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2

Description

5

Can be used to make Runewords:

7
OP
And I need 1 stack of
Frenzy
to hit max fpa with Death
Berserker Axe
anyway with my current gear. So worth maintaining

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
So you're waiting to proc
Frenzy
before going ww ?

Have you 11k AR with
Frenzy
or ww ?

My timezone is CET/UTC+1.
7
OP
I just swing
Frenzy
once then ww after. I'm not at my pc rn I'll have to check my
Frenzy
ar later.

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
Regarding your play style, low AR with
Frenzy
= you will never hit = you will never switch to ww.

My timezone is CET/UTC+1.
7
OP
Lol, again I cannot stress this enough, I just wanted to know why
Baal
was healing when I had prevent monster heal on my weapons :)

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
Use Grief or Death as the main weapon and Kingslayer in your offhand. You can also use Duress on the body armor if you're not urgent in need for Chains of Honor.

If you're playing hybrid you maybe also want to have a source of Amp Dmg.
Frenzy
until Amp procs and switch to WW after.

Search on Youtube for Cooleys WW barb Uber speed record.

Usually online from 7pm UTC+2
7
User avatar

BigD 238

Paladin Americas Switch
Besides OW like already mentioned, sounds like AR is probably an issue.
Frenzy
Barb doing Ubers I'd recommend having at least 10k minimum BEFORE any
Demon Limb
buffs etc.

I do Ubers with my
Frenzy
Barb all the time and he hits about 23-24k after
Demon Limb
and all the other buffs.

Usual gear i run is Angelic Combo, Ravenfrost, Gface w/AR+IAS jewel, CoH, 2xKingslayer (Grief+Kingslayer sometimes but Kingslayer gives better AR plus CB&OW),
Life Tap
knife and HoTo on swap, LoH, Tgods for Uber Meph and
Blood Belt
for all the rest. That also brings up the point, if youre using a ton of res charms against Uber Meph you may want to switch them out for AR charms vs
Uber Baal
, his
Chilling Armor
and high defense is a motherfucker compared to the other Ubers.

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
User avatar

BigD 238

Paladin Americas Switch
Just my 2 cents too, WW/
Frenzy
hybrid build probably isn't a strong build for Ubers (PvP is a different discussion, Cooley has some interesting vids on his channel about this). But for Ubers I'd pick one or the other. You can either be good at
Frenzy
or good at WW but trying for both makes you bad at both (based on my own experience). Cooley's brawler barb is another discussion but all other arguments aside requires some expensive gear including
Warshrike
+
Lacerator
at minimum it seems like.

Having a
Frenzy
barb myself I'd make sure you maxed out
Frenzy
,
Double Swing
, whichever weapon Mastery youre using,
Battle Orders
(technically every Barbarian should maxing
Battle Orders
if u ask me, no matter what build). Then the usual 1 point wonders in Masteries, 1 point in
Berserk
(usually to mop up
Baal
's summons after or in a pinch) and in other War cries (again assuming the goal is Ubers) I'd completely forgo horking/
Grim Ward
(horking for
Frenzy
Barb tends to just slow you down on a build that prioritizes kill speed anyways) and put as many remaining points into
Taunt
and
Howl
as you have left.
Taunt
for the synergy with
Frenzy
and
Howl
is useful for fearing all the summons away to focus your attacks more (especially if you're playing on console as opposed to PC where targeting might not be as precise).

HCL nintendo switch
6276-3649-1595
Bnet: CoralViper#114373
7
OP
BigD wrote: 6 months ago
Just my 2 cents too, WW/
Frenzy
hybrid build probably isn't a strong build for Ubers (PvP is a different discussion, Cooley has some interesting vids on his channel about this). But for Ubers I'd pick one or the other. You can either be good at
Frenzy
or good at WW but trying for both makes you bad at both (based on my own experience). Cooley's brawler barb is another discussion but all other arguments aside requires some expensive gear including
Warshrike
+
Lacerator
at minimum it seems like.

Having a
Frenzy
barb myself I'd make sure you maxed out
Frenzy
,
Double Swing
, whichever weapon Mastery youre using,
Battle Orders
(technically every Barbarian should maxing
Battle Orders
if u ask me, no matter what build). Then the usual 1 point wonders in Masteries, 1 point in
Berserk
(usually to mop up
Baal
's summons after or in a pinch) and in other War cries (again assuming the goal is Ubers) I'd completely forgo horking/
Grim Ward
(horking for
Frenzy
Barb tends to just slow you down on a build that prioritizes kill speed anyways) and put as many remaining points into
Taunt
and
Howl
as you have left.
Taunt
for the synergy with
Frenzy
and
Howl
is useful for fearing all the summons away to focus your attacks more (especially if you're playing on console as opposed to PC where targeting might not be as precise).
ww has an absolute TON of free points. My goal with my barb isn't ubers, it's pretty much to do everything. so he has 20 points in
Frenzy
and 20 points in ww. WW is the primary damage dealer. i just use
Frenzy
for the running very fast buff and to give me a little more ias until i find a 15 max 15 ias jewel :)

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
OP
Inventory is full of max/ar charms. I'm at like 14.8k
Frenzy
ar with
Demon Limb
with no angelics.

I think just howling the phys immunes away so they don't eat up my ww hits will make it much faster next time :)

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
User avatar

oOKIWIOo 1322

Paladin Europe PC
Spectie wrote: 6 months ago
Inventory is full of max/ar charms. I'm at like 14.8k
Frenzy
ar with
Demon Limb
with no angelics.

I think just howling the phys immunes away so they don't eat up my ww hits will make it much faster next time :)
Do you have a Merc that can wear Infinity? If yes, I recommend trying this out. Infinity not only lowers res but def as well! With my Zealer it makes a crucial difference if I have my Merc with me (otherwise I have no chance but to use
Smite
on
Uber Baal
).

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
User avatar

ShadowHeart 4914Moderator

Paladin Europe PC Playstation
Some more info about monster regen;

First of all, assuming you're playing online, if you can somehow damage a monster at a rate of once per 8 frames (3.125 times per second), you will automatically prevent monster regen regardless of PMH, poison or OW, since any damage done to a target prevents regen for 8 frames (the frame on which the damage took place plus an additional 7 frames). In your case this might be hard since you rely on actually striking the target with your attacks, and you probably miss frequently (due to hit chance and block chance).
(NOTE: this 8 frame regen prevention is only for online game modes - offline regen is only prevented for a single frame, i.e. the frame on which the damage took place)

PMH doesn't work against ubers as already mentioned by others (it does work vs dclone though). For non-ubers, it also need to be applied by a player (PMH doesn't work at all for mercs).

Poison completely negates monster regen. Of course, you need to actually strike the target to apply it (overcome both his defense and block chance). And as noted, with
Venom: Skill
CtC on Grief, poison durations are reduced to 10 frames (0.4 seconds), so you need to actually strike him at least 2.5 times per second to continually keep him poisoned. Due to the hit chance calculation and
Uber Baal
's block chance (he has 55% chance to block on top of the AR vs defense hit calculation, block chance cannot be circumvented except with
Smite
), you will very likely often miss several hits in a row, causing the poison to run out before you manage to re-apply it. Without Grief (which triggers
Venom: Skill
), it should be easier to keep him continually poisoned because the poison duration will be longer giving you a larger window to re-apply it before it runs out.

Open Wounds also negates monster regeneration. Again, you need to actually strike the target to have a chance of applying it (overcome both his defense and block chance). The difference vs poison is that OW has a fixed 8 second duration but it's not guaranteed to be applied on every hit unless you have actually stacked 100% OW. So you see, even if you do have OW, if you have a low amount of it, you have the same issue as with poison - it might run out before you re-apply it. The more OW the better. For Smiters this isn't much of an issue - they never miss so the OW chance is checked on each swing. For AR-based skills like yours, the OW chance is only checked if you actually manage to strike the target.
  • If you have
    Dracul's Grasp
    as your only source of OW, you have 25% chance of applying OW, meaning that you need to on average hit the target at least once per 2 seconds to keep it continually applied, preferrably more often due to RNG.
  • If you have
    Gore Rider
    as your only source of OW (10%) you need to on average hit the target at least once per 0.8 seconds to keep it continually applied, preferrably more often due to RNG.
A combination of OW and poison is probably for the best. Not sure what equipment you have besides weapons (might have missed it if you mentioned it somewhere), but see how much OW you have and see if you can increase it. You already have poison via Grief, but if you do try to switch out Grief, just make sure you have another poison damage source (you mentioned having a small charm, so that should be good).

Finally; Reducing the target's defense is a good way to increase your overall chance of hitting the target. While ITD (Ignore Target Defense) doesn't work on any bosses like has been mentioned, -X% Target Defense does work (though at half effect vs bosses coming from gear). It can be tough to stack it though as it mostly (only?) appear on weapons and you're a bit limited in which weapons you might want to use. You can also use
Battle Cry
(it works against bosses to reduce their defense, but it overrides curses so keep that in mind), or Infinity on an Act 2 merc (
Conviction
shreds enemy defense, it works vs bosses) for this purpose.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
oOKIWIOo wrote: 6 months ago
Do you have a Merc that can wear Infinity? If yes, I recommend trying this out. Infinity not only lowers res but def as well! With my Zealer it makes a crucial difference if I have my Merc with me (otherwise I have no chance but to use
Smite
on
Uber Baal
).
That's not easy to keep Merc alive against
Mephisto
. So he'll have to res him against
Baal
.

My timezone is CET/UTC+1.
7
OP
oOKIWIOo wrote: 6 months ago
Spectie wrote: 6 months ago
Inventory is full of max/ar charms. I'm at like 14.8k
Frenzy
ar with
Demon Limb
with no angelics.

I think just howling the phys immunes away so they don't eat up my ww hits will make it much faster next time :)
Do you have a Merc that can wear Infinity? If yes, I recommend trying this out. Infinity not only lowers res but def as well! With my Zealer it makes a crucial difference if I have my Merc with me (otherwise I have no chance but to use
Smite
on
Uber Baal
).
there's only one merc who can play with my barbarian - another barbarian

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
OP
@ShadowHeart
I think this was my biggest issue
Poison completely negates monster regen. Of course, you need to actually strike the target to apply it (overcome both his defense and block chance). And as noted, with
Venom: Skill
CtC on Grief, poison durations are reduced to 10 frames (0.4 seconds), so you need to actually strike him at least 2.5 times per second to continually keep him poisoned. Due to the hit chance calculation and
Uber Baal
's block chance (he has 55% chance to block on top of the AR vs defense hit calculation, block chance cannot be circumvented except with
Smite
), you will very likely often miss several hits in a row, causing the poison to run out before you manage to re-apply it. Without Grief (which triggers
Venom: Skill
), it should be easier to keep him continually poisoned because the poison duration will be longer giving you a larger window to re-apply it before it runs out.


Not knowing about PMH, and having the mobs around
Baal
eating up my
Frenzy
and ww attacks, AND
Baal
's high defense/block just made it very tough.
Once i brought in Lawbringer on my merc it became much easier. I wonder if dual lawbringers would work better, specifically for
Baal
. I think the
Sanctuary Aura
would push the baby minions away.

This char isn't built to be an uber killer. Was just something i wanted to try with him since i had the keys. I am gonna farm up another keyset this weekend and give it another go with a few tweaks and see how it goes. If it's still a slog i'll just go back to kicking them :)

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
User avatar

fredkid 1877

Amazon Americas PC
This should work 👍
(I actually stopped using Mercenary 5 with Lawbringer because it was annoying for my melee build - Fury Druid - to have undeads constantly being knocked out of my range...)
Spectie wrote: 6 months ago
I think the
Sanctuary Aura
would push the baby minions away.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=3 |
Zod
= 4
7
OP
went back in today with another 3x3 set on the barb.
put 1 Lawbringer on my merc, it totally solved the minion problem. used
Shout
to lower defense, dual griefs, actually had
Enchant
on this time (didn't use last time) and just got everything separated and ww down was no problem at all, i think i only used 2 pots and it was just to get back mana

with just
Enchant
and
Shout
/
Decrepify
it was pretty easy to keep hitting
Baal
and he never really healed.

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
OP
It certainly wasn't fast by any means, but it wasn't THAT slow

Currently playing SSF Offline only
93 Javazon - 91 blizz/orb sorc
91
Dragon Tail
assassin - 72 and growing FOHdin
Current goal - offline Enigma. 0.5
Ber
runes away
7
So that was mainly an AR issue ?

My timezone is CET/UTC+1.
7
Tornado_OLO wrote: 6 months ago
So that was mainly an AR issue ?
Curious about this. Is the goal to stack insane AR or does it not matter due to monster level (i.e. focus on stacking other stats)?
9

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