orb
.
7
User avatar

leox 165

Paladin Asia PC
interesting to see cold sorc use this.
I play cold sorc for a while that my sorc almost not get touched.

That I never give
Energy Shield
a thought. Going to try it some time later. Also , I havent use it in my newly build
Nova
sorc.(all res ful, lots of life, block, fbr)

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
leox wrote: 1 month ago
That I never give
Energy Shield
a thought. Going to try it some time later.
I also gave a try with
Energy Shield
on a cold sorc but never found it optimal. You don't have + lightning skills from skillers GC and the rest of your stuff doesn't maximize your mana pool, unless you go to soj + Insight merc.
I reverted to the classic full vita, 75 all res and magic damage reduction which is imho, way smoother and gives you more MF.

A 35 FCR 8 magic absorb Spirit is so game changer on that build.
Hydra
from the concil does almost 0 damage.

My timezone is CET/UTC+1.
7
I maxed blizzard, 1 point in
Cold Mastery
and the usual then the rest till 99 to
Telekinesis
(20)
100 points into mana and rest to vitality, that gives you around 962hp 910mp, the maxed tele makes your mana last a lot, never understood the whole go full hp no
Energy Shield
, seems like a massive waste of resources, leaving mana alone and not using it to tank damage.
even with 10 points alone into
Telekinesis
you start feeling that mana is very useful to tank damage. you can even rape
Diablo Clone
by just standing melee on him and just spamming blizzard/
Ice Blast
, his little fire won't do shit to you.
1 point to tele is bad since it means your mana goes out with 2 hits, but 10 or more makes it last a lot longer.
my sorc is 97 and
Telekinesis
is on 18, I laugh my ass off at the dolls trying to kill me.
2 polearms of space in inventory, 300mf gear and my sorc does 9.5 to 9.8k cold damage.
7
Playing sorc and not maxing mastery makes no sense and is a massive loss of damage.

My timezone is CET/UTC+1.
7
I have never seen
Cold Mastery
doing anything, every normal enemy dies in 1 or 2 hits, only the cold immune last a bit more, this with 1 hard point and 19 soft points, I heard soft points work on
Cold Mastery
, don't see a reason to waste 20 points to get it to lvl 40 lol.
as I mentioned in the other post I have no problem at all farming
Diablo Clone
with my sorc. I really can't tell a difference between 20 soft points and 40 soft/hard
Cold Mastery
points, other than wasted skill points.
7
User avatar

TheDoo 558

Europe PC
There's really no need to put into mana unless very early in the game or in case of some exception builds. However if you are NOT using Insight then you should consider a bit of mana gear like SoJs and/or Frostburns or even something like a
Silkweave
to keep your mana flowing... Using mana pots is also fine since you are way too OP and you won't really need to have many life pots or rejuvs in general. :)

Ma neeeeeeema veeeeeeeze! xd

Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
7
Blubbalutsch wrote: 1 month ago
Trang Oul wrote: 1 month ago
Energy Shield
sorc is the only exception to this rule. In this case, mana is your life, so you invest into energy instead of vitality.
Warcry Barb is another exception. You've got enough life anyways and more Mana lets you maintain
War Cry
Stun
longer. Similar to
Energy Shield
sorc, you put some points in Vita to establish a solid life base and rest in energy
Semirotta wrote: 1 month ago
Points to mana is pointless.
Not QoL-wise. Points in Energy on Dru/Nec returns 2 Mana for example. If you don't go Insight with these Chars, some points there (Speaking about 30-50 or so) make you independent of drinking manapots while tele around
I played singer, not even once did I feel like I need to put my points into mana. It just is waste. The only when youd really need to take mana is the sorc
Energy Shield
build and even with that its just a must or stack up mana from elsewhere which is harder.
9

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