This formula changes the base item type of a unique item from its normal to exceptional version. For example, upgrading Deathspade will turn its Axe base into a Cleaver base.
This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot, for example, use this formula to transform Deathspade into Butcher's Pupil. Unique item bonuses remain the same; only the item it's based on is upgraded.
This can also be used to upgrade Ethereal Items. They will continue to be Ethereal after they are upgraded. Also, if the item is socketed, then they will also remain.
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Description
This formula changes the base item type of a unique item from its normal to exceptional version. For example, upgrading Deathspade will turn its Axe base into a Cleaver base.
This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot, for example, use this formula to transform Deathspade into Butcher's Pupil. Unique item bonuses remain the same; only the item it's based on is upgraded.
This can also be used to upgrade Ethereal Items. They will continue to be Ethereal after they are upgraded. Also, if the item is socketed, then they will also remain.
Description by This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot, for example, use this formula to transform Deathspade into Butcher's Pupil. Unique item bonuses remain the same; only the item it's based on is upgraded.
This can also be used to upgrade Ethereal Items. They will continue to be Ethereal after they are upgraded. Also, if the item is socketed, then they will also remain.
![](/images/avatars/gallery/0. Items/trang-oulsguise_icon.png)
Can be used to make Runewords:
By using the weapon upgrade recipe, you can turn Hellforge Hammer, Staff of Kings, and Horadric Staff into Hand Axes, Hatchets, and Tomahawks.
How to calculate level requirements when upgrading your rare/set/unique items:
Upgrading from normal to exceptional: +5 levels to base req
Upgrading from exceptional to elite: +7 levels to base req
Upgrading from normal to elite: +12 levels to base req
If anything increases the Level Req. to something higher than base req, the +5/7/12 are calculated off the higher req. For ex:
Socketing a Rune or Jewel that has a higher Level Req. than the base item? Then calculation is based on the socketed item.
Does an affix force the Level Req. to be higher than the base item? Then calculation is based on the affix.
Does the item being upgraded have a Level Req. higher than the base item? Then calculation is based on the item’s Level Req.
Upgrading from normal to exceptional: +5 levels to base req
Upgrading from exceptional to elite: +7 levels to base req
Upgrading from normal to elite: +12 levels to base req
If anything increases the Level Req. to something higher than base req, the +5/7/12 are calculated off the higher req. For ex:
Socketing a Rune or Jewel that has a higher Level Req. than the base item? Then calculation is based on the socketed item.
Does an affix force the Level Req. to be higher than the base item? Then calculation is based on the affix.
Does the item being upgraded have a Level Req. higher than the base item? Then calculation is based on the item’s Level Req.
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